Reflections on Metagaming in BG in Light of PoE
BelgarathMTH
Member Posts: 5,653
Hi, let me first say that I have not played PoE yet, because of real life money and budget issues. I want to play it, but I have to wait.
Second, I have started a new run of BG where I'm trying really hard to roleplay naturally and avoid metagaming.
I have been reading comments about the difficulty of combat and difficulty spikes in PoE.
I want to share reflections on my very sincere attempt to play BG as though I had not played before.
Here's the list in no particular order:
I am listening to Jaheira's urging that we should head towards Nashkel *at once.*. I assume this is the game's way of telling me that I need to go there, and that that place is for first level characters.
I am trying to talk to a lot of commoners and explore every house. I have been discouraged by the game from doing so, at least three times so far in Beregost. They accuse me of breaking and entering, even when the door was not locked. While that part is realistic, it strikes me as phony that there is apparently no such thing as knocking on doors to politely request an audience with a homeowner. The way it is would make me roleplay never entering any unmarked houses, and thus missing a huge amount of game content, and in fact that is what happened during my first few times to play, years ago.
I cheated a bit to get the scroll case from Firebead Elvenhair, just because I knew that, for some unfathomable reason, there is no other scroll case to be had in all of BG:EE. Otherwise, I would never have found Firebead, because I had already been discouraged by the game from going into unmarked houses.
I told Garrick, appropriately to my roleplaying about Jaheira's urgency, that we did not have time to hire ourselves out as bodyguards. Thus, I would never know that Garrick is a recruitable character, and I will never fight Silke. I don't see myself as ever having changed this behavior with good characters if I had not read somewhere about Garrick and Silke.
I had to kill Marl, because I politely offered to buy him a drink. Apparently he hates people who try to be nice to him. I did this for years of playing BG. I would have never known that he can be talked down without having read about it years later on the internet, because the "right" answers to do so are very counterintuitive to my roleplay style.
I will not be able to do the Perdue's shortsword quest, because I roleplayed naturally and gave him the "wrong" answer that I had not, in fact, seen any gnolls. Even though, that was the truth.
I deliberately walked into the Karlat ambush in the Red Sheaf Inn, because I know that in a new game, I would go into all inns to try to get information about quests. Only my years worth of skill with the game enabled me to survive, by using health potions, and at one point, running with my Charname outside because I was badly wounded by a single hit. I then had to get Jaheira, Khalid, and Imoen outside as well, and do some skillful kiting. If I were a BG noob, I'd probably reload a bunch of times and get slaughtered by Karlat. I'd likely be crying "Unfair! Bad game design!"
I did get a payoff by talking to everybody upstairs and down in the inns. I found the quest to go see Mirianne "on the east side of town." I've also found out about the Ulcaster Ruins and Firewine Bridge, and given Jaheira's insistence to go to Nashkel, I'd likely know better than to look for either of those places without leveling up first, and instead head for the "obvious" dungeon for first level characters. (*chuckle*, I'll post later about how that turns out. Kobold commandos and Mulahey for first level characters. Hmm.)
The insight I'm starting to get by being ruthlessly honest about Baldur's Gate, is that the game seems to be built from the ground up to kill you, even when you're doing everything "right". That means lots of reloads.
I'm thinking our current minimal and no reload culture surrounding BG must have arisen as a way to restore challenge to the game after having played enough to know everything that is going to happen in advance, and that SCS is the grandchild of that.
Meanwhile, based on what I'm reading about PoE, it is very similar in its desire to kill new players. I bet in a few years, people will be wanting to design an SCS equivalent in an attempt to make it challenging, because it's way too easy.
I also think that most people are fooling themselves if they think they're not using metaknowledge to make a game easy, after the very first time they've played. There is only *one* first run. Even a good RPG is going to be hopelessly easy after that.
I've put this thread in off-topic because of the possible PoE connection, but I may post more later about my attempts to play BG with self-forced avoidance of metagaming. I expect to start dying more and more the further I get.
Second, I have started a new run of BG where I'm trying really hard to roleplay naturally and avoid metagaming.
I have been reading comments about the difficulty of combat and difficulty spikes in PoE.
I want to share reflections on my very sincere attempt to play BG as though I had not played before.
