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BG2 Redux : Athkatla - DA Mod - Irenicus!

CuvCuv Member, Developer Posts: 2,535
edited September 2012 in General Modding
Hello everyone -
Thought I would post a video to get everyone even more exited about BG:EE coming out soon. I have been working on a mod to bring BG2 into the DA engine. Our cinematic designer @DahliaLynn has just completed the opening cutscene for Module 2 and we have made it public.

http://www.youtube.com/watch?v=DhL8iKN3rVA&feature=youtu.be

Its a tedious long process to recreate each area in 3D, but nearly finished with the entire city now. Just the Graveyard catacombs to finish and finalize the slums night version. If this thread shows interest, will post some shots of that stuff.

Here are the credits involved in this scene:
@Cuv: BGR Module 2 Project Lead/Level Design
@DahliaLynn: Module 2 Opening Cinematic Designer
@Ablaine : Character/Organic Lead Modeller
@DarthParametric : Environment/Level Lead Modeller
@Piet: Environmental Modeller/Textures

Cuv
Post edited by Cuv on
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Comments

  • TanthalasTanthalas Member Posts: 6,738
    Wow, that's some awesome work that you guys are doing.
  • tyl998tyl998 Member Posts: 144
    Holy moly this is good!!
  • MedillenMedillen Member Posts: 632
    This cinematic kick asses. Nice modeling for Irenicus, I don't wanna know how much time you spent on him alone.
  • CuvCuv Member, Developer Posts: 2,535
    @Medillen Then I shall not tell ya:D But the Athkatla buildings/tents/flying machines in the background took half a year to get right in 3DS Max and for the textures to work properly with the DA lightmaps.
  • lansounetlansounet Member Posts: 1,182
    Great stuff! Just a nitpick about Imoen using some Burning Hands or whatever-fire magic instead of MM XD
  • CuvCuv Member, Developer Posts: 2,535
    edited August 2012
    @lansounet Yes, we are aware of that. When the scene plays live in the actual game... hopefully MM will be fixed by then. Glad you like it!
  • lansounetlansounet Member Posts: 1,182
    @Cuv
    Never played DA, how hard is it to port the rules and everything from BG2? :p
  • lansounetlansounet Member Posts: 1,182
    Cripple beholder misses half his eyestalks.
    Just kidding, must have been tough to get the 5 there already, especially animated I guess. Nice modelling.
  • DrugarDrugar Member Posts: 1,566
    Holy crap that's awesome. Seriously. I'm generally not easily impressed but that was everything I wanted from a 3D rendering of this scene, great!

    Question though; why is Imoen yellow?
  • CuvCuv Member, Developer Posts: 2,535
    @Drugar Thanks! That is high praise indeed!
    Drugar said:


    Question though; why is Imoen yellow?

    The sky is blue, water is wet... best to leave these kinds of questions to sages and philosophers!

    Its probably the lighting and angle of the sunlight. She isnt yellow anywhere else. I never noticed.

  • GriegGrieg Member Posts: 507
    Congratulations for persistence because I have seen this project long time ago and now so much things already done, actually it is only the matter of time when it will be finished. So tremendous amount of work, and you will do it, great job!
  • MoomintrollMoomintroll Member Posts: 1,498
    I think anyone familiar with BG2, seeing the first few seconds of footage would have guessed what this was, which goes to show how well done this is, amazing work!
  • ShinShin Member Posts: 2,344
    Absolutely stunning cutscene.. seeing BG2 like that gives me goosebumps.
  • trinittrinit Member Posts: 705
    wow. really. congratulations on your work...

    imagine all these sexy detailed models ported into bg:ee through infinity animations. i imagine bg:ee would be better off with it.

    or using them as paperdolls, with few enhancements to make them fell more like they are drawn (personalized paperdoll for every NPC-> mind=blown)...

    regardless of that, redux is incredible. i do not know your background or job position, but if studios wont be begging you to join them after you're done with this, then they are obviously blind.
  • AndreaColomboAndreaColombo Member Posts: 5,530
    You rule, I drool :D
  • CuvCuv Member, Developer Posts: 2,535
    edited August 2012
    Thanks:) We do this stuff for the love of the game (and the kudos dont hurt either) :D

    @trinit If they still had the original bg assets, they might... but perhaps for BG3.
  • trinittrinit Member Posts: 705
    @Cuv i'm not trying to push a point, but original assets would be required even for importing your models, for example?
    i though it was more of a matter of exporting an appropriate (perspective-wise) bitmap sequence and replace the existing one with it, if we're talking about avatars. or exporting a new sequence called "imoen" import into game and assign that appearance to imoen creature. or do things do not work like that at all?

