Paw to hit enchantments
jesterdesu
Member Posts: 373
What enchantments do the polymorphed forms have to their paw attacks? I've read that werewolf has 0 enchantment whilst the greater version gets +2 enchantment. How about the 2 bear forms and the wolf form?
Am I missing something in the character screen which tells me this? I've tried looking at it in all forms but other than the "to hit" (thac0) bonus from the extra strength these forms give, I cannot see anything which looks like it.
To clarify, I'm specifically asking what the enchantment level of the various paw attacks are so I know which monsters I can or cannot kill.
I would run tests by summoning shadows, stone golems etc but I cannot find a .cre list for the enhanced editions of bgee.
Cheers
Am I missing something in the character screen which tells me this? I've tried looking at it in all forms but other than the "to hit" (thac0) bonus from the extra strength these forms give, I cannot see anything which looks like it.
To clarify, I'm specifically asking what the enchantment level of the various paw attacks are so I know which monsters I can or cannot kill.
I would run tests by summoning shadows, stone golems etc but I cannot find a .cre list for the enhanced editions of bgee.
Cheers
0
Comments
You can find some info here under "Druid Activable Abilities and Spells"
Both the greater werewolf and the werewolf are treated as though they have +2 weapons as far as determining what they can hit. However, that isn't the same as having a +2 enchantment (there are no damage and Thac0 bonuses involved here).
Some would call this cheating, but I think a werewolf could realistically wield a weapon, considering it has hands and fingers. A Mustard Jelly wielding a halberd, though, might be a bit less plausible.
I believe the original intent was not to maintain polymorph. Dispel Magic is specifically structured to get rid of those paws; it's not some accidental side effect. I believe the intent was for Dispel Magic to turn a polymorphed character back to natural form, and this required getting rid of the magical items.
SemiticgodbI think you make a fair point, but surely dispel should dispel the whole form or none of it?
Vanilla certainly works that way: it dispels the weapon but not the shapeshift. I don't think it makes much sense, but I've used the trick anyway, because it's useful. I'm usually more concerned with how the game can be played, rather than how the game should be played.
As for the other "should"... Definitely dispel either the whole form or none of it. I don't think it makes sense to dispel the werewolf form at all--that's not an enchantment; it's an innate ability--but it would make sense to dispel a wizard's Polymorph Self spell, both removing the magical item and returning the caster to natural form.
Problem is, Dispel Magic is a separate opcode from the one that removes magical items, so I'm not sure you'd be able to get them to always work together. The best solution would probably be to dispel neither.
Surely whether innate or spells, polymorhing oneself requires magic of some description, hence either would be vulnerable to a dispel.