Help me understand +x/+y weapons
Kaiketsu
Member Posts: 38
Soo if you take Daystar for example, is it:
a) 1d8 + 4 damage vs evil, or
b) 1d8 +2+4 damage vs evil (in other words 1d8+6) ?
Also, if it says "double damage", does it mean that:
a) base 1d8 damage is doubled (aka 2d8)
b) the bonus damage is also doubled (aka 2*(1d8+2))
c) everything (including STR bonus) is doubled?
a) 1d8 + 4 damage vs evil, or
b) 1d8 +2+4 damage vs evil (in other words 1d8+6) ?
Also, if it says "double damage", does it mean that:
a) base 1d8 damage is doubled (aka 2d8)
b) the bonus damage is also doubled (aka 2*(1d8+2))
c) everything (including STR bonus) is doubled?
1
Comments
I kinda always pictured it as a badass +11 damage bonus (in total) against the mentioned foes.
In other words I simply glance at the actual rolls and outcomes displayed in the dialogue box to see what real effect the weapon is actually having rather than bothering about what it could theoretically do - and if it bounces off, then I check the small print and either use a more suitable weapon or run away.
But with SCS, you actually have to plan a bit.
That's why I never play without the mod:)
Even in solo in bad condition it's still so easy
I made a kensai 21 dualed to mage 22, and had absolutely ZERO problem (not using parch/wand/potion aswell) when I dualed. (and i skipped a lot of boring quest, so actually i wasn't lvl 22 mage at the end of soa)
I'm personnaly waiting for all difficulty mod to be ported. I had once 3-4 difficulty mod on top of scs and ascension, back to legacy bg, and random encounter were stronger than any battle of scs.
Having reviewed how both items are worded I suppose it may be a matter of the fact that Foebane uses the word damage twice. Both to specify the initial 2d4+3 damage and on top of that the +6 damage it does to undead etc. Daystar just says 1d8 +2 damage, +4 vs evil.
But really though in my book its an inconsistency.
The PC versions of D&D2 make it hard to create an intelligent challenge for the players (based on AI, not inflated numbers.
Stupid mods that pile 250 precasts on each enemy and quintuple their HP is just a fail "infinite dungeon" concept that belongs to hack and slash games.
BTW, Kensai 21/Mage 22 is a terrible, terrible idea.
Why don't you try a no-reload challenge? If you're looking for a challenge, no-reload is great fun. A lot more thought and planning is required.