The avenger's salamander form should not use the "movement rate only" type of haste.
Tresset
Member, Moderator Posts: 8,268
Repro steps:
1. Turn on the Round End auto pause option. (This is to keep track of the rounds as they pass during the test.)
2. Start a new game in ToB with an Avenger Druid
3. Shift into salamander form.
4. Create a hostile creature of some sort C:CreateCreature("wolf01") will do.
5. Attack the Wolf with the creature weapon.
Observed:
The salamander form appears to be hasted but gets no bonus APR (i.e. it only attacks once per round, but the auto pause will activate every half round).
Expected (I will give you several options here):
(This is my preferred option) The haste effect should be changed to a "normal" haste effect, Granting a full bonus APR.
OR
The haste effect should be removed and an equivalent movement rate bonus should be added.
OR
If you want to go by the description, just remove the haste effect altogether.
Notes: The "movement rate only" haste type is a bit sloppy in execution because of the confusing APR behavior. This issue is also present in BG1:EE.
Relevant file: plysala.itm
1. Turn on the Round End auto pause option. (This is to keep track of the rounds as they pass during the test.)
2. Start a new game in ToB with an Avenger Druid
3. Shift into salamander form.
4. Create a hostile creature of some sort C:CreateCreature("wolf01") will do.
5. Attack the Wolf with the creature weapon.
Observed:
The salamander form appears to be hasted but gets no bonus APR (i.e. it only attacks once per round, but the auto pause will activate every half round).
Expected (I will give you several options here):
(This is my preferred option) The haste effect should be changed to a "normal" haste effect, Granting a full bonus APR.
OR
The haste effect should be removed and an equivalent movement rate bonus should be added.
OR
If you want to go by the description, just remove the haste effect altogether.
Notes: The "movement rate only" haste type is a bit sloppy in execution because of the confusing APR behavior. This issue is also present in BG1:EE.
Relevant file: plysala.itm
Post edited by Tresset on
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