Here's the list in no particular order:
I am listening to Jaheira's urging that we should head towards Nashkel *at once.*. I assume this is the game's way of telling me that I need to go there, and that that place is for first level characters.
I am trying to talk to a lot of commoners and explore every house. I have been discouraged by the game from doing so, at least three times so far in Beregost. They accuse me of breaking and entering, even when the door was not locked. While that part is realistic, it strikes me as phony that there is apparently no such thing as knocking on doors to politely request an audience with a homeowner. The way it is would make me roleplay never entering any unmarked houses, and thus missing a huge amount of game content, and in fact that is what happened during my first few times to play, years ago.
I cheated a bit to get the scroll case from Firebead Elvenhair, just because I knew that, for some unfathomable reason, there is no other scroll case to be had in all of BG:EE. Otherwise, I would never have found Firebead, because I had already been discouraged by the game from going into unmarked houses.
I told Garrick, appropriately to my roleplaying about Jaheira's urgency, that we did not have time to hire ourselves out as bodyguards. Thus, I would never know that Garrick is a recruitable character, and I will never fight Silke. I don't see myself as ever having changed this behavior with good characters if I had not read somewhere about Garrick and Silke.
I had to kill Marl, because I politely offered to buy him a drink. Apparently he hates people who try to be nice to him. I did this for years of playing BG. I would have never known that he can be talked down without having read about it years later on the internet, because the "right" answers to do so are very counterintuitive to my roleplay style.
I will not be able to do the Perdue's shortsword quest, because I roleplayed naturally and gave him the "wrong" answer that I had not, in fact, seen any gnolls. Even though, that was the truth.
I deliberately walked into the Karlat ambush in the Red Sheaf Inn, because I know that in a new game, I would go into all inns to try to get information about quests. Only my years worth of skill with the game enabled me to survive, by using health potions, and at one point, running with my Charname outside because I was badly wounded by a single hit. I then had to get Jaheira, Khalid, and Imoen outside as well, and do some skillful kiting. If I were a BG noob, I'd probably reload a bunch of times and get slaughtered by Karlat. I'd likely be crying "Unfair! Bad game design!"
I did get a payoff by talking to everybody upstairs and down in the inns. I found the quest to go see Mirianne "on the east side of town." I've also found out about the Ulcaster Ruins and Firewine Bridge, and given Jaheira's insistence to go to Nashkel, I'd likely know better than to look for either of those places without leveling up first, and instead head for the "obvious" dungeon for first level characters. (*chuckle*, I'll post later about how that turns out. Kobold commandos and Mulahey for first level characters. Hmm.)
The insight I'm starting to get by being ruthlessly honest about Baldur's Gate, is that the game seems to be built from the ground up to kill you, even when you're doing everything "right". That means lots of reloads.
I'm thinking our current minimal and no reload culture surrounding BG must have arisen as a way to restore challenge to the game after having played enough to know everything that is going to happen in advance, and that SCS is the grandchild of that.
Meanwhile, based on what I'm reading about PoE, it is very similar in its desire to kill new players. I bet in a few years, people will be wanting to design an SCS equivalent in an attempt to make it challenging, because it's way too easy.
I also think that most people are fooling themselves if they think they're not using metaknowledge to make a game easy, after the very first time they've played. There is only *one* first run. Even a good RPG is going to be hopelessly easy after that.
I've put this thread in off-topic because of the possible PoE connection, but I may post more later about my attempts to play BG with self-forced avoidance of metagaming. I expect to start dying more and more the further I get.
17
Comments
But yes. Baldur's Gate is mean. It wants you to die. Or so it would seem from today's perspective. Maybe it isn't actually so much that Baldur's Gate is mean or hard. I think it's more that games these days are easy. There's checkpoints/autosaves all over the place, regenerating health, crafted gear, downloadable content gear, tutorials for everything, no friendly fire... Basically modern games coddles the player on top of not being particularily challenging in the first place.
I wouldn't say PoE is hard, but it's definitely very similar to Baldur's Gate. Early on you're squishy. If you rush into battles without any sort of strategy you're likely to die. If you don't pay attention to what your enemies are doing, you die. If you don't learn and understand the mechanics you'll have a much harder time. It's still a lot easier to get into than Baldur's Gate though since you have a useful glossary for the rules and can check tooltips on most stats, but it still punishes you if you try to play it like some hack and slash arcade game.
