What do you do when a party member gets perma-killed?
SharGuidesMyHand
Member Posts: 2,582
One of my party members was just perma-killed in the battle with Yzunomei.
(RIP Kalindra - you were the best of us!)
I'm thinking that perhaps I will create a replacement party member through HoW (that way, he/she will be at a level more comparable to the rest of my party) and then temporarily switch my save game to multi-player to import the new member. I'll probably do this after my party returns to the tavern in Kuldahar, and then RP that my party recruited one of the tavern patrons or a visitor that had also just arrived at the tavern.
Out of curiosity, what do others here do when a party member gets chunked? Do you try to create/import a replacement? Do you just continue on with one less member of your party? Or do you simply reload and play the battle over again?
(RIP Kalindra - you were the best of us!)
I'm thinking that perhaps I will create a replacement party member through HoW (that way, he/she will be at a level more comparable to the rest of my party) and then temporarily switch my save game to multi-player to import the new member. I'll probably do this after my party returns to the tavern in Kuldahar, and then RP that my party recruited one of the tavern patrons or a visitor that had also just arrived at the tavern.
Out of curiosity, what do others here do when a party member gets chunked? Do you try to create/import a replacement? Do you just continue on with one less member of your party? Or do you simply reload and play the battle over again?
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Comments
I dont recall this demon having any perma death spells tbh....what happened exactly?
if you talkin about Kalindra...she died by the sword(an honourable way to go!) and can be rezzed in an appropriate spiritual establishment.......happy days!!
This is a screenshot from moments before the battle, showing my full party lineup:
You don't need to be killed by a particular spell in order to perma-die - your character can be chunked in melee the same way that you do to enemies, and when that happens, they can't be raised.
Now, when your characters get stronger, there is some wiggle room. However, cheap deaths do still happen. Sometimes your character does not react to your commands fast enough, or misinterprets them or gets stuck in a doorway or behind another character. This is exactly what happened to me in Dragon's Eye. My skald's stoneskin wore off and I told him to back up; instead, he hesitated for a moment and then suddenly changed course, walking straight under the sword of a hasted Yuan-Ti elite. Chunk. Splorch. Gurgle. It was incredibly upsetting, especially since up until then the fight had gone so well.
Now, I don't play strict no-reload challenges, but I do try to keep my reloads to a minimum. When my characters kick the bucket the regular way, I usually bite my tongue and trek back to the nearest town and have them resurrected, even at the cost of time, money and immersion. Despite being a major annoyance, it feels like an acceptable penalty, especially if the mistake was on my end. Permadeath, however, feels much too harsh and unforgiving, considering how easily it can happen. Even if you do accept that your character is gone forever, you still have to deal with an unbalanced party for the rest of the game. In many circumstances, this is more or less a checkmate situation, and it is better to just give up and restart than to keep playing. Or simply just break immersion and reload.
Anyway, I am really digging Pillars of Eternity's 'maimed' system, where your fallen comrades get up after the battle with 1hp, removing the need to reload even after sub-optimal victories.
never happened to me.....perhaps its connected to wearing a helmet?
Perma-death for player characters only exists on core of higher difficulties (I'm currently playing on core).
Also, I would make a new character in-game (you can follow these recommendations: http://forum.baldursgate.com/discussion/36377/how-do-a-add-a-new-party-member-mid-game) and pretend that I've met him in an inn - just like they do it in Pillars of Eternity now.
never felt the urge to release your inner goth-child?
I could probably also live with the elf ranger exploding at the end boss. Elven archers are ten a penny in the Forgotten Realms after all, there's bound to be replacements to find.
As for whether or not being randomly chunked is realistic - some years ago when driving home one night with my girlfriend we were hit by another car, I got minor cuts and bruises, she died at the scene - go figure.
RELOAD!
Normally killed?
RELOAD!
#NoCleric #CasualScum #OnlyTwoPartyMembers
Sorry, couldn't resist...
Honestly, that's what I'm gonna do, I miss the "modify party" button, and the Guard-button-
Too bad about the zoom/quickloot, but I would rather be able to modify my party (and multi-player IS NOT the same...)
It makes no sense to continue after such a loss, if it's not possible to return to the next tavern, inn, arena or inhabited area and find some adventurer as a replacement. Nobody with interest in joining the party and getting equipment? Laughable. I would find it a lot of fun, if there were random NPCs ... of different levels ... who could be recruited.
Another local player here curses a lot ... loudly ... not only when getting killed, but also when receiving unexpected hits with high damage or devastating effects.
Now, I'd just keeper or restart. Using a HoW import character is probably a happy medium.