    sorry if i'm talking nonsense. :)
  • CuvCuv Member, Developer Posts: 2,535
    @trinit Its far more complicated that that. For just the area map? Sure.. I could swing the camera around to the proper iso, take a shot and make it into an area. But someone has to actually place all the models, set the lighting and atmosphere in the first place.... terribly time consuming. The devs could certainly do this with their new content... but the entire game is out of the question. And for sprites/avatars... even more complicated with the game file formats, aligning and processing. Doable, but not cost effective and takes years with so many models and just a few new ones would look drastically different than the originals and not make a good impression.
  • agrisagris Member Posts: 581
    @Cuv

    Yep, super awesome. That was a really really good interpretation of the opening scene. I have a couple of aesthetic critiques, do with them what you will. Indeed, Imoen's skin color is bit yellow / green. I think the intention was move olive skinned but you might want to reexamine the color. My second point is Irenicus's model looks great, but his face is a bit too.... pretty? feminine? Maybe it's just me, but I think his lips are pinched into a bit of a pout-y face, and he has really long lashes.

    minor stuff, just saying!
  • AlejandroAlejandro Member Posts: 201
    Amazing! Really enjoyed that cutscene and I´m sure it must have been a tremendous amount of work. I wish you guys the best for you and your project :D

    And of course It would be fantastic if you could keep this updates with pictures.

    Thanks!

  • CuvCuv Member, Developer Posts: 2,535
    agris said:

    @Cuv
    My second point is Irenicus's model looks great, but his face is a bit too.... pretty? feminine? Maybe it's just me, but I think his lips are pinched into a bit of a pout-y face, and he has really long lashes.

    LOL! You are not the first person to mention his face... but sadly the video was completed before his model was fixed. He is still a work in progress... but I should point out that his face wont change very much.. as he appears to have his face sewn onto his cowl!!! Some kind of earlier accident perhaps?

  • trinittrinit Member Posts: 705
    @Cuv damn, i was so close...

    jokes aside, thank you for clarifying. i knew it was too simple to be true. ah well, i hope the new paperdolls they claim are planned are really good. :)
  • voidvoid Member Posts: 1
    Fantastic! I remember watching videos of the project with the Irenicus dungeon only. I could only imagine what would have followed, but now it looks so much better. Good luck!
  • agrisagris Member Posts: 581
    Cuv said:


    LOL! You are not the first person to mention his face... but sadly the video was completed before his model was fixed. He is still a work in progress... but I should point out that his face wont change very much.. as he appears to have his face sewn onto his cowl!!! Some kind of earlier accident perhaps?

    Yea, whatever the changes that need to be made, they are really minor and probably involve a setting in the facial animator not in the model itself. Again, great job with the opening cinematic.

    This might be premature, but does your installer rip assets out of BG2 (like the narrator's voice) or are you able to redistribute those?

  • AndreaColomboAndreaColombo Member Posts: 5,530
    edited August 2012
    Cuv said:

    he appears to have his face sewn onto his cowl!!! Some kind of earlier accident perhaps?

    I think that's part of his being a renegade elf. His pointy ears are gone, supposedly surgically removed: That's why he has that thing/cowl sewn on his face. It covers the scar/hideous sight of what is left after he was scrapped of his elven nature (also baldness, as I don't recall ever seeing bald elves).

  • CuvCuv Member, Developer Posts: 2,535
    agris said:

    This might be premature, but does your installer rip assets out of BG2 (like the narrator's voice) or are you able to redistribute those?

    Not premature to ask that at all ... it is an important question. We do have an installer that will extract and convert the sounds and movies to the DA format. The installer also requires a valid install of BG2 ( will make it compatible with BG2:EE when that time comes), either the discs or the GOG version.

    The installer works just fine, but it requires a tremendous amount of work on the end user atm... we are working on sorting that out. currently, you would need to download and install not only RadTools, but also the DA Toolset just for the FMOD that it includes (with a warning NOT to just install the latest FMOD as that is not compatible with DA)... and then run the installer when those are present on your system. The basic installer is just a WeiDU installer... which most people here are familiar with using and has a TP2:)

  • GrammarsaladGrammarsalad Member Posts: 2,582
    Holy crow! Amazing! I might just have to get da after all! I'm burning all the memory on my phone but I don't care! Seriously great stuff!
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