The Tale of Euphonia the Half-Elven Skald and her search for the Holy SCS No-Reload Grail

Although I had decided a few weeks back that I'd take a break after Glorydd, I found myself remarkably eager to roll a new character to wash away the foul taste in my mouth left by the Dwarf's death.
This character became Euphonia, Half-Elf Skald. Conceptually it's one of my favorite classes, but my performances with Skalds have been less than stellar. Euphonia's my fourth. Ocker the Dwarf fell to Shoal's (ranged!) kiss of death, Nereniel the solo Skald died against Drasus & co, and an undocumented, non-optimized Skald was drowned by a Water Weird. So I'd say expect little, and who knows she might surprise you all
As you can see I got a very nice roll and went with optimized stats, because I think I may need every benefit I can get. Euphonia will journey with (like-minded) companions; besides her kit a second aspect of this playthrough that doesn't bode well for Euphonia hehe.
As always, I play with Rogue Rebalancing, the implications of which can be learnt here: http://readme.spellholdstudios.net/rr_core.html#Bard_kit_revisions.
Euphonia started her adventure with a Wolfskin Bag to store items in, and with a Pseudo-Dragon Familiar, Fluister. Fluister, encouraged by Euphonia's song and Swashbuckler Imoen's arrows was instrumental in the girls' first careful steps toward Sword Coast heroism. In the Red Canyons for example, it knocked a Wolf unconscious (allowing the girls to save Melicamp and seeing him restored by Thalantyr), and it even slew a Dread Wolf.
In Nashkel the familiar tanked a Baby Wyvern and killed an assassin who was after Euphonia.
At the Friendly Arm Inn Fluister made Tarnesh pay for injuring Euphonia and Imoen, with his life.
And near the High Hedge it knocked out various Gnolls for the girls.
This is not to say that the girls didn't do any hard work themselves. They slew a rogue Ogre, four Huge Spiders, and two Ogrillons themselves.

At the Nashkel Carnival, Euph and Imo pawned an enchanted Ring they'd found at the FAI. This transaction, artifiaclly high Charisma, and a heroic reputation allowed the girls to purchase the Fragment of Enlightenment Ioun Stone (+20 Lore) for the Bard and a suit of Caster's Chain (AC 5, allows spell casting), and the Deep Red Ioun Stone (+1 Dex) for the Thief. Both Short Sword wielding rogues are now level 4, and discussing Keldath's request to clear Mutamin's garden, before any other NPCs are to be recruited.
This character became Euphonia, Half-Elf Skald. Conceptually it's one of my favorite classes, but my performances with Skalds have been less than stellar. Euphonia's my fourth. Ocker the Dwarf fell to Shoal's (ranged!) kiss of death, Nereniel the solo Skald died against Drasus & co, and an undocumented, non-optimized Skald was drowned by a Water Weird. So I'd say expect little, and who knows she might surprise you all


As always, I play with Rogue Rebalancing, the implications of which can be learnt here: http://readme.spellholdstudios.net/rr_core.html#Bard_kit_revisions.
Euphonia started her adventure with a Wolfskin Bag to store items in, and with a Pseudo-Dragon Familiar, Fluister. Fluister, encouraged by Euphonia's song and Swashbuckler Imoen's arrows was instrumental in the girls' first careful steps toward Sword Coast heroism. In the Red Canyons for example, it knocked a Wolf unconscious (allowing the girls to save Melicamp and seeing him restored by Thalantyr), and it even slew a Dread Wolf.










Post edited by Blackraven on
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Comments
By the way, Euphonia's a hottie & Branwen's cut Sir Gawain off.
@CharlestonianTemplar
Thanks! RR is a really good mod imo, especially for Bards. I'm less convinced by the Thief kit revisions and HLAs; the Bounty Hunter gets seriously nerfed for example. Another mod you might want to look into, is aTweaks, which is called 'Your pnp Tweak Pack' for good reason. Personally that mod has become a staple for me in my installs.
As to your last comment, few maidens would say no to the legendary Knight that is Sir Gawain, and I doubt Euphonia is one of those few. Word has reached her of a young Paladin traveling north of the FAI and looking for traveling companions, but who knows what happens if Sir Gawains and her paths cross.
Btw do you know whether his romance with Branwen was 'completed', or did you choose a wrong dialog option?
