Is Backstab still useful in SCS?
BanArd
Member Posts: 60
All of my past parties peculiarly lacked backstabbers, so I'm giving them some regard in my next runs.
In my current one, featuring SCS for the first time, Montaron consistently obliterates everyone, but killing mages is tricky, if not cheesy. I have to position him behind enemy mages before they spot me, and pray that he lands his blow as soon as they turn hostile and before they cast their contingency Stoneskin.
I'm probably playing a Stalker for my next run, which I'll take from Candlekeep to Throne, and I'm already afraid that the SCSII mages will render his signature move useless. Any tips to circumvent them?
In my current one, featuring SCS for the first time, Montaron consistently obliterates everyone, but killing mages is tricky, if not cheesy. I have to position him behind enemy mages before they spot me, and pray that he lands his blow as soon as they turn hostile and before they cast their contingency Stoneskin.
I'm probably playing a Stalker for my next run, which I'll take from Candlekeep to Throne, and I'm already afraid that the SCSII mages will render his signature move useless. Any tips to circumvent them?
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One disadvantage your Stalker will have compared to a Thief is lack of UAI. My solo Bounty Hunter is having a great time using the Staff of the Magi, both for its invisibility when wielded, which makes that enemy casters can only target him with AoE spells, and - especially - for its dispel on hit. Great weapon for stripping wizards of their protections (except PfMW, but that doesn't last very long anyway), so that they can be properly backstabbed. The backstabbing needs to be done with another weapon than said Staff though.
As to your Stalker, of course unbuffed, not yet hostile characters can easily be dealt with. For (pre-)buffed mages I'd recommend you to have one or two good dispellers in your party. In a small party, a Bard will be very effective with Remove Magic, or Keldorn with Carsomyr (careful with his Dispel innate because it can also dispel buffs of nearby party members). Position your Stalker behind the enemy caster. Have one of your companions dispel, and get your Stalker to one-hit-kill the enemy.
@Blackraven A Fighter/Thief should be fairly better than a Stalker, especially when UAI kicks in. I'm going for the later for RP reasons - he's some sort of field agent of Candlekeep so the kit fits like a glove. He'll also be wielding only single longswords, quarterstaves and bastard swords, leave double weapon for cheesy rangers like Drizzt. I love your journals, btw That's exactly how I think. In my ongoing evil run, Montarion is a bloodthirsty bastard who is prone to backstab anything that moves, so I don't feed bad about gluing him to every enemy. The Stalker, however, is Lawful Good and the party face, so I plan to initiate all dialogues with him and only backstab "preemptively" those enemies that are red highlighted or suspicious.
You should follow http://forum.baldursgate.com/discussion/39041/the-solo-no-reload-adventures-of-norgath-dwarven-bounty-hunter-of-candlekeep#latest - the playthough has a large amount of evidence the backstabbing works fine with the SCS.
You can also combine backstabbing with poison.
If you're going through the whole saga, then this is even funnier: in BG1 and till mid-SoA you'll find more enemies that are better killed with a backstab than without it.
I like your field agent as well, and I respect your decision to use a single weapon wielding Stalker to roleplay it. (The Staff is actually a very good backstabbing weapon, so you're good there.) The concept sounds like fun, and I hope it will be so.
Personally I don't particularly like BSs because they tend to be inefficient. You waste so much time setting them up that you'd probably end up doing more damage if you just went in and swung with your whole party. Added to that is the issue of you needing to actually bring a thief (or Stalker) to BS, and I'd rather bring something else ^^
That is not to say BS doesn't have its uses, of course. There are certainly scenarios in which taking out some enemies before they have a chance to do anything is very good.
Running off, using Hide in Shadows, and returning to the enemy takes at most one round to complete, so even a 3x multiplier is worth it. And if your thief is wearing Boots of Speed or is hasted, as they should be for the harder battles, running away will not take away time needed for attacks, especially if you find a corner to hide behind instead of just running out of the enemy's visual range.
Low-level thief in the worst possible environment, without haste: 0.5 APR for 2x damage at +4 THAC0. That's better than its normal 1 APR for 1x damage.
Higher-level thief in a normal environment, with haste: 1 APR for x5 damage, plus 1 APR from haste, plus 1 APR from speed weapon, for an effective total of 7 APR, the first 5 of which are at a +4 THAC0 bonus.
Hit-and-fade backstabbing isn't inefficient unless your thief has truly terrible stealth abilities or you're at extremely low levels. And even if the thief does fail to hide, it can switch to a bow, wait a few seconds, and try again with no time lost.