What kind of kits (this is more regarding mod kits) would you like to see in the future?
elminster
Member, Developer Posts: 16,317
I'm hoping to have some free time this weekend to add more kits to my kitpack for IWDEE
I have a list of kits I'll be working on regardless
Fighter kits
- Savage
Ranger kits
-Feralan
Cleric kits
-Treetender (gnome only) (added as of version 2.7)
-Dreadmaster of Bane
-Deathstalker of Bhaal
-Gray One of Myrkul
-Priest of Labelas Enoreth (elves and half-elves only)
Druid kits
-Lost Druid
-Savage
Sorcerer
Black Dragon Disciple
Blue Dragon Disciple
Green Dragon Disciple
White Dragon Disciple
Yellow Dragon Disciple
but I was wondering what sort of kits people would be interested in seeing.
I figured I'd get more traffic by posting this here (rather than in the IWDEE mod section).
Engine limitations (I can't make a mod if it involves any of these things).
1. I can't change what buttons you get access to at the bottom of your screen. In other words if you wanted that lock picking monk you are out of luck.
2. Mage kits. I can't do these without removing existing specialist schools/wild mage since mages are already at their limit. Which is kind of a shame too since physically there is lots of space on the screen for them. Well technically I can make them but it involves a work around approach that I have deliberately not been taking with my kit mods.
3. Anything that is looking to change how a class learns spells probably is not going to be possible. For instance a favoured soul would likely not be possible due to in part how you select new spells as well as the kits impact on other classes.
I have a list of kits I'll be working on regardless
Fighter kits
- Savage
Ranger kits
-Feralan
Cleric kits
-Treetender (gnome only) (added as of version 2.7)
-Dreadmaster of Bane
-Deathstalker of Bhaal
-Gray One of Myrkul
-Priest of Labelas Enoreth (elves and half-elves only)
Druid kits
-Lost Druid
-Savage
Sorcerer
Black Dragon Disciple
Blue Dragon Disciple
Green Dragon Disciple
White Dragon Disciple
Yellow Dragon Disciple
but I was wondering what sort of kits people would be interested in seeing.
I figured I'd get more traffic by posting this here (rather than in the IWDEE mod section).
Engine limitations (I can't make a mod if it involves any of these things).
1. I can't change what buttons you get access to at the bottom of your screen. In other words if you wanted that lock picking monk you are out of luck.
2. Mage kits. I can't do these without removing existing specialist schools/wild mage since mages are already at their limit. Which is kind of a shame too since physically there is lots of space on the screen for them. Well technically I can make them but it involves a work around approach that I have deliberately not been taking with my kit mods.
3. Anything that is looking to change how a class learns spells probably is not going to be possible. For instance a favoured soul would likely not be possible due to in part how you select new spells as well as the kits impact on other classes.
Post edited by elminster on
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100% resistance to cold
100% vulnerability to fire
Chill touch
Cone of Cold
Ice Storm
Fireshield: Blue
Then throw in a frost salamander form for this one, and let it be upgraded at level 7,13,21,30.
I've seen some other kit mods that have this idea, but none of them really seem to go into the depth with it, only a few spells. Would be nice to have 1-3 of these for the druid and actually make changes to the kit with several mage spells and a nice shapeshifting form.
Other kits I'd love to see in Icewind Dale are:
Fighter Kits
- Barbarian, Arctic Dwarf
- Forester (a non-Ranger implementation of that kit would be nice for a change)
- Orcslayer
Wizard (/Sorcerer?) Kits
- Anagakok
- Savage Wizard
- Witch
Cleric
- Witch Doctor
Paladin Kit
- Expatriate
Bard Kits
- Dwarven Chanter
- Halfling Whistler
Thief Kit
- Lorefinder
I don't know anything about modding nor what kits are already available, so I apologize if this has already been discussed.
I would like to play a monk/cleric. I think it should be a monk with certain buffing spells from the divine book. I guess it's easy to do this kit overpowered, and yeah, that's actually kind of the idea I'm thinking about a "martyr" or "zealot" maybe, fighting with bare fists, but able to buff him/herself up with a number of spells. So no offensive spells, no harm etc, just DUHM, Righteous magic, maybe chant etc. Getting a fist in the face from this char should feel like being smited by (a) God! I played monk/cleric in 3E and it was really enjoyable. The clerical buffs on the monk was well synergized.