Going into houses uninvited is one thing. You only get discouraged if you start rooting around in someone's chests and drawers and taking stuff. Otherwise, in what way are you discouraged from entering (unless the door is locked in the first place) any more brusquely than if you were a door to door salesperson?
Regarding the Marl situation, You may play a character who is painstakingly nice regardless of the situation and therefore think that the only solution is to buy everyone a round of drinks. You can still be "Nice" and give the guy a dose of reality. He is after all a drunk who accosts you for no other reason than you happen to be adventurers. Clearly he didn't know his son at all and could do with someone setting the record straight such that he doesn't have another kid and treat them accordingly.
Garrick is a different situation entirely. You can balance the "Urgency" of Jaheira saying that you need to head south right way, with the fact that without coin, you won't get very far. The nature and presentation of Garrick is that of someone who needs guards "For an afternoon", not for weeks. Picking up a few extra coins so long as it doesn't seriously derail you from your path is perfectly legit in my book.
@BelgarathMTH All the stuff you listed is the biggest reason why I much prefer BG2 to BG1. I know a lot of people say that they love the exploration in BG1, but the way my roleplaying logic works, I cannot justify doing much exploring, or a lot of quests, and indeed I did miss out on a huge amount of content in my current roleplay-focused playthrough. What a lot of people think of as "freedom to roam", I feel more as "inconsequential and lacking focus". For example I had no reason to go to the eastern-most or western-most regions on the map (with the exception of Gnoll fortress), so I didn't. I also did not do any of the quests in Baldur's Gate itself except those that were part of the main story, or had NPCs out on the street that point you to them. (The Nymph and the boy killed by the Temple of Umberlee).
Although BG2 also has problems with justifying side-questing, at least it is easier to work around them, and everything you do feels much more purposeful. Also BG2 maps naturally force you to do pretty much everything in them before you can progress onto the next stage. I know some people consider it "linear design", but I rather prefer it because I don't feel like I am making excuses just to be completionist. (In BG1 I have to pretend that if I cover every inch of a wilderness zone, I actually came across each encounter "along the road".)
And I haven't even done any research on spellcasters yet, but I can already bet that it will be messy as well.
I might have seen antidotes by accessing the temple shops, but the price would have struck me as outrageous, since I have about 100 gp, and that was very hard-earned.
Anyway, I survived.
Also, another thing that is striking me is the glacially slow pace of action, since I am remembering again what it feels like in an rpg to have no idea where to go. I had forgotten this about D&D style RPG's, since my metagaming knowledge of both the Infinity Engine series and the Might and Magic series allows me to play them as though they were action Diablo clones.
I had completely forgotten what it is like to have to talk to *everybody* and study books and maps to figure out what the heck is going on, before this little mental exercise of mine. I think I may have come, over the years of crpg playing, to prefer the Diablo action-based style of RPG to the slower D&D roleplaying one, without even realizing it. I only have so much time to play games, and I don't want to spend it trying to solve puzzles and figuring out what I should be doing.
In this BG run, my journal already has an overwhelming ten or so quests in it. The one that makes the most sense, since it says "half-ogres near Beregost, to the southwest", is the one I decided to follow. That got me to the south area below Beregost, where it made sense to head southwest. We all know where that's going to get me - lots of hobgoblins, and nowhere near those mysterious half-ogres.
I still haven't received Jaheira's first warning that I am taking too much time, and that she "insists" that we head to Nashkel immediately. At least Nashkel is showing up on my world map as far, far to the south. The fact that it is so far away would be really confusing me about now.
I would be absolutely mystified about why I am carrying a dead spider, a bottle of wine that appears to be worthless, and an old pair of boots. Maybe I would make the connection upon perusing Liandrin's entry in my journal. I guess I would make the connection eventually, but I would probably need to reduce the size of the quest list before I'd finally go "Oh, yeah!"
I had bypassed the ogre belt mission figuring that it would be too tough to fight an ogre with first level characters. I'd probably come back to it later and explore that area more thoroughly just trying to get the quests in the journal checked off.
