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Baldur's Gate: Siege of Dragonspear
Baldur's Gate: Siege of Dragonspear (previously known as the “Adventure Y” project)
Member, Administrator, Moderator, Developer
edited March 2016
I've decided it would be better to collect all the official answers on questions that have been frequently asked on the boards since the pre-order news.
First of all, the official FAQ from the site (
Q: Will I be able to play the expansion at release if I buy the Collector's Edition?
Yes, you will receive a key for the digital version on the release date.
Q: Will the expansion be available on all platforms at release?
Baldur's Gate: Siege of Dragonspear will be available for PC only at release, Mac and Linux to follow shortly thereafter.
Q: What platforms is the expansion going to be on?
PC/Mac on Beamdog and PC/Mac/Linux on Steam platforms. iOS and Android to follow shortly thereafter.
- See below
Q: Is this an expansion pack? Do I need to own Baldur's Gate: Enhanced Edition?
Baldur’s Gate: Siege of Dragonspear is an expansion to Baldur’s Gate: Enhanced Edition. You need to own Baldur’s Gate: Enhanced Edition (on the same platform) to purchase and play it.
Q: Can I import my character or saved game from Baldur’s Gate: Enhanced Edition?
Yes, you will be able to continue your adventure from Baldur’s Gate: Enhanced Edition in Siege of Dragonspear.
Q: Can I export my character or saved game to Baldur’s Gate II: Enhanced Edition?
Yes, you will be able to continue your adventure in Baldur’s Gate II: Enhanced Edition by exporting your character to that game.
Q: What are the system requirements?
Windows XP+, Mac OS X 10.8+, Ubuntu 12+, Android 4+, iOS 7+
Q: How does Siege of Dragonspear fit into the Baldur's Gate saga? Is this Baldur’s Gate 3?
Baldur’s Gate: Siege of Dragonspear bridges the gap between Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition, taking place after the first game but before the second. It is not Baldur’s Gate 3.
Q: Why didn't you make this expansion in a new engine instead of the Infinity Engine?
We wanted to create a cohesive, old-school gaming experience that meshes with the parent games, and we wanted to bring people the experiences that only the Infinity Engine offers.
Q: Will I get to be a beta tester if I pre-order?
There is no open beta for Siege of Dragonspear. There will be a private beta — sign up via our beta application form.
Q: When will Baldur’s Gate: Siege of Dragonspear be released?
We will announce a release date soon.
Q: Can I import my Icewind Dale: Enhanced Edition character to Siege of Dragonspear, or can I export my character from Siege of Dragonspear to Icewind Dale: Enhanced Edition?
No, Baldur’s Gate: Siege of Dragonspear is only compatible with Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition.
Q: If I buy this expansion for desktop do I have to buy it again for tablets or phones, or vice versa?
Yes. The expansion must be purchased separately for each platform.
Q: If I buy on Beamdog.com will I get a Steam key?
Yes. After the release of the game you can contact firstname.lastname@example.org to request a Steam key.
Q: How long is this expansion?
Baldur’s Gate: Siege of Dragonspear offers over 25 hours of gameplay.
Q: Can I play this expansion in cooperative multiplayer?
Yes. Siege of Dragonspear supports up to 6 people in cooperative, cross-platform multiplayer from start to finish.
Now, additional answers:
Q. Why isn't it released as a stand-alone title?
A. The pragmatic answer is that the contract we negotiated with WotC for SoD was for an expansion.
We had initially pushed for a stand-alone release but it didn't work out.
Q. So when can we play the Shaman? or When will there be patches for BGEE and BG2EE?
A. The plan is the patches will release just before SoD, though we don't have an official date yet.
Q. Will the patches bring SoD improvements to BGEE and BG2EE?
A. It's our intent to continually update all of the IE games and keep them at feature parity where relevant.
Q. STEAM Release?
A. We plan to release on Steam on March 31, same as the Beamdog site.
If you bought BGEE through a site not beamdog.com, you'll have to wait for the site to offer it for sale. That includes Steam. The preorders are only for Beamdog versions.
Q. GoG/Beamdog version of BGEE/SoD?
A. The Beamdog version of SOD won't work with the GOG version of BGEE. The general rule is: You will want to purchase Siege of Dragonspear on what ever platform you purchased Baldur's Gate: Enhanced Edition on.
Q. Why there's no new trailer?
A. We should have a new trailer for launch day, if all goes well. Or maybe before, but it's all about bug fixing atm. We have such a small team that artists working on a trailer means artists not working on SoD, so...
