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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • monicomonico Member Posts: 476
    The next crucial fight is the cyclops fight just outside the underground river. I buffed for hours for the fight, and brought out a stone golem (the stone ally figurine).

    In my recent runs, I've always avoided that fight by killing Malden Col (or pickpocketing him if the option is available), the traitor in the coalition camp, he carries one of Caelar's Seals.

    Well done on the whole SoD though, that's quite a feat with a solo warrior class !

    Grond0StummvonBordwehrFlashburnWise_Grimwald
  • monicomonico Member Posts: 476
    Was reluctant to share my last attempt, since I didn'¨t get far
    [...]
    I got trough the mines and all of cloak wood, got to Baldur's Gate

    I consider passing Davaeorn going pretty far in BG1 on solo no reload runs...

    StummvonBordwehrBlackravenIDoTheTwistCrevsDaak
  • jmerryjmerry Member Posts: 444
    ... Her abduction should force a script that leaves you with 2 rings of Gaxx if the ring was in her inventory - well according to an exploit picked up on this site.

    As the one who posted the exploit in question, I'm pretty sure it only works with Rasaad's quest. Nalia's abduction is scripted properly to avoid the issue.

    As for the claw of Kazgaroth - death saves are important too. Really, that piece is only worth it for a character that has poor spell saves and good death saves, who won't lose hit points to the Con penalty. Of the default BG2 companions, that's pretty much just Aerie, Cernd, and Dorn.

    StummvonBordwehrBlackravenmonicoCrevsDaak
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 852
    jmerry wrote: »
    ... Her abduction should force a script that leaves you with 2 rings of Gaxx if the ring was in her inventory - well according to an exploit picked up on this site.

    As the one who posted the exploit in question, I'm pretty sure it only works with Rasaad's quest. Nalia's abduction is scripted properly to avoid the issue.

    As for the claw of Kazgaroth - death saves are important too. Really, that piece is only worth it for a character that has poor spell saves and good death saves, who won't lose hit points to the Con penalty. Of the default BG2 companions, that's pretty much just Aerie, Cernd, and Dorn.
    Thanks for the clarification @jmerry
    I read your post again, and you are right that you wrote only the Rasaad script was bugged. I read the post with my wishful thinking goggles..

    I am running a warrior type, who typically can afford the trade between save vs. death and save vs. spell. Especially the shorty types.

    The con loss is huge, and definitely not to my liking. But as a barbarian I can use rage to mitigate the con loss without too much ado. I do the same with characters who can Duhm as well (besides the Bhaal powers).

    Grond0monicoCrevsDaak
  • IDoTheTwistIDoTheTwist Member Posts: 15
    edited March 1
    Hey,

    First of all congratulations Flashburn! That is epic! Solo run...
    Also that golem construction mod sounds interesting and shadow magic also.

    Now a few questions:
    The ghost upstairs in Durlag's Tower (level 12 invoker) made me a little confused.
    Just trying to find out exactly how the various encounters operate before attempting another no reload run, some monsters I have not faced in ages, so can't remember.

    I have SCS installed at the moment, latest version, insane difficulty, tactical encounters, smarter mages, priests and all.

    He is prebuffed with mirror image, shadow door, mgoi, minor spell turning, protection from normal missiles, shield and stoneskin and then he casts pfmw.

    I tried hitting him with bare hands (non-magical weapons) but the combat log displayed "weapon ineffective". I take it he is innately immune to normal weapons?

    Wand of frost's charged ability should count as a level 8 spell (in bg1) and thereby just precisely ignoring minor spell deflection (and ofc also mgoi), but when I use it multiple times on him it says "spell ineffective" every time (not just once, which would not make sense either in any way). Ehm, why?

    Wand of heavens should count as a level 5 spell, but multiple times the combat log displayed "spell ineffective". Of course it should be blocked once by spell deflection, but it said spell ineffective many times, without a recast of minor spell deflection?

    Only once did I see in the combat log that he was immune to the damage from wand of heavens, so I guess he is innately immune to fire damage?
    So it seems wand of heavens DID get through at some point, but it should have hit him at the second use of wand of heavens not the fourth, I really do not understand what happened here?

    Wand of paralyzation seems to get through just fine and after testing again, wand of paralyzation seems to be the only 1 behaving as expected. For example I tried using wand of heavens once and thereby cancelling his minor spell deflection and then I used wand of paralyzation as the second spell attempt on him and it went right through and hit.

    Any of you have any clues to these questions?

    Here are some screenshots if it helps at all:
    yt12b4mh7z6a.png
    lf9wlexk168w.png
    o9i3kj5rxq2v.png
    hj0nknttoo5g.png

    StummvonBordwehrAerakarFlashburnAerie
  • IDoTheTwistIDoTheTwist Member Posts: 15
    Hey Jmerry,
    That is great, good to know, thanks for the info.
    At least he is not immune to stun.
    So you can just get rid of his minor spell deflection with 1 charge from a wand of heavens and then use wand of paralyzation to take him out in the very first round (tested it)... but yea whatever walking downstairs works as well!

