Scythe: two-handed weapons
Grieg
Member Posts: 507
I know it would be a big request - with simple animations - just cutting the grass would be enough:P
Why it would be good? Because there is not much two-handed melee weapons beside swords (only halberds, spears and staves for mages:) and it would nice weapon for evil characters, especially evil priests of cyric:D.
edit: Forgot about sticks:]
Why it would be good? Because there is not much two-handed melee weapons beside swords (only halberds, spears and staves for mages:) and it would nice weapon for evil characters, especially evil priests of cyric:D.
edit: Forgot about sticks:]
Post edited by Grieg on
4
Comments
But would it deserve it's own profficency slot?
You might be able to add Scythes and have them fall under Spear or Halberd proficiency. It fits right between the two, although they may be closer to halberds.
And I as far as I know peasants used it as pretty easy obtainable weapon (but usually they used it as a spear/pike with properly changed blade), there was even a 18th century division in Poland in which they used mainly a "war scythe" (kosa bojowa) as they were calling it.
Here you can see a picture of such weapon
Edit: source image from wikipedia
But you know more fancy look is when it is in original form of scythe grim-reaper - like.
http://en.wikipedia.org/wiki/War_scythe
"War scythes were a popular weapon of choice and opportunity of many peasant uprisings throughout history"
Also, I came across this vid on youtube. Though it may take some skill to wield one.
http://www.youtube.com/watch?v=djQh-7b0Fn8
Though I have to wonder. How likely is it they can put in a new weapon in the game? I mean you could possibly use the same animation from Halberds or something like that, but wouldn't they have to animate the new weapon itself? I think they've already said no to any new animations.
If someday I will learn how to make such, I will definitely make scythes and of course small gnome of doom.
Btw. nice video, it has to be really difficult to master.
In general, pole-arms were not given as much love in BG [a little better in BG2] (and NONE in DA, but that's beside the point). I would like to see a bit more and the scythe (the real, not the 90 degree Grim Reaper one) would be cool!
You have on mind war scythe as mentioned before. And you are right it would be much easier just changing the weapon in the animation.
Also, I'm not really concerned with realism too much when it comes to a high fantasy rpg. To me the classical Scythe as opposed to the reforged War Scythe would feel more at home in this fiction than what looks like another halberd with an odd shaped blade.
Also, I think with the graphics of the game and at the resolution that BG:EE is offering a War Scythe will look more or less indistinguishable from a normal Halberd. The more 'Grim Reaper' like Scythe would be more recognisable and unique.
As far as the animation issue, I'm not sure. Though I expect they'd have to make new graphics of some sort for the weapon itself. I'm assuming that means animating the weapon itself so it fits the animation of the character wielding it at all times.
Of course, my first choices for new weapon types would be Broadswords, Staff slings and Tridents.