Question about Importing and Kits
JoJo
Member Posts: 18
I remember in Vanilla SoA when importing from BG1 you could change kits. Is this still possible and do mages get this ability?
I have a mage I kept a non-specialised class for no restrictions on spells but I feel like swapping it up to conjurer. If not then so be it, he'll be kept all access but it seemed like a good idea.
I have a mage I kept a non-specialised class for no restrictions on spells but I feel like swapping it up to conjurer. If not then so be it, he'll be kept all access but it seemed like a good idea.
0
Comments
The ability to choose a kit when importing was a result of the bg1 engine not supporting kits at all, but since BG EE is based on the BG2 engine (which does have kits) it probably won't work
That said since both games use a variation on the BG2 engine this is not possible between BGEE and BG2EE. Without at least the aid of 3rd party programs (like EEKeeper).
Anyway I stand corrected.
Thanks for the comments.
There is a work around for this, however it requires an understanding of certain game mechanics and an Infinity Engine editor, such as NearInfinity. I have recently used NI to give my BG2:EE Imoen (who I made a Conjurer/Thief) her missing bonus spell slots.
Ensure that Target is set to 'Self', Flags is set to 'Instant, Permanent', and Dispel/Resistance is set to 'Cannot Dispel/Can Bypass Resistance'.
As to the question, however, spell slots will be recalculated on level up. If you're moving away from a generalist mage, just go to the memorisation tab and increase each of the non-zero wizard slots by one.