    StummvonBordwehrGrond0CrevsDaakWise_Grimwald
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,667
    Very different to the way that I usually play. I guess that I'm not evil enough even when playing evil. :D

    FlashburnAerakarStummvonBordwehr
  • FlashburnFlashburn Member Posts: 1,762
    Fun With Saving Throws
    Previous updates:
    The fight for the 2nd Ring of Wizardry sees Yin's first death from a 2x acid arrow sequencer. Unfortunately there was nothing I could do to keep him afloat. Looks like we'll have to invest in spell protections now.
    uob7b6q3vk71.jpg

    I'm worried about the Iron Throne fight because there are two berserkers up there that could make mincemeat out of all of us. I send Yin and Nukesalot up there by themselves to draw out the invisible thieves using wraiths. It works, but it makes the rest of the group hostile when the wraiths attack Kaalos after they pushed him back into the main room.
    esak8s71mmn6.jpg
    Yin and Nukesalot escape the group's line of sight and then watch the wraiths hold up remarkably well. Zhalimar is pushed back to the front of the room from Impose so he brings out his unenchanted bow, which the wraiths are immune to, massively improving the odds in our favor. Gardush and Zhalimar basically kill themselves from Enrage, so when the number of wraiths gets thinned, I send up the rest of the party and toss out Greater Malison and Sigil of Misfortune to give the hostile party a massive -8 save penalty. When DeBuff comes upstairs to sing it climbs to -10. Wraiths make it nearly impossible to save for those who have been level drained! Brick finishes Zhalimar while the wraiths kill Gardush after he knocks himself out.
    gsmd46uaz4nf.jpg
    With those two out of the way, this will be much easier. Kaalos is stunned from a wand of paralyzation while the mage buffed by PfNM gets hit with Spell Thrust to take out his Minor Spell Deflection, followed by Breaching Dark and being polymorphed into a squirrel by the wand of polymorphing. Aasim is the last to fall, but our new Doll Golem commissioned by Arkion causes him to fall over laughing.
    x1hq9aazvycw.jpg

    Phew. If LoB has taught me anything so far, it's that all of your characters should be doing something useful - not merely waiting for the fighters to kill everything. With the city cleared out, its on to Candlekeep. Koveras is imprisoned by Nukesalot using Chaotic Weave, as I make sure to buff with SI: Abjuration first to prevent any target swapping shenanigans. I do have some Protection from Magic scrolls if it had been retargeted onto any other character.
    xptvzosqourn.jpg
    Morpheus dies yet again, this time to a 2x acid arrow sequencer. I underestimated its damage potential and it was just enough to kill him. It's going to be a long road to Greater Werewolf, especially since he missed out on the tasty 60k+ XP from the two greater basilisks and all the spiders left over.
    kextlisq0fdm.jpg

    Back to Durlag's Tower. We have some unfinished business with the succubus hanging out upstairs. I send in Morpheus alone because he's the only one who can make himself outright immune to charm with Chaotic Commands. Everyone else has a chance of being charmed.
    279adir2x6no.jpg
    Our strategy of Greater Malison+Sigil of Misfortune+Nightsinger bard song is enough to do whatever we want to any opposition throughout the dungeon. Traps and locks are handled by Nyx, sometimes boosted with a casting of Dark Fortune from Yin. I crash repeatedly during the chessboard "fight" because the game runs out of memory from all the lightning bolts that I use to kill the King. We arrive at the demon knight and summon a pair of Nighthaunts and our wraith minions. Shatter Weave negates his MR long enough to cast our save-reducing combo as DeBuff follows with Blinding Darkness. He is swiftly defeated.
    v2bdgvokslnn.jpg

    We're ignoring the werewolf island because of the limited resting available and I'm playing it safe. At the coronation I don't enlist Ithtyl's help as we already have three casters. Our save-reducing combo is effective, but most of the Flaming Fist is rendered confused by the Doppelganger Mage. Brick is killed again because of his bad AC while at low health, so we scoop up his stuff and continue the fight without him. Duke Belt has also gone hostile for some reason... so we let Duke Jannath kill him. Luckily this doesn't cause a game over and it continues as normal.
    6n1dhx2svzix.jpg
    0v15hi0nvsp0.jpg

    I am thoroughly confident in my plan to kill Sarevok. He's died by level drain before and I'll do it again. Strong as he is with his goons powering him up, he's not totally invulnerable. An army of wraiths and Nighthaunts drain him dry before his entourage can teleport in and start fighting. GG EZ, bro.
    lcec9dsv0iw2.jpg

    Krieg IV - War Hulk 11
    Brick - Berserker 11
    Morpheus - Fighter 9/Shapeshifter 10
    DeBuff - Nightsinger 14
    Yin II - Shadow Disciple 12
    Nukesalot II - Chaos Sorcerer 12

    StummvonBordwehrEnuhalAerakarMantis37
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,667
    @Flashburn Congrats on taking out the big guy,

    Flashburn
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