Pillars is essentially closer to IWD2 and NWN2 in it's stat system, but it is original, and the tooltips are necessary because it IS tougher to pick up than even THACO (and my first introduction to that system was BG).
I'm currently enjoying my blind playthrough of PoE when I don't pre-playing know where to find a good item, meet companions and what kind of battle is waiting for me.
I have to confess that all this changes the difficulty entirely. For example, I not once and not twice already got myself on a feeling that "if I have found this perfect crossbow before THAT battle it would have changed everything" and "if I have met this companion before entering THAT location, the enemies there would have been much easier for me".
I'm only on my first run and already see that if my path through the game has gone differently, I wouldn't have needed a reload there and there. Right now, playing on a hard difficulty, it's absolutely impossible to go through the game without reloads.
And I don't even talk about quest choices. In order to check possibilites, I reload important dialogues and see what kind of differencies this or that line brings. "Maybe this particular option would give more to my party?"
All this makes me think that of course even the second playthrough of any game is in fact a metagaming, more or less. This is why after a certain run through BG we're starting to need mods, including difficulty-enhancing ones, and restrict ourselves in a certain manner.
BG is such a great game that even 10 playthroughs are not enough. Now, after "being there and seeing that" I need a no-reload game and the SCS mod in order to improve the feelings I get from going through it.
Of course, everyone is different and I perfectly see that someone doesn't need mods or restrictions after X-playthroughs. But one thing is certain for me: I can't replicate the first ever run through BG no matter what restrictions I take. This is why I use counter-measures such as no-reload rules and mods.
As for PoE, I can't praise enough the pleasure I get from doing everything for the very first time and getting beaten in this or that encounter only because my route through the game was not perfect.
Obviously, keeping Charname alive with (potentially) so few hit points that a single arrow will kill him/her is the other piece. Once you are in BG2, there are very few creatures that can 1-hit-kill your characters. You still have to learn to manage life expectancy, but you are unlikely to die based on a single errant arrow. Death spell? That's something different, but even that is defensible.
No-reload and min-reload playthroughs can (but of course, not always) come as a way to enhance your interest in the game that you've beaten several times.
For me personally, I acknowledge that I am a fairly poor player. I play the game on normal or easy and if I need to reload to get a desired response? i do. If people think less of me for that? That's their loss. But yes, people do make an issue of it.
As for PoE, it's my chance to make good what I did wrong with BG vanilla. My first BG run was with walkthrough in hand for fear of the game being so unforgiving I'd ragequit what could be a wonderful game. Thus I alas spoilered myself for the first playthrough. Want to avoid that for PoE, so I should be careful not to read too much about the game.
Pillars of Eternity is definitely like Baldur's Gate I in this sense. There are a couple similarities actually, and these all contribute to the amount of metagaming people can/need to do. It does not hold your hand at all, and you are likely to bite off more than you can chew. It is perhaps just as severe as going NORTH of the Friendly Arms Inn instead of south (a mistake I made my first palythrough). However, like in Baldur's Gate, there is some loose direction (people talk about Nashkel and the iron shortage, so you are lightly nudged into going there rather than Baldur's Gate). Its also similar in how some NPCs join you later on in the game, which I find to be slightly more "realistic".
PoE directs you a bit more than Baldur's Gate. Rather than "strange things in Nashkel" you actually know why YOU and YOU SPECIFICALLY need to go certain places, since you are looking for a way to deal with your own problems. In Baldur's Gate you are integral to the going-ons, but you don't really know how much until much later.
This is a double-edged sword as far as roleplaying and exploration of the map are concerned. In Baldur's Gate the problems seemed a immediate for heroic characters, since every minute you wait the more and more the Iron Throne embeds itself and consolidates power. So while you are only loosely directed toward certain areas, the game does nudge you to "get on with the main plot" by having the possibility of a war between Amn and Baldur's Gate looming over your head.
In Pillars of Eternity, at least up until the stronghold, you don't have that urgency to immediately jet toward a specific location, but the fact that you understand the main plots direct connection to your PC does add a bit of direction.
Both games do commit you to exploration in some ways: you are the "new kid". In BG you are new to adventuring period, while in PoE you are a foreigner to some extent. This gives you the excuse to try and get acclimated to your new surroundings and explore a bit. Neither is as strong an incentive as Shadows of Amn give you though (you need $$$$$ to go further), and if you completely roleplay it then you may miss out on some of the games best material.
