Berserker & Brage's sword combination
FrdNwsm
Member Posts: 1,069
OK, I have reached an interesting situation in BG1, from a theoretical viewpoint. I suppose I could just test it out, and reload if something bad happens, but I'm trying to avoid that route. (I'm not on a stringent no reload protocol, but I do feel it's like admitting a loss, and only do it if MyChar gets killed). Let me put it out there, and see what you folks think.
MyChar is a half-orc berserker, specializing heavily in two handed swords. When he berserks, it's in a controlled fashion; he gets to choose whom he attacks. About 20 minutes ago, we encountered Brage, and killed him. My guy now has Brage's cursed sword, which just happens to be a +3 two hander. Mmmm, tempting, very tempting! Alas, the sword is cursed, such that the user goes berserk in combat in an uncontrolled manner, and may end up attacking fellow party members. (I'm sure you can see where this is going :P)
So, if I have the sword in my backpack, go berserk on my own first, and THEN grab it ... will I still be able to be in control of my actions? Remember, when voluntarily berserking, I'm immune to mind control of any sort. So, I'd say yes to that query, but that's just a guess. Maybe the curse is strong enough to override this immunity. Now, can the sword force me to go into another, involuntary berserk state after the voluntay one ends, or am I too exhausted for that to happen? I'd guess yes to the exhaustion bit, but hey, it's a curse, it's magic, it may defy logic. Or ... can you berserk twice in a row ordinarily? How about if I have two berserk actions per day, can I follow the first one up with the second immediately, without resting? Doesn't seem likely, but there might be a rules loophole allowing it.
OK, obviously I'll still need a cleric to cast remove curse on me before the next combat no matter what, so I can stow it away again in my backpack until the next time, but my cleric has access to that spell, so that's not a problem.
MyChar is a half-orc berserker, specializing heavily in two handed swords. When he berserks, it's in a controlled fashion; he gets to choose whom he attacks. About 20 minutes ago, we encountered Brage, and killed him. My guy now has Brage's cursed sword, which just happens to be a +3 two hander. Mmmm, tempting, very tempting! Alas, the sword is cursed, such that the user goes berserk in combat in an uncontrolled manner, and may end up attacking fellow party members. (I'm sure you can see where this is going :P)
So, if I have the sword in my backpack, go berserk on my own first, and THEN grab it ... will I still be able to be in control of my actions? Remember, when voluntarily berserking, I'm immune to mind control of any sort. So, I'd say yes to that query, but that's just a guess. Maybe the curse is strong enough to override this immunity. Now, can the sword force me to go into another, involuntary berserk state after the voluntay one ends, or am I too exhausted for that to happen? I'd guess yes to the exhaustion bit, but hey, it's a curse, it's magic, it may defy logic. Or ... can you berserk twice in a row ordinarily? How about if I have two berserk actions per day, can I follow the first one up with the second immediately, without resting? Doesn't seem likely, but there might be a rules loophole allowing it.
OK, obviously I'll still need a cleric to cast remove curse on me before the next combat no matter what, so I can stow it away again in my backpack until the next time, but my cleric has access to that spell, so that's not a problem.
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Does using Brage's sword convey the same immunities as a voluntary berserk? If so I can imagine certain limited circumstances where it still might be usable, as long as I stay out of sight of the rest of my party, so I can't attack them. I haven't gotten Spider's bane yet in this run-through; otherwise the question clearly wouldn't even arise.
Clearing the Cloakwood is a prolonged campaign in and of itself. I'm close to hitting the Cloakwood sites, but wanted to grab the manual of health from that cave first, to give to Neera. I was thinking I'd send Imoen in first to disarm the traps, then have her withdraw while I went in alone, berserked, then grabbed the cursed sword and whacked the guardians. Feasible?
There is another two-handed sword in the game that is +3, but without the berserking side effect. That would be "The World's Edge", which I mentioned earlier.
Precisely what I was contemplating. Berserk voluntarily (which in itself makes me immune to their dire charm ability) as soon as I see those annoying bimbos, grab the +3 sword and go to town on them; meanwhile Branwen is waiting outside the area with a remove curse spell for the aftermath of the combat. Repeat the process when entering the cave with the manual. Then on to Cloakwood to get Spider's bane, which, despite having a THACO that's one less, will be eminently more effective with it's free action ability. I can then retire Brage's sword; maybe donate it to a museum.
That one was a little too close for comfort. The suggestion about archers (see post above this one) is a good idea. All 5 of my other party members are capable of using missile weapons, either arrows or slings, to provide long range fire support. If the sirens get killed off before the sword's influence ends, they will be far enough away to outrun me until the fit ends. So, on to the Lighthouse!
Heh, for the sirens, those will be "the slings and arrows of outrageous fortune" that will cut them down.
This AI is great for not having to micro manage set-piece fights against dinks such as kobolds, but if you are going to pull off a maneuver like this where the cleric has to maintain his/her sanctuary, remember to turn it off
Also a warning! The sanctuary worked fine against the siren's dire charm. However, the second set of sirens were defeated before the berserk state wore off, and the curse actually proved stronger than the sanctuary! She was starting to cast remove curse but I was too fast and started attacking her, and had to have her run away for two rounds until I finally calmed down.
Not going to bother using the cursed sword against the cave guardians; using the wretched thing is tricky and they're just beef. My plain old +1 weapon should work fine.
I did say "limited". Whacking the sirens was pretty much the end of its current usefulness. Once the fit wore off, my cleric was able approach and cast the remove curse. I have Spider's Bane now, which is superior in so many ways, despite the THACO being 1 less. (I didn't have that when fighting the sirens). I do have it stashed away, in case a need arises for a +3 weapon before I manage to find World's Edge, but hopefully that won't arise.
I agree that her using the sword is quite pointless though. (If only it were like it was in the pre-release days of BG2:EE where you could dual her to fighter...)