does it make a difference if you have a strength of 18 or 18/00?
eckister
Member Posts: 37
so I hit fourth re-play on one of my characters today and I remembered somebody posted this question some time ago and Ive decided to use my char and make a comparison.
for some reason the game does not remember wether you should get 18/something and gives you pure 18 once you get there, even though the original BG "remembered" the "/99" or "/00" attribute. made me wish I didnt spend those 20 minutes/character on stat-rolling, but thats what the ee-keeper is for, right? :-)
aaaanyways - heres my current "main" (I use two multi-classed characters simultaneously with the exp-cap remover) and as you can see - the 18/00 makes a HELL of a difference, where the base damage is higher than the max damage on regular 18 strength and the thac0 is 2 points lower...
in case someone would "dare" ask you this question, just show them this as the reason why its worth to roll for 18/00 :-)
for some reason the game does not remember wether you should get 18/something and gives you pure 18 once you get there, even though the original BG "remembered" the "/99" or "/00" attribute. made me wish I didnt spend those 20 minutes/character on stat-rolling, but thats what the ee-keeper is for, right? :-)
aaaanyways - heres my current "main" (I use two multi-classed characters simultaneously with the exp-cap remover) and as you can see - the 18/00 makes a HELL of a difference, where the base damage is higher than the max damage on regular 18 strength and the thac0 is 2 points lower...
in case someone would "dare" ask you this question, just show them this as the reason why its worth to roll for 18/00 :-)
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Comments
18 str is highly coveted by non-fighters in bg1, because with the +1 str tome you will jump right into 19:hill giant strength territory with a whopping +3 to hit and +7 to damage. Quite a big increase from 18 to 19 there.
yes, Im THAT crazy. I re-play the game 9-11 times/character, then import that character into Baldurs Gate II. Ive actually made 6 characters this way, if memory serves. and as for the xp cap remover ..... if Im gonna re-play that much, I might as well have it easier due to the level gap between my character and the opponents...
actually I was never really a fan of the xp cap. I do understand why its there (for the difficulty, so that the tables wouldnt have to be made for a level range few people would actually reach, etc.) I just dont see why characters are "prohibited from learning" (figuratively speaking).
so basically - every re-play is "the first time" and their exp and attributes come from their rigorous training and access to lore...
Iroumen hey - by the fifth playthrough I would even challenge Sarevok, solving the problem to begin with. but noooooo, it has to be an automatic sequence....
think about it - by the fifth playthrough the character would have stats on 19-21 (dependin wether youve managed to roll on 16 or 14 in each stat) and a stronger repertoire of spells than Gorion... take 2 such baddies+Gorion and Sarevok has a REAL problem...
If you want to play a ridiculous power house roll up a Fighter/Mage/Thief, remove the XP cap and play solo. It can be a bit tough to start but soon you'll stomp over pretty much anything by yourself.
It matters until you get the STR tome, then it is useless.
Pots of giant strength also make rolling a 00 pointless.
And anything less than a 50 can be raised to 18/50 with a strength spell.
So is it good to have? Sure. Should you spend hours rolling for it? Nope.
decado - precisely! my other char is a fighter/mage/thief and he could solo Sarevok with his base stats (14/14/14/14/6/14) simply because he had a lot of invisibility pots and 3 invisibility spells... backstabbed his butt into oblivion, I did. ^^ oh and I think I also used a potion of storm giant strenght too.
the question isnt wether there is a point to rolling the 18/00 if youre intent on using the strength tome. the question is, wether there is a point to having that stat if youre going to play your character with it. the answer is, that ogres strength makes a HUGE difference. Ill post a picture comparison between 18/99 and 18/00 in a while.
It's an obvious statement which is a revelation to no-one.
look - Ive noticed some people asking the question (granted - it was long ago) and so I thought it might be nice to have a visual comparison. thats the long and short of it and yet I still find myself being questioned about the "why" of it...
and besides - stating something is obvious seems very much akin to stating the obvious - either one is unneccessary but people still do it... just saying...
Yeah, do that @eckister
Ive had this char I used to experiment upon - I would give him enough exp to reach level 20 as a warrior, then level 21 as mage and level 22 as a thief (since Ive read that the new class must become at least 1 level higher than the previous one to gain its bonuses) and guess what - nothing... the only thing he retained was his HPs... no Thac0, no skills, no spells .... nothing...
this was in the previous BG 2 so Im not sure about how the EE would hold up, but the prospect of playing for WEEKS only to get .... nothing is not very appealing...
but I still dont really feel like going, working and leveling just to find out that I cannot get what I came for just because a bug...