Sometimes I wish a guiding NPC like Elminster in BG1 would absolve you of the crimes of metagaming by saying "ho there wanderer, you are not yet ready to face the challenges before you. Perhaps you should build your skills a bit, and gather *a* party before venturing forth" aka "level up, son, or you will die". Maybe Jaheira and Khalid, as your "guides", would convince you that it is in your best interest to explore a bit before jetting off to kill the bandits after the mines.
I like to play "realistic" but I think that @BelgarathMTH is right in saying that we are fooling ourselves when we claim to not metagame at all. That would really require you to miss a HUGE chunk of the best material that the games have to offer. I love Imoen as much as the next guy (though not in that way you sickos!) but I still want to explore Athkatla without feeling like a complete jerk.
I have a somewhat cynical point of view in this. I believe in the name of fun it's easier to just embrace metagaming instead of shunning it. BG, being a 17-year old game, has many limitations on how "hardcore" you can roleplay it.
I read a lot of people complaining about certain aspects of the game "breaking immersion" and while I don't judge anyone for it, it's something I simply can't feel. I approach the game as a game, and I make decisions for my character walking a fine line between what feels in character and what makes my gaming experience more fun - there's a lot of satisfaction to be had in watching those XP points go up and your THAC0 and Armor Class going down - it speaks to a primal part of our brain not too differently from games like Candy Crush. And I'm fine with it.
This elitism is a disease that's been affecting gamers for a long time. The other one they like to use is "carebear", which is a derogatory term for people who have no desire to participate in PVP combat.
I really think that the meta-gaming that takes place (to go back on topic) primarily happens with those of us who know the game so well that we know what we are missing out on. Personally, if I could somehow hit the reset button on my brain such that I could play BG 1 and 2 as if I had never played them before, I'd be in heaven. If I could go to a place where I wouldn't know exactly what I would find in Beregost and I could see the game from that perspective again? I'd love to play it. And I wouldn't for one second "Miss" whatever content that I didn't know existed.
And I think that is where this is coming from. Why settle for mundane weapons when you know that you CAN start out with a +1 dagger? why play inventory tetris with scrolls when you know there is a scroll case? Why stumble into the mines at level 2 when you know there's enough XP out there to make sure that you are at least level 4?
I don't for a minute believe that BG was unwinnable without meta-gaming. I know that isn't the case because we (most of us) have won it without meta-gaming. We just know how tough it is and can be because we know all of the tricks. Oh for that marvelous reset button.
It's why I don't own a console, and wouldn't play a modern first person shooter to save my life. I have played alot of Blizzard games in the past, though the only one I stick with at this point in Diablo 3, because I appreciate the fact that they have allowed ONE of their games to remain a leisurely way to kill a few hordes of demons without having to think too hard, or worry about the skill or attitude of the person on the other end of the machine.
I'm playing through Pillars of Eternity on Normal right now, and to be honest I'm finding it to be basically a breeze thus far, but the 2nd play through is going to be on Hard for certain. Any future plays of BG1 will includes SCS, though I haven't made that leap yet with BG2. One day it would be cool to have a "Ten Towns Tactics" mod for Icewind Dale, though it can be said that IWD has some pretty hefty difficulty options already built in.
I "Hope" that type of anti-social behavior (not the PvP, but the rampant bullying and griefing of other players) is something that they will eventually grow out of. But then again I also believed in Santa Claus once in my life so...
I'm not promoting consoles in any degree (although I love my PS4), but don't think that is the ONLY thing that you get from one. I've spent many an hour playing solo or cooperative games on my PS4 (and my PS3 before it) without ever encountering an issue. But yes, stay away from the FPS games that are mainly designed around multi-player. That genre of games more than most is rife with children (of all ages) who simply haven't learned how to play well with others.
That's not to say I haven't done PVP. I have. I played Unreal Tournament and Jedi Knight 2 a lot, and I've played a decent amount of Mount and Blade multiplayer as well (I was quite good at them, but never good enough to be a master and to compete at a professional level).
