[Not an Issue] MIN_LEVEL field in HLA tables may be bugged
Kalindor
Member Posts: 51
I previously posted about this in the BG:EE 1.3 bugs forum, but it appears that the behavior is the same in BG2:EE. Here is a link to the post with the relevant information:
http://forum.baldursgate.com/discussion/39603/hla-min-level-field-may-be-bugged
Thanks,
K
http://forum.baldursgate.com/discussion/39603/hla-min-level-field-may-be-bugged
Thanks,
K
Post edited by Gate70 on
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Hi
I edited lunumab.2da to allow fighters HLA's at level 11 and that worked (using Korgan). I then edited LUFI0.2da to use values of 3 instead of 1 and saw no levelling as you suggest. I get the same results in the original BGII game too so either I'm doing something wrong or it doesn't work as you expect.
If you are getting different results in EE to that of the original game please could you advise what files and values were involved.
As far as I can see (and this is just observation and some head-scratching based on table values).
- Classes have a minimum of 1.
- Kits have a minimum of 15.
- Dual/multi classes have a minimum of 1, 16 or 32. Taking Cleric/Mage (Aerie) as an example;
1: Extra level 6/7/8 spells. HLA's available to wizard
(checked with fighter/mage and they can be selected with fighter HLA's)
16: Cleric HLA's
32 Mage HLA's
So I think the values of 1, 15, 16, 32 relate to class, kit, first multi/dual class, second multi/dual class.
edit
& thinking more about what you are trying to achieve.
- If you want to force abilities at levels rather than allow player selection you might want to be looking at the class options, e.g. how monks or barbarians gain the likes of stunning blow or enrage. I'm not sure the engine allows HLA's to be added level by level as class options or HLA pre-requisites can be used.