I generally find two of them as well, though they're both taken by the quest.
I just tested this on an unmodded game, and there is one amulet, which can be properly returned to Mr. Colquette. Ergo, this quest has been fixed by EE.
After installing UB and starting a new game, there is still only one amulet.
After installing NPC Project as well and starting a new game, there are two amulets. Thus, NPC Project is creating the duplicate.
EE fixed it by deactivating the original area script file. Unfortunately, the code was left in the .bcs file. BG1NPC reactivated the area script file, so the code now runs. The next version will False() that script block.
I can't test the changes right now. After a recent crash, my laptop is freezing up intermittently (hey it's 8 years old). I haven't even reloaded any EE games for testing. (I'm waiting for the new MacBook Pro models to be released.)
If anyone wants to test the master branch, go ahead. If it works, I can make a new release. I just don't want to make a "release" if it hasn't been tested.
I have BG1NPC installed with soem other mods, I'll list them here in THE ORDER I INSTALL THEM.
Mod merge BG1NPC BG1NPC Music Unfinished Business Romantic Encounters Mini Quests & Encounters SOD GUI++ Minor NPC Portraits
My problem is that this mod doesn't seem to work properly with this setup. It starts out working fine, Imoen's first two scenes, about traveling the road, and asking if I'm ok, both triggered in candle keep coast way, the Gorion burial scene triggered fine. All the scenes that are tied to an event such as Imoen's added lines when the Old wizard talks to you at the crossroads, or her extra lines when talking to Xzar and Montaron.
HOWEVER, once i reached the crossroads I saved and exited my game. When I loaded it back up I adventured all around the crossroads, which took atleast 20 minutes. I then left eh game running for an hour UNpaused to test. I have Xzar and Monty in my party but none of them said anything in an hour and 20 minutes, and I have the banter timing set at 27 minutes. Generally on older playthroughs with less mods Monty would have the next scene where he talks about draining some rabbits to eat for supper.. but that scene and or any others never seem to trigger.
Any help would be great. I'm running the latest version of BGEE with SOD and I installed it fresh, then used mod merge, then installed all my mods.
@Dameon2 I don't know if this is how its supposed to work everytime. But, I've only gotten the first 2 or 3 Xzar/Monty lines after resting.
ya i tried resting too, im gunna do a fresh install delete my documents and start a new games and only install BGNPC. at the very least its the best mod so i can probably live without the others this time.
Ok got it working. I reinstalled and deleted the documents folder and started a new game. All seems well, I didn't install Romantic encounter or Mini quests and encounters this time around tho. I figure Romantic encounters is the most likely culprit for causing problems, and I can do without it.
* Updates for Jaheira's "Bury Gorion" dialogue * Updates to Kagain's Quest * Update BGEE Banter Tweak prompts * Change Shar-teel's interjection on meeting Kagain * Update Lord Foreshadow's Ring Description * Ajantis Bhaaltalks - variable correction * Fixing Minsc's interjection with Vitiare * Check before adding "missing" items to BGEE games (SoD adds many of the previously missing items) * Portraits: Make filenames consistent with naming scheme, i.e. %SOURCE_RES%s.bmp * Portraits: Replaced BGEE portraits with new 169x266 images * Portraits: Added a few new portraits * Fix for 2 Legacy of the Masters gauntlets in Bandit Camp * Make Amulet of the Apprentice Mage unusable by Monks * Updates to dragon animations for Romance Challenges * Update BGT_VAR for EET support * Update x#tqbh2.cre sex to match animation * Enforce LoveTalk timer on Branwen romance post-rest talks * Fix Colquetle Family Amulet bug * Updated French translation
EDIT: Update to v22.4a with updated French translation from @Isaya
Great mod but I have a problem. I'm using a clean instal (BGEE) and only bg1npc All of the updated portraits (npcs and party npcs) are huge! Both in the dialog window and on the party selection screen. I only see a top left corner of the portrait.
I receive an error for The BG1 NPC project: Banters, Quests, and interjections "Error locating resource for APPEND resource ITEM_USE.2DA not found in key file ./chitin.key
Installing NPCs can be sent to wait in an inn also receives an error msg Invalid_argument "index out of bounds"
Faster banter receives an error: Failure "resource banttimg.2da not found for COPY
and Player initiated dialogs receive a warning: cannot verify action `runawayfromnoleavearea player 1,50
I wanted to say thank you as well. This mod has been one of the best ones I've had the pleasure to play back in the old BGT days, I can't wait to see what has been changed up for EE.