But unless it's a game dedicated to multiplayer combat, and with no long term consequences for dying, I'm not interested in PVP. I don't want it in Elite, and I don't want it in Star Citizen. Apparently that makes me a "care bear", according to the gaming community, who seem to think they can make up their own rules and expect everybody to abide by them.
Anyway, I think I've derailed this thread enough. I think I've said what I want to, now back to the topic... I think a certain amount of metagaming is impossible to avoid. Some encounters, you just don't know are there until you're right in the middle of them, so how can you prepare? If it was the same map, you could scout out the area and spot it, but some of them (namely that one in the beholder caves when you emerge right in the middle of a massive group of beholders)...there is no way you can prepare for that without pre-empting it, because you simply can't know that it's coming.
I got into a philosophical mood about D&D inspired crpg's, because of several posts I had read about the high difficulty and need for constant reloading and restarting in PoE, and that in turn got me to thinking about the whole "no-metagaming, no-reloading, powergame-or-else, play-with-SCS-with-both-hands-tied-and-a-blindfold, you-do-it-our-way-or-you're-an-awful-player-and-you-should-be-ashamed-to-post-here" kind of culture that I almost always see elsewhere, and sometimes see here in our own forum.
The people here are unusually nice about it all, but the attitude is still there sometimes. And, just once in a while, I wonder if our community only stay nice about it because niceness is enforced here. Which is a kind of niceness-policing that I find to be *unbelievably* refreshing on the internet.
If I haven't said it recently, thank you *so* much, @Dee and all the moderators here for creating what we have.
Meanwhile, please, please, continue on with the kind of high-quality and thoughtful discussion I have seen in this thread so far, regarding reloading and the need for metagaming in both BG and PoE. No one ever needs to fear "being off-topic" in one my threads unless they are deliberately trying to disrupt the natural flow and evolution of the discussion inspired by my OP.
In the end, those that invade usually only are going to do so if they believe that they have a better than fair chance of defeating the 'Home' player. Sure, there are some that aren't very good. But I want to say that "Most" of the ones (at least in DkS2) who partake of PvP in its' more aggressive form ARE ringers.
Or maybe I am just one of the a fore mentioned 'unskilled imbeciles'.
Get off my lawn! I think you may be one of the people Squire was talking about, and I am probably the unskilled imbecile in the Baldur's Gate world. I imagine it to be very frustrating for a good player to see my try and play Pillars of Eternity. I had some down time at work today and tried to get one of the first bounties for my stronghold. The results were pathetic at best. I might as well have been playing with pinky toes.
The bad experiences have come mainly from playing MMO and MOBA games. The former discouraged me to try no more of these type of games and when I decide to play some, I focus on playing solo. MOBA is a genre in which I came across the worst type of players' community, so many angry and rude people. Either you're getting yelled at, or you're face-palming while watching someone lose on purpose.
Some people are very competetive, that's where the rage is coming from. I play to have a fun experience, exciting game, which means I'm ok with losing some games. Since the release of PoE, I quit playing MOBA games and probably won't make a comeback, maybe play some with friends.
Now, in terms of metagaming in singleplayer games I learned to embrace it and play in some different ways. What I mostly did in the past, was to reload in order to see different options in dialogues, especially in Fallout and Planescape: Torment. It's really hard to force myself not to do it in Pillars of Eternity, but I'm successful so far. What I do with the games that I know however, is to play with some restrictions that are fun, introduce randomness and don't abuse reloading.
The latter being the most important, if I misjudge, or mess something up I go with it and continue playing. That way there are consequences to the choices, just like it would be without the knowledge of the whole game. I try to play in a more immersive way, e.g. resting only when fatigued, no min-maxed PC, no prebuffing. In fact I never liked prebuffing, it feels so cheap in my opinion.
I like randomness and I like rolling with dices to see the outcome. This can give some creative ways to change the game. From rolling the character, choice of party members, weapons and spells to the direction the party should go in the wilderness (I have a special compass dice for that). I imagine that if I did a playthrough (video, or written) of BG, people would be yelling at me for not choosing the obvious, best solutions, but I like that way of playing.
Sadly there is no way to restore the first experience with the game, that's why I enjoy my playthrough of PoE without any spoilers, or meta knowledge. Though I like revisiting my favourite games many times, as BG and PS:T proves, even when I know the game.