NWN EE
shredstallion
Member Posts: 21
in Off-Topic
I have to say I never thought about revisiting NWN until it was brought up in a recent interview. Had it not been for World of Warcraft's release and the internal beef with the developers of NWN, I thought it would have gone much further than it did. NWN2 did not live up to my expectations with the recycled sound effects, soundtrack, and cartoony soft looking options we had in character creation. I was looking at youtube videos revisiting the game and I thought "There aint no F'ing I'm dusting off all of those discs for this." However, how far could Beamdog take it if they did make an EE? What is the Community's opinions on the matter?
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But a "simple" EE with the NWN engine, no I won't
The should enhance IWD2 now
I think NwN2 needs an EE far more but eh. I can wait.
There is also realmswar.com
https://whoisology.com/email/archive_8/trento@shaw.ca
So maybe they are looking at another NWN game instead
By the way, NWN2 uses the electron toolset which is based on aurora, but is a wee bit different. It is quite buggy indeed, but many bugs can be fixed via mods.
[Edited] : And i'm using some pretty powerful gaming laptops.
@elminster - in before Oster comes in and tells us not to put too much stock in hid domain buying habits
Then Age of Conan comes with a world that while famous, isn't nearly as famous as Warcraft in the gaming community. It's a game that you have to start all over with and It's a new game so there are quite a few bugs. It didn't help either that people called it a WoW killer, already from the start the expectations were massive. It was a good game on it's own, but it couldn't compete with WoW.
Same thing with Lord of the rings online and Warhammer online. They were good games on their own and actually did some things better than WoW (Warhammer PvP). But by the time those games hit the market people had already spent over 2 years on Wow and most weren't willing to trade games at that point.
While Guild Wars was a little bit different than most other MMO, it is my favorite by far and i loved that game. When it came out it was the MMO with the second largest player base right after WoW.
Let's not forget the Fallout games, if i don't remember wrong, they were one of the main reasons we actually got Baldur's Gate.
Uncanny dodge isn't working
Devil's sight isn't working
Warlocks only gain half their caster level, while 10d6 blasts ignore spell resistance completely
Devastating blow is a mess
Awareness lets you progress in both arcane and divine spells
Expose weakness is an autohit and does not reduce the number of attacks either
FB's Frenzy stacks with haste (as in adds an extra attack)
Precise strike works against units with crit/sneak immunity
PM's sneak immunity isn't working
Falchion epic feats require less than they should
shall I carry on?
As I've already said in another thread, I probably would buy NwN:EE in a heartbeat if it also comes with all Premium Modules included. I'm still angry at myself for not purchasing Pirates of the Sword Coast and Wyvern Crown of Cormyr. It's so vexing that none of them are purchasable anymore!
Best of all of course would be if said Premium Modules were made modable just like NwN's official campaigns. The ability of using high-res texture and creature model replacers immensely helps to enjoy the otherwise dreadful graphics of the vanilla game.
For the EEs of BG1 and 2, for example, the background/area art is so closely identified with the games themselves that you aren't going to remake the games in isometric 2D and completely redo the art. BG1's class system was clearly not untouchable, since it was replaced with BG2's system. Stack limits were increased, but the inventory system remained the same.
What in NWN would have you saying, "You can't change that!" aside from the story, obviously, and the basic d20 framework?
But other than them? As long as it doesn't affect backwards compatiblity with existing mods and custom campaign modules, I'd be happy if they'd change as much as possible. Chances are the game wouldn't look like a damn toolset preview anymore.
If they would actually fix that, I might be able to get into it after all.
Other than that, I say skip NWN1 and enhance NWN2. Fix the awfull controlls, put in prettier textures and facial animations, add more character model options, maybe add more (interesting) clothing and tweak some minor stuff. Most importantly restore cut content, such as the Neeshka and Bishop romances.
NWN2, especially Mask of the Betrayer, is a true gem, though a diamond in the rough.
I wish more people would play it ;o;