Q. Is the soundtrack BG1 only, or does it contain the BG2 sountrack as well or at least Sam's new compositions for BG2?
A. BG 1 original soundtrack, BGEE tracks Sam Hulick composed, and the new Siege soundtrack. (No BG2 in this pack.)
Q. What if I want to upgrade on the version I've bought? (for example, go from the standard version to Digital Deluxe?
A. We don't have a process for that, but if you've ordered one version and later want to upgrade to another, fire an email to email@example.com and we'll try to work something out.
Q. Where're the pre-order badges?
A. It's because I didn't know we usually did preorder badges. I'll see if there's a way I can do them retroactively, though it may take a little time.
Q. Can I ask for a Steam key?
A. If you buy through Beamdog store you can also request a Steam key through firstname.lastname@example.org.
A quick update: The text on official page about Linux is incorrect and will be adjusted. The Steam version of SoD will support Windows, Mac and Linux at launch, on March 31st. The Beamdog version will support Windows and Mac at launch.
Post edited by JuliusBorisov on
Member, Administrator, Moderator, Developer
The forum has been flowing with news from the developers.
The public beta for BGEE and BG2EE which has enhancements from SoD has started. Check
The shaman class has been revealed in details:
SHAMAN: Shamans forge a divine connection with the natural world, similar to the way Druids commune with nature, but Shamans are more spiritual than primal. They directly tap into the energies that flow through the earth and air, through plants and animals, and even through the dead, and shape these energies to obey their will. Nowhere is this more evident than in their ability to summon powerful spirits as guardians and defenders. A being of two worlds, Shamans value balance over dominance.
– May only wear leather, studded leather, and hide armor
– May not equip shields larger than bucklers
– May only use the following weapons: dagger, club, spear, axe, quarterstaff, dart, sling, and shortbow
– May only become Proficient (one slot) in any weapon class
– May only become Proficient (one slot) in any fighting style
– May cast Druid spells
– Does not automatically learn all spells of a given level as Druids do. Instead, Shamans select new spells to learn when they gain levels; once learned, the Shaman can cast them daily without memorization.
– In addition to learning new spells at every level, the Shaman gains immediate access to a number of shaman-specific spells, which can be cast like any other spell in their repertoire: Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire, Recall Spirit, Spiritual Lock, and Ether Gate
– Gains use of Detect Illusion skill with 20% points as a base, with an additional 4 points per level, up to a maximum of 100% at level 20
– May use Shamanic Dance at will
SHAMANIC DANCE: Shamans can summon spirit allies by performing a ritualistic dance. While dancing, the Shaman takes a -4 penalty to armor class and cannot move, attack, cast spells, use items and special abilities, or perform any other activity. Each round while the Shaman dances, there is a 35% base chance plus 2% for each level of the Shaman that a spirit will answer the call, up to a maximum of 75% at level 20. Any summoned spirits will disappear if the Shaman moves, stops dancing, or if the spirits leave visual range. The spirits grow in power as the Shaman gains additional levels:
Level 1: Minor animal spirits (snake, fox, hound), up to 2 spirits at the same time
Level 6: Major animal spirits (bear, panther, boar), up to 3 spirits at the same time
Level 12: Minor nature spirits (lesser air spirit, lesser earth spirit, lesser fire spirit), up to 4 spirits at the same time
Level 18: Major nature spirits (air spirit, earth spirit, fire spirit), up to 5 spirits at the same time
The type of the summoned spirit is randomly determined from all the spirits available at the Shaman's level. For example, a level 12 Shaman will summon either a minor nature spirit, a major animal spirit or a minor animal spirit, but cannot choose which one appears. Spirits will do their best to protect the Shaman but are not controlled directly.
– Does not gain bonus spells per day for high Wisdom
– Alignment restricted to neutral good, true neutral, or neutral evil
– May not dual-class or multi-class
– No Stronghold. The Shaman is not eligible for any stronghold. (This affects only the Shadows of Amn campaign in Baldur's Gate II: Enhanced Edition.)
– Hit Die: d8
- Only Humans, Half-Elves and Half-Orcs may become Shamans
Despite some similarities Shamans are not a druid kit, they are a separate class entirely. Shamans also do not share the druidic ethos which allows druids to wear heavy armor and shields as long as they aren't made of metal (i.e. no Ankheg Plate for Shamans).
Shamans use a similar HLA pool to Druids but they don't get the elemental transformations or greater elemental summoning. Instead, Shamans get brand new unique HLAs such as Ethereal Retribution, Spirit Form and Favored of the Spirits.
SoD has shaman specific items and some of them will also be obtainable in BGII:EE.
The details from the twitch session:
We’ve seen a new build of the game today
The build you see is close to the final, but it’s still a demo build
The website will be updated with more information about the Steam release soon
If you bought BGEE at Steam, you can buy SoD at Beamdog and ask for a Steam key
The box is cardboard, but it's nice cardboard.