LAGERTHA AS BRANWEN! (@ level 9 w/AC -6 & an enchanted Warhammer & a Staff Mace, she's a beast )
The rogues then traveled eastward toward Mutamin's garden, with a scroll of PfPetrification they had bought at the Nashkel Carnival. Euphonia told Imoen to stay back, protected herself with the scroll, and with Fluister she went Basilisk hunting. Fluister's immunity to petrification was reeally helpful in keeping the Basilisks busy, so that Euph didn't have to run around all the time to create space for ranged attacks. Thus the real threat weren't the Basilisks but Mutamin. Euphonia decided to test the Wand of Paralyzation on the Gnome; it worked like a charm. With some moving around she managed to slay Mutamin with her dart, and after that, her last two Basilisks.
The girls welcomed two new members into their ranks: Ajantis, a Cavalier squire, joined north of the FAI, and at the Nashkel Carnival Branwen, a Battleguard of Tempus, was depetrified and recruited. Ajantis received a Helm of Infravision (Neira) and a Cloak of Protection +1 (stolen by Imoen from Wenric's home). Branwen was given a Helm of Charm Protection (bought at Feldepost's) and a suit of Ankheg armor the girls had found in Nashkel. The party of four's first feat was to dispatch Bassilus. Branwen immediately proved her worth in that encounter, by Silencing the priest, allowing an easy kill.
The party's next adventures took place in the Cloudpeaks, where Sendai, Alexander and Delgod made the mistake of attacking the party,
Further west the party dealt with Half-Ogres, Gnolls and Xvarts, resulting in the acquisition of Gauntlets of Dexterity (for Ajantis) and a Charisma tome. The adventurers cleared a Gnoll Stronghold to rescue a female wizard named Dynaheir.
During his first adventure with the party, on the northern Sword Coast, Kivan was interrupted by Jozzi Seasnake, just when the quintet was busy killing Droth the Ogre Mage (after an effective Stinking Cloud cast by Euphonia).
In the Wilderness Lake area the party slew four Half-Ogres (which would yield Branwen a Medium Shield +1 from Bjornin),
Next on the menu were the Nashkel Mines. The opposition on the third level was overwhelming, especially on the bridge,
Back on the surface, in the Valley of the Tombs, the party antagonized Narcillicus, summoner of slimes and jellies. He charmed Imoen before Branwen dispelled his buffs (but not the Charm effect on Imoen).
What a dice roll ! And I love the portrait.
Best of luck with this new team.
I am still sad about your fighter/thief tragic death.
When I get more free time, I will give the F/T a try in a solo no-reload game.
in my installation of SCS, the amazons ambush you on their separate map encounter.
Also, I've been meaning to say: great portrait set! Is it part of one of the mods? (Could you post what mods you're currently running.)
I feel a bit clumsy & reluctant with nonstandard mods (especially also because I run EE on a Mac) so been reluctant to use various 'Revisions' mods on my no-reload runs. Perhaps, I should consider running EE in Parallels (essentially a Windows setup then).
@Musigny, thank you as well. I also found Glorydd's death a sad thing. It's a pity that things didn't feel the same again for me after reloading. (I did actually defeat the Irencius in Spellhold after a reload.) I hope you'll have some more free time soon. Would be awesome to see you take a no-reload Fighter/Thief through the game. It's an amazing class with lots of options.
@BelgarathMTH, I'm glad you like Euphonia's name and I think it's cool you're aware of its eymology
@Ygramul, the amazon ambush in SCS v28 and later always takes place on a separate map; my install has SCS v21 in which that encounter and the Molkar encounter can take place anywhere (even the Bandit Camp...). My mods are:
- BG2 Fixpack
- Baldur's Gate Trilogy
- BG1 Unfinished Business
- BG2Unfinished Business
- BG1 NPC Project
- Mini-Quests and Encounters Mod
- The Lure of the Sirine's Call
- Thalantyr - Item Upgrade
- D0 Questpack
- The Tortured Soul Quest
- Expanded Thief Stronghold
- Assassinations
- Back to Brynnlaw mod
- Sellswords
- Item Upgrade
- Oversight
- Song & Silence
- Divine Remix
- SCS I v21
- SCS II v21
- Wheels of Prophecy
- Rogue Rebalancing
- Level 1 NPCs
- BGT Tweaks
- BG2 Tweaks
- aTweaks
- BGT Worldmap
- 1PP
- BGT Music
- Widescreen mod
- Generalized Biffing
After a good night's rest at Feldepost's the party traveled to the Nashkel Carnival to purchase a protective amulet for Xan, and then set out to look for the Bandit Camp. They decided to go east in the general direction of the Firewine Ruins, and to travel north to the Wood of Sharp Teeth from there.
