Has the difficulty been toned down in BG:EE?
IntoTheDarkness
Member Posts: 118
I play both BGEE and BGT due to the latter having more mod compatibility, and BGEE seems to have an easier start. I played both on core difficulty without mods.
In BGT, I occasionally met dire wolves and even dread wolves(650xp!) in the first area after I left candlekeep. In my last play, I killed 2 dread wolves on that map alone without resting. However, I haven't seen dread wolves in BGEE so far and the number of spawns seem less in BGEE.
I'm not a fanatic purist but lowering difficulty, if true, seems bad because it breaks the immersion for me. I love the feeling of accomplishment from being desperate and weak in BG1's start and becoming more powerful later on. Could anyone confirm/deny this?
In BGT, I occasionally met dire wolves and even dread wolves(650xp!) in the first area after I left candlekeep. In my last play, I killed 2 dread wolves on that map alone without resting. However, I haven't seen dread wolves in BGEE so far and the number of spawns seem less in BGEE.
I'm not a fanatic purist but lowering difficulty, if true, seems bad because it breaks the immersion for me. I love the feeling of accomplishment from being desperate and weak in BG1's start and becoming more powerful later on. Could anyone confirm/deny this?
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Wasn't the difficulty a lot harder in BG1 due to lower movement speed and what not?
(BTW, I checked Tarnesh HP and it was 12 in BGT. My mistake there.)
By installing Tutu, you have missed the game which seems to have hanged some encounters.
Kobold Commando respawns in firewine ruins are vicious (and comparing my two playthroughs of EE I think the number of them scale with party level). Random enemy respawns in general IMO seem a little buggy in EE, and I get the feeling that the Nashkel Mine is a bit sparsely populated compared to what I remember in the days of old.
Vampiric Wolves will always appear on the Temple map, but that was also true in original BG1, not a new feature in BGee. And I always interpreted that as the devs' warning me (correctly, considering where they appear!) that I was approaching an area intended for more experienced parties. WTF? One of the most prominent nerfs in BGee is the entire lack of respawns in the Firewine Ruins! They used to respawn viciously in original BG1 ...
*You have been waylaid by enemies, and must def...*
*Death*
*...end yourself*