Short Swords?
Mhamza
Member Posts: 228
Anyone know any good short swords in Icewind Dale? Right now I'm in Dragon's Eye and I think I need to get my halfling barbarian an upgrade on his non-enchanted short swords. For now he's doing okay but I'm worried that when I'm up against higher-level bosses he won't be worth much. On another note I found a certain someone's cousin in the first level of Dragon's Eye, which I thought was a nice touch.
2
Comments
That one's my favorite, but I don't remember where you get it.
EDIT: obvious typos.
7:00am – Breakfast
9:00am – Second Breakfast
11:00am – Elevenses
1:00pm – Luncheon
4:00pm – Afternoon Tea
6:00pm – Dinner
8:00pm – Supper
Everyone else in the party has an enchanted weapon of some sort. Sorcerer (Summoning Staff/Mage Dagger), Bard (Long Sword of Confusion) and Fighter/Thief (Katana, I can't remember the name, it has a curse effect on hit), all have +2 or more. Priest of Tempus and Inquisitor have +1 weapons (Warhammer +1 and Kresselack's Sword, which I'm also aiming to replace) and the halfling is still dual-wielding a high quality short sword and a regular short sword.
Advice?
You won't need anything better than +1 for a long time.
Not to mention that more damage and better THAC0 are always a good thing, right.
You won't need anything better than +1 for a long time.
Ah, okay then. The party's still going strong in the Severed Hand, though that +2 2h Sword on the first floor and +2 Hammer of Sparks do help quite a lot.
The minimum is again +1 and will pretty much stay that way for a ridiculously long time
The only time I played core (and this was in the original so no Skald song or Sorcerer with early Emotion buffs to make weapon bonuses even more insignificant past hitting immunities), I had a Fighter/Thief that stuck primarily to bows (so no STR bonuses, and a bow's normal extra 1 APR would technically mean bonuses pile up quicker). It didn't matter one bit that a regular enemy was getting hit by regular arrows or +1's or that enemies immune to normal weapons were being killed by +1 or +2 arrows. The difference is so ridiculously small that enemies dropped dead in the same amount of rounds.
So have a +1 weapon in chapter 3? That's good enough for a good long stretch of the game. Until the end when you need +3's but that's pretty far off.
If you've got the cash, Conlan sells Pig's Eye +4, +2 THAC0 and damage, +4 vs. Orcs, speed 1.
Among the randomly placed items one can find: The Sword of Days +3 immune to slow and haste, 25% chance target is slowed for 8 rounds, speed 2. Some God's Lesser Promise +2 with %5 chance of healing 1d6 self, speed 2.
Short sword for a berserker isn't a perfect choice, of course ... but this is a role-playing game afterall. A lot can depend on the hero's alignment, too, whether you can wear some armors and weapons.
I've just completed a party-of-six game at hard difficulty for some more experiments with party composition and a druid for extra area damage and early healing, so I could dual-class a level 3 Berserker to Cleric ... a bit like Sir Anomen, but with warhammers. My dual-wielding Elf berserker with long swords, 5 attacks via extra attack weapon in off-hand, THAC0 -8/6 with the +5 long sword one gets near the end. Level 15 before end-fight ... start of HoW near 1,951,000 XP. The Swashbuckler is at level 18 then ... just for comparison: dual-wielding a short sword +3, off-hand scimitar for 3 attacks, THAC0 3/11.