On the Firewine Plains the party ran into small groups of human and demihuman bandits, but they didn't seem to be part of the larger bandit organization that had been terrorizing the Sword Coast. Even after Xan had charmed one of them,
More Kobolds met their deaths at the hands of the companions inside the Firewine Ruins, a fate that also awaited a wizard called Lendarn and an Orge Mage, thanks to the Wand of Paralyzation.
An exit led the companions into a hobbit home. Its owner, Jenkal had apparently been working with Lendarn and the Ogre Mage on a plan to raid the Halfling village of Gullykin. Jenkal unwisely decided to fight the companions, a decision that cost him his life.
Further north the party reached the dry lands where Euphonia had slain Mutamin and his Basilisks. The area seemed safe and quiet, until the companions ran into Kirian and friends, a group of adventurers not unlike Euphonia's gang, but more aggressive. Kivan had tamed a number of wild Bears and Euph used the Wand of Paralyzation on Kirian. These two factors decided the battle in favor of Euphonia and company.
On the way, whispered conversations with Kivan made it clear to Euphonia that he wouldn't be able to keep up the act once he faced his nemesis Tazok. The party then came up with a stratagem. Together, they had some nice gear that made each of them more resilient and more effective in combat, but at the same time their encounters with the Black Talons had taught them that they were far from untouchable. The combined gear however, could turn one person into a juggernaut. Therefore it was decided that each of the companions would lend some of their best items to Kivan, the party's chosen champion. In return, the others received a potion of invisibility from Euphonia to keep them safe. (The party had no less than seven invisbility potions, thanks most of all to Nimbul and Jenkal.)
At the camp the band met Tazok, and went invisible shortly after that,
I liked Siggy too...even though she wasn't a warrior. She was one of my favorites & I hated to see her die.
In Cloakwood the party protected a nobleman from Baldur's Gate against three aggressive Druids, killed a pack of Tasloi that had stolen a Cloak of Non-Detection (which went to Imoen) from Gurke the Dwarf, and slew plenty of Ettercaps and Spiders. The bulk of the work against the Spiders was done by Ajantis and Kivan (both protected against poison and hold), with Euphonia singing invisibly in the background.
Anyway, the game was gentle with Euphonia after that moment, because she saved vs Rezdan's Emotion: Hopelessness when her aura was still muddy after a failed attempt at casting invsibility on Imoen. (None of the NPCs had died up till then and Euphonia really wanted to keep things that way. She refuses to use her companions as 'cannon fodder' because she cares for them, especially Imoen. Besides, a series of NPC deaths often make Blackraven consider his party runs as failures, causing him to lose interest.)
Things got a lot easier when Euphonia lured the enemy's hasted leader Drasus away from his associates, and went invisible.
Inside the mines, the party had little difficulty dealing with groups of guards. The only (potential) dangers were three spellcasters on the second and third levels. First there was Hareishan. Imoen dispelled her invisibility and Euphonia paralyzed her with her wand, making that encounter a relatively easy one.
Well done on Daveorn. I am now this very minute about to descend the same staircase down to his chamber.
See you in the city of Baldur's Gate - with any luck for both of us...
This fight had killed me so many times. This time charname gulped a magic damage reduction potion (+50% damage reduction + automatic rolls), which Daveorn dispelled! Then I immediately gulped a potion of Magic Immunity (only lasts 5 rounds) while keeping the flunkies busy with Wands of Fear. Daveorn finally fell to a Wand of Fire, with only Safana dead.
Good luck to both of us in the next chapter.
Glad that you keep trying, Blackraven. I believe one day you will do it.
Ajantis deserves special mentioning. He has become a very influential member of the party and has changed Euphonia's ways somewhat. To give an example: in the Elfsong she refused to steal the telescope from the Hall of Wonders for Brevlik, something that she would have probably tried with Imoen before they met Ajantis. His romance is extremely well-written in my opinion. He's such an gentlemanly, honorable, affable and disarmingly goofy character that Euphonia had no choice but to fall in love with him. (She didn't show him this though, forcing him to take the initiative, something that wasn't easy for him). Xan, who had also been courting her, never stood a chance. I don't have much experience with the BG romances, except for Coran treating my Beast Master like garbage, so this is a very welcome change. There are still quite a couple of love talks, which is another reason not to rush this run.
