problem with Coran and Cloakwood in Enhanced Edition
OnionKnight04
Member Posts: 8
Hi All,
I've yet to go to the Nashkel Mines because I want to do some exploring, so I am still very early in the game (I haven't even been to Nashkel actually). My characters are all currently level 1 or level 2.
While looking for Gurke's cloak in Cloakwood, I ran into a situation where I negotiated a tense situation between Aldeth, a hunter from Baldur's Gate, and Seniyad, a druid that Jaheira knows. Somehow I managed to make everyone happy without getting anyone killed. Now I've been told that I need to go look for some dark druids and that I need to rescue a few spies that Aldeth sent to infiltrate their cult. No problem. Walking north I ran into Coran, who has a potentially lucrative quest involving some Wyverns. Again, no problem. I added him to my party (20 dex!!) and went about my merry way.
But when I try to walk north or west out of Cloakwood, no new areas appear where I would expect them. I've looked around on the forums and using Google and have been unable to find anyone with the same problem. Anyone know why I can't continue this quest? Did I find Coran too early? Should I have gone to Nashkel first? Or do I need to do something else before the new areas will open up?
Many thanks for your help!
I've yet to go to the Nashkel Mines because I want to do some exploring, so I am still very early in the game (I haven't even been to Nashkel actually). My characters are all currently level 1 or level 2.
While looking for Gurke's cloak in Cloakwood, I ran into a situation where I negotiated a tense situation between Aldeth, a hunter from Baldur's Gate, and Seniyad, a druid that Jaheira knows. Somehow I managed to make everyone happy without getting anyone killed. Now I've been told that I need to go look for some dark druids and that I need to rescue a few spies that Aldeth sent to infiltrate their cult. No problem. Walking north I ran into Coran, who has a potentially lucrative quest involving some Wyverns. Again, no problem. I added him to my party (20 dex!!) and went about my merry way.
But when I try to walk north or west out of Cloakwood, no new areas appear where I would expect them. I've looked around on the forums and using Google and have been unable to find anyone with the same problem. Anyone know why I can't continue this quest? Did I find Coran too early? Should I have gone to Nashkel first? Or do I need to do something else before the new areas will open up?
Many thanks for your help!
0
Comments
However, how the heck did you get into Cloakwood in the first place? It's not meant to be possible to get to Cloakwood at all, until after you've completed the Nashkel Mine (Chapter 2), and also completed the next phase of the main quest after that (Chapter 3). Cloakwood is Chapter 4 of the game, yet somehow you seem to have got there whilst you're still in Chapter 1!
Well, I suppose you might have been able to "break in" to Cloakwood prematurely by using the cheat console or something equivalent ... but in that case, you've quite likely broken your game and will have to start again. In that case, it's no surprise if things aren't working properly.
If you somehow got into Cloakwood during Chapter 1 without any form of cheating, then you've discovered a major bug which needs urgent reporting and fixing.
Are you using this mod?
I haven't used the cheat console or any hacks at all. The only thing I did was install the BG1NPC project for the extra dialogue (using this link: http://forum.baldursgate.com/discussion/39422/bg1npc-v21-and-bg1npc-music-pack-v6/p1)
Not sure I can recount exactly when Cloakwood showed up on my map. But as soon as I met Gurke and learned of his cloak, I decided to visit because I was heading back up to the Friendly Arm Inn anyway. Happy to help report a bug if this is something new. Should I go about that in a particular way?
And should I report a bug in the BG1NPC project or is this expected behavior?
Thanks again for the help!
The good news is that if the behaviour you're seeing is deliberately caused by the mod, then what's happening is (presumably) all still under control by the mod and therefore hasn't broken the continuity of the (modded) game, so it's probably not a bug.
From what @Hudzy is saying, I deduce that he means that you're finished with Cloakwood for now, and the mod won't let you into the remainder of Cloakwood until you get there by the normal method. So, take Gurke's cloak back to him, go to Nashkel, and proceed as if you were playing the normal game (through the Nashkel Mine and so on), then you can (eventually) get back into Cloakwood and explore the rest of it when you reach Chapter 4.
@Wowo - so far as I'm aware, there only one area transition in which you can meet wyverns outside of Cloakwood.
I just checked the WeiDU.log file and it does look like I installed that component:
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v21_20150210
I think I may have been confused by the wording of that one during the installation and didn't bother to look at the Gibberlings readme file before deciding what to choose. But it seems like this option is to either
1) make it so that only the first Cloakwood is open from the start
or
2) make it so that all of Cloakwood is open from the start
But there's no option to keep Cloakwood as normal (so that it doesn't open until later)? Is that correct? No big deal either way. I obviously went through the installation a little too quickly (eager to get started!) and can happily restart and avoid Cloakwood if necessary.
Thank you!
IIRC, Coran's timer is stopped by BG1NPC. I actually think it's a bug, but there's a variable check that should never happen to trigger Coran's leaving dialog.
@OnionKnight04 - Choose "(N)ot Install" on that component to leave Cloakwood as normal.
Since Coran isn't likely to leave, I'll probably just continue as normal. No big deal if I have to wait until later to wrap that Wyvern quest up.
You guys rule. Thanks for being so patient.
If it's the latter, what version of BG1NPC are you running? Is it the latest release, v21?