Made from the skins of the mightiest cards and boards.
The Familiar magazine will have character sheets
Bence Duncun will be one of SoD characters
The items from the CE can’t be distributed other way than the CE
the summoning cap wasn't changed for SoD but it has been externalized. Modders can set it to what they want.
yes, 5 summons in SoD and the BGs
If you buy CE you can gift a key for BGEE to another person
An optional feature: hovering on NPCs – they are highlighted
When you have infravision, the characters will have a red highlight (tainted red). This feature will be imported to other games
The choices in the dialogues are seen as they’re in the EEs, just white
New map of the BG city!
Now when you pause it looks like in the Time stop, but the grayscale during pause is optional.
-What's with the black outlines on the characters?
-Its an optional sprite outline as well
There’re no kits, except for Priest of Tyr - SoD adds the Priest of Tyr kit, but not Priest of Tempus
The NPC companions will have a goodbye dialogue after a prologue in SoD, if they’re not in SoD
They show the difficulty differencies
The difference IS HUGE between normal and insane. Their tactics is changing, their number is changing, the new clerics and mages among enemies appear
You can change the difficulty in the battle, and additional creatures go away
the difficulty level adjustments that we just showed are exclusive to SoD
You can see the new party AI screen in the stream. It is very customized! Alext_beamdog did a ton of the work around this screen
Several wilderness areas in SoD, including random people there
BGEE is getting a pretty big update, lots of the technical features are coming over
UI enhancements and new abilities will be added to BGEE from SoD
With the Legacy of Bhaal, rats in Candlekeep killed the main char
- so, will the LoB mode add new enemies to the encounters in BGEe and BG2EE?
- no. The difficulty setting adjustments are SoD only.
Legacy of Bhaal will be available for BG:EE and BGII:EE but it will only boost the creatures' stats.
Then they loaded the latest build
In the latest build the shaman uses animal spirits and not the spirits of the dead
You can see a lot of party formations with the right click
Including follow the leader mode
The new map screen zooms out
SoD is slightly smaller than ToB in the Phillip’s words
A revised journal system
All the UI and feature enhancements will go to the Black pits.
They will go to IWDEE, if they make sense there. “ ALL of the Infinity Engine games” in words by Phillip
Will there be any cool high level crazy summons for the shaman late game? - yes
A spell spell, like stinking cloud with ice damage - the spell that you're seeing right now is Writhing Fog. It's exclusive to Shamans
There’re 40 people in Beamdog, including a composer etc Beamdog is about a half of the team who worked on ToB in the size
Trent Oster: “We love the idea of doing something 5Ed. We are always discussing what games come next with the Wizards of the Coast. I am a huge Dragonlance and Dark Sun fan. Waterdeep sounds like an amazing place to set something”
Trent Oster: “We provide Steam Keys to those who request them - Do those keys make the money you get less? - IF we do the sale, we get the money. Steam keys just take us customer support time”
Planescape: Torment was an Infinity Engine Game. Black Isle took a drop of the code long before BG shipped, they deviated quite a bit.
There will be branching dialogues - “We call too many branching dialogues as combinatorial hell”
There will be more Stream events (one or two, probably one)
Sarevok's sword plays an important role
A small quest about Sarevok’s legacy at the start of SoD
The changes to the BG areas in SoD are specific, new areas; the original areas in the BG campaign (non-SoD) are unchanged. For the most part.
A quest from the SS merchant
A meeting with Garrick in the city
Zaviak in the city
An item to see extraplanar creatures
An encounter with Coran and Safana (you can take her into the party from the Elfsong tavern)
The refugees are everywhere, in the city, in the Iron Throne building
Rasaad is in the IT building
They visited the W, S and SE areas of BG, fully repainted. Then at the Flaming First quarters they stopped and loaded another save
A mimic is in the SoD, as are beetles from IWD
Something is added to the console – a list of areas, a button to expore map, to give money, etc etc, a “cheat screen”
Not Noober but Nuber - Even death can’t stop him
New creatures, Displacer Beasts notice that they are using the actual Displacement ability
They visited the N area of BG, an in the tavern there found Dynaheir and Minsc
Some people in BG will be arrested and you;ll find them in the prison in the FF building
A cast of Trap the Soul as a consequence of a bad behavior with the refugees
Infravision: how it looks like
New map of BG:
An optional hovering over a character:
Difference between difficulty settings
Amber Scott: "We have been talking about doing a "commentary" version of SoD. I'd love to get that project rolling this summer."
This discussion has been closed.