A few questions to help with replay value
JAuggie
Member Posts: 28
So I've recently discovered BG and I'm hooked. In the last few months I've done numerous playthroughs but I had a few questions.
1. I noticed that in most of my playthroughs that i actually finish I end up as some form of fighter and or arcane class. I've attempted other classes but I never actually finish them for some reason. I really like the idea of Charname being being in the thick of the fight dealing crazy damage and having arcane magic to back him up. My current playthroughs are evil Kensai(13