EDIT: I had a vague feeling I had already written this somewhere, and lo and behold, there it was:
The Disciple of the dark embrace:
I sometimes imagined a Blackguard/Assassin (single or dual-wielding daggers) would look cool and still work thematically. I even tried to eekeper one, but didn't get it to work (i'm noobish when it comes to that). I've been thinking about if the poison would stack and then using dagger of venom on top of that for a tripled poison attack (attacking with darts or throwing knives from afar) and with 7x backstab eventually. Thematically I would imagine him/her to have pledged herself to Bane or a similar deity, though my lore knowledge is too inferior to know for sure that would work. Maybe he/she could be somewhat like a monk of long death. I would probably imagine this char to be human and lawful evil, obeying the code and ethos of his/her "church" rather than being some random homicidal maniac killing people on sight. A racial enemy might also add to the flavour of this class, perhaps he/she has taken a vow to eradicate a single race from the face of Faerun, but all other races he7she has no quarrel with?
The Martyr:
In 3E I liked to multiclass monk/cleric since the two fit thematically as well. He/she would use his/her wisdom for AC bonus, as per the monk class in 3E, and use buffs to strengthen offense rather than using clerical abilities vs undead or for summoning etc. I guess it would work in 2E as well and I think it would be a pretty awesome combo, though I would have liked a kit rather than a multiclass. If it was possible to restrain alot of the clerical powers and only retain certain buffs, or add this as a monk kit which gets many clerical buffs.
The Hunter:
A ranger/bounty-hunter would also be cool, like a hunter living in the forest ("Hunter" could be a ranger kit). I imagine a stalker kit with traps as the only thief skill except stealth, or maybe more like an archer with traps. Bows fit more thematically with hunting rather than swords. Perhaps being restricted to bow, spear and traps, with a few ranger spells like entangle, web, etc could all fit together to create a kit.
Or maybe kits like the Elven Knight, Bladesinger, Spellfilcher, etc... from the Elves of Evermeet or kits from The Dwarves, the Gnomes or other Racial handbooks from the good old days.
Through the forms you could make them evolve differently. The earth elemental form could turn out to be a damage dealer, the poion one a tank and the fire one could get even more mage spell and focus on spell slinging.
I've no idea how difficult that'd be to implement, though. Maybe as a Sorceror kit, but preventing all the current arcane spells from appearing in the selection for the Favored Soul kit, and having copies of all the Priest spells added to the Sorceror's selection. These "new" spells would themselves only be selectable by the Favored Soul kit, and disabled from being chosen by the base Sorceror class or other kits.
No idea what could be done to simulate the D8 hitpoints per level and Cleric-permitted weapons and armour, though, so this may just be dumb ignorance and a hopeful desire talking.
All about enchanting your arrows for different magical effects.
It'd be a fun fighter kit.
Wizard (/Sorcerer) Kits
- Anatomist (something akin to a doctor)
- Deathslayer (the mage equivalent of an Undead Hunter)
- Undead Master (the name is self-explaining, really)
Also, A Plethora of Paladins could give the mod some additional Paladin kit ideas. It may be interesting to have at least a neutral holy warrior to choose from.
Ie: cast magic missile and it becomes an arrow that has the same effects.
The same would be true for things like disintegrate, summon monsters, imprisonment...
On the plus side, the 'casting time' for many spells would be how long it takes to fire an arrow. On the other hand, you could miss.
Personally I just like the idea of either charming someone with an arrow to the chest, or hitting with an arrow, causing a demon to be summoned next to him.
Some of those mage kits from the necromancer book could be turned into sorcerer kits to get round the interface restriction. I don't think sorcerers existed when that book was published.
This got me thinking about a class that mainly uses shapeshifting. Its forms would get more powerful as the character rises in level and/or it would have acces to a lot of different forms. It may be fun to get some specialist forms: a dryadform for charming, minotaur form for bashing, ratform for making a quick escape, memphit form for annoying spell like abilities and the like. May be a bit hard to balance but it seemed like a fun class idea to me .