I wanted to say thank you as well. This mod has been one of the best ones I've had the pleasure to play back in the old BGT days, I can't wait to see what has been changed up for EE.
Glad you're enjoying it!
No new content. Compatibility fixes, typo fixes, and bug fixes mostly.
Note to all: To comply with Beamdog's policy on copyrighted material (e.g., BG1NPC's non-joinable NPC portraits component), direct links to BG1NPC have been temporarily removed from the forums.
v22.8 is released to fix a problem the Faldorn - Izefia quest. This release also deprecates the Non-Joinable NPC Portraits component to comply with copyright issues.
Changes for Version 22.8 - 2017-03-25 * Fixed issue with Faldorn-Izefia quest. #26 * Deprecating Non-Joinable NPC Portraits component due to copyright issues
@AstroBryGuy V22.8 Downloads but will not install quests and banter section. All other sections install. THis is on a clean game and is the first mod, by itself.( V22.7 installed fine before this one-uninstalled beforehand of course) Only this section had errors by the way.
Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]? [I]nstall, or [N]ot Install or [Q]uit? i
Installing [The BG1 NPC Project: Banters, Quests, and Interjections] [v22.8]
BG:EE install detected. Copying and patching 1 file ... loading 1 tra file loading 1 tra file Checking for required files ... Copying 1 file ... Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying 1 file ... Copying 1 file ... Copying 1 file ... Copying and patching 1 file ... Appending to files ... Copying and patching 1 file ... Copying and patching 3 files ... Copying 1 file ... Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Compiling 1 script ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Compiling 1 dialogue file ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Extending game scripts ... Copying and patching 5 files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Compiling 1 dialogue file ... ERROR: Cannot resolve external symbolic label [TKWI1] for DLG [TIAXJ] ERROR: postprocessing [KAISH]: Failure("cannot resolve label") Stopping installation because of error. Stopping installation because of error.
ERROR Installing [The BG1 NPC Project: Banters, Quests, and Interjections], rolling back to previous state Will uninstall 147 files for [BG1NPC/BG1NPC.TP2] component 1. Uninstalled 147 files for [BG1NPC/BG1NPC.TP2] component 1. ERROR: Failure("cannot resolve label") PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45 Using Language [English]
Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]? [I]nstall, or [N]ot Install or [Q]uit?
@AstroBryGuy V22.8 Downloads but will not install quests and banter section. All other sections install. THis is on a clean game and is the first mod, by itself.( V22.7 installed fine before this one-uninstalled beforehand of course) Only this section had errors by the way.
Sorry, I tested v22.8 before uploading, and didn't see this error. I've tracked it down and uploaded a new set of packages on GitHub.
@AstroBryGuy is it possible to aply only Faldorn-Izefia bug fix for 22.7? I do want to use the depreciated component. If so, how can I do it?
Copy the bg1npc/phase2/portraits directory from v22.7 to the same location in v22.8. Remove the "DEPRECATED" command from the non-joinable NPC portraits section in setup-bg1npc.tp2.
@AstroBryGuy V22.8 Downloads but will not install quests and banter section. All other sections install. THis is on a clean game and is the first mod, by itself.( V22.7 installed fine before this one-uninstalled beforehand of course) Only this section had errors by the way.
Sorry, I tested v22.8 before uploading, and didn't see this error. I've tracked it down and uploaded a new set of packages on GitHub.
Comments
Edit - Found the issue. My bad!
If anyone wants to test the master branch, go ahead. If it works, I can make a new release. I just don't want to make a "release" if it hasn't been tested.
I have BG1NPC installed with soem other mods, I'll list them here in THE ORDER I INSTALL THEM.
Mod merge
BG1NPC
BG1NPC Music
Unfinished Business
Romantic Encounters
Mini Quests & Encounters
SOD GUI++
Minor NPC Portraits
My problem is that this mod doesn't seem to work properly with this setup. It starts out working fine, Imoen's first two scenes, about traveling the road, and asking if I'm ok, both triggered in candle keep coast way, the Gorion burial scene triggered fine. All the scenes that are tied to an event such as Imoen's added lines when the Old wizard talks to you at the crossroads, or her extra lines when talking to Xzar and Montaron.
HOWEVER, once i reached the crossroads I saved and exited my game. When I loaded it back up I adventured all around the crossroads, which took atleast 20 minutes. I then left eh game running for an hour UNpaused to test. I have Xzar and Monty in my party but none of them said anything in an hour and 20 minutes, and I have the banter timing set at 27 minutes. Generally on older playthroughs with less mods Monty would have the next scene where he talks about draining some rabbits to eat for supper.. but that scene and or any others never seem to trigger.