There was much for the party to do in the big city. The companions were invited into a Thieves Guild but although they bartered with Black Lily (Manual of Quickness of Action, Safeguard buckler for Euphonia), they decided not to work for this criminal organization. They released a captive Nymph, slew an evil Mage by the name of Ramazith, and an Ogre bounty hunter named Larze. Two Iron Throne employees had poisoned the sextet, but with with the aid of one of the two (a victim of a geas) the companions found the antidotes on the other Iron Throne lackey after killing him.
One night, when the party were relaxing at the sumptuous Helm & Cloak Inn, Ajantis proposed to Euphonia. It took the Bard by surprise, because the two had only met a few months earlier and they had only gradually grown closer together. Nevertheless, she accepted Ajantis' proposal because she did feel she knew him (after spending day after day by his side) and that she loved him. Ajantis was honest, virtuous, compassionate and fun.
In South-West Baldur's Gate the party dealt with Doppelgangers in their friend Aldeth Sashenstar's Merchants League (earning them the enchanted blade Kondar), and also in the Seven Suns, another company.
The party offered their services in some of the residences in uptown Baldur's Gate, but they weren't always equally well-received. A wizard called Sunin for example, summoned two warriors out of thin air, and attacked. Euphonia, in a reflex, summoned a pack of Gnolls using her Wand of Monster Summoning. Kivan dispelled Sunin's protections with an arrow of dispelling. One of the Gnolls slew a guard, but Sunin Malisoned the companions. However, stripped of his protections, he had no time to cast another spell before the party struck him down. Xan took an enchanted ring from Sunin that doubles the wearer's number of 1st level spells.
Jardak dropped the Helm of Glory, which reminded Euphonia of Thalantyr. She proposed to her companions to leave the city for a while for a trip into the wilds. The proposal was hailed by Kivan and Branwen (two no-so-urban types) as a welcome change, and Xan suggested they visit the Ulcaster School hoping for arcane knowledge to be found there.
At the High Hedge Thalantyr magically fused the Helm of Defense and the Helm of Glory, with the Magnificent Helm as a result (+1 CHA, +1 AC, +1 Saves, +20% Fire/Cold/Electricity resistance). Euphonia gave it to Ajantis as a gift. The Paladin received the both practical and visually splendid helm with gratefulness.
At the Ulcaster School the helmet came in very handy when an undead creature called Icharyd called lightning to come down upon Ajantis. The Cavalier got struck various times, causing him to quaff a potion of absorption, but that proved unnecessary because once he had downed the potion, the party's incessant attacks overwhelmed Icharyd preventing it from calling more lighting strikes.
I wonder what I'll do with Imo if I make it to SoA with this party. I like her as a Swashbuckler, and I think BGT imports her into Amn the way she was in BG1 if you keep her in the party till the end. Maybe I'll give her an innate Magic Missile as a Bhaalpower, and then keep her as a Swashy, only to find her in Spellhold dualed (as of lvl 15) into Mage.
Q.: Does Dispel Magic work reliably against other casters?
(I thought SCS nerfed it.)
Pondering if all my casters should memorize one, or only the single class casters (for the level dependence).
Bonus question: do you know how Yeslick's special Dispel works? Is that just locked on his level or is it maybe like the Inquisitor ability? (I don't dare just put it to test in my no-reload run.)
A: it works reliably against casters that aren't much higher level. Branwen is a lvl 7 single class Cleric in the current stage of my game, so she stands a good chance of dispelling an Ogre Mage's protections but isn't as likely to be successful against someone like Ragefast, Rieltar, or Semaj.
It's a nice spell to memorize, especially on the single class casters, but in your case it doesn't seem necessary, because according to @Hurricane, Yeslick's Dispel Magic works always in BGEE (as it apparently does in the orginal game), regardless of the enemy's level. This alone makes him a powerful NPC even at lower levels (and with the right gear, he becomes one of the strongest characters in the game.)
Ah ok... I'm afraid not...
I'd love to (same with Kivan), and I understand there's even an Ajantis for BG2 mod out there, by the same author that did the BG1 NPC Project content (someone named Jastey). There are two drawbacks though: (1) so far the BG2 mod only offers SoA content, meaning I'd have a mute Ajantis in ToB, and (2) adding mods at this point might cause bugs in my install. I've had that happen plenty of times.