Any help would be great. I'm running the latest version of BGEE with SOD and I installed it fresh, then used mod merge, then installed all my mods.
https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.4a
Changes for Version 22.4 - 2017-01-04
* Updates for Jaheira's "Bury Gorion" dialogue
* Updates to Kagain's Quest
* Update BGEE Banter Tweak prompts
* Change Shar-teel's interjection on meeting Kagain
* Update Lord Foreshadow's Ring Description
* Ajantis Bhaaltalks - variable correction
* Fixing Minsc's interjection with Vitiare
* Check before adding "missing" items to BGEE games (SoD adds many of the previously missing items)
* Portraits: Make filenames consistent with naming scheme, i.e. %SOURCE_RES%s.bmp
* Portraits: Replaced BGEE portraits with new 169x266 images
* Portraits: Added a few new portraits
* Fix for 2 Legacy of the Masters gauntlets in Bandit Camp
* Make Amulet of the Apprentice Mage unusable by Monks
* Updates to dragon animations for Romance Challenges
* Update BGT_VAR for EET support
* Update x#tqbh2.cre sex to match animation
* Enforce LoveTalk timer on Branwen romance post-rest talks
* Fix Colquetle Family Amulet bug
* Updated French translation
EDIT: Update to v22.4a with updated French translation from @Isaya
Version 22.5 is now released with a fix.
https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.5
https://github.com/Gibberlings3/BG1NPC/releases/latest
Changes:
* Fixed: missing entar.cre for BGT install? https://github.com/Gibberlings3/BG1NPC/issues/23 @agb1
I'm using a clean instal (BGEE) and only bg1npc
All of the updated portraits (npcs and party npcs) are huge! Both in the dialog window and on the party selection screen. I only see a top left corner of the portrait.
I receive an error for The BG1 NPC project: Banters, Quests, and interjections
"Error locating resource for APPEND
resource ITEM_USE.2DA not found in key file ./chitin.key
Installing NPCs can be sent to wait in an inn also receives an error msg
Invalid_argument "index out of bounds"
Faster banter receives an error: Failure "resource banttimg.2da not found for COPY
and Player initiated dialogs receive a warning: cannot verify action `runawayfromnoleavearea player 1,50
What am I doing wrong?
Thanks!
https://github.com/Gibberlings3/BG1NPC/releases/latest
Changes for Version 22.7 - 2017-03-01
No new content. Compatibility fixes, typo fixes, and bug fixes mostly.
See: https://forums.beamdog.com/discussion/63570/forum-guidelines#latest
https://github.com/Gibberlings3/BG1NPC/releases/latest
Changes for Version 22.8 - 2017-03-25
* Fixed issue with Faldorn-Izefia quest. #26
* Deprecating Non-Joinable NPC Portraits component due to copyright issues
THis is on a clean game and is the first mod, by itself.( V22.7 installed fine before this one-uninstalled beforehand of course)
Only this section had errors by the way.
Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]?
[I]nstall, or [N]ot Install or [Q]uit? i
Installing [The BG1 NPC Project: Banters, Quests, and Interjections] [v22.8]
BG:EE install detected.
Copying and patching 1 file ...
loading 1 tra file
loading 1 tra file
Checking for required files ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Appending to files ...
Copying and patching 1 file ...
Copying and patching 3 files ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Compiling 1 script ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
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Extending game scripts ...
Extending game scripts ...
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Extending game scripts ...
Extending game scripts ...
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Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
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Extending game scripts ...
Extending game scripts ...
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Extending game scripts ...
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Extending game scripts ...
Copying and patching 5 files ...
Copying and patching 1 file ...
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Copying and patching 1 file ...
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Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Compiling 1 dialogue file ...
ERROR: Cannot resolve external symbolic label [TKWI1] for DLG [TIAXJ]
ERROR: postprocessing [KAISH]: Failure("cannot resolve label")
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [The BG1 NPC Project: Banters, Quests, and Interjections], rolling back to previous state
Will uninstall 147 files for [BG1NPC/BG1NPC.TP2] component 1.
Uninstalled 147 files for [BG1NPC/BG1NPC.TP2] component 1.
ERROR: Failure("cannot resolve label")
PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45
Using Language [English]
Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]?
[I]nstall, or [N]ot Install or [Q]uit?
https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.8a
Remove the "DEPRECATED" command from the non-joinable NPC portraits section in setup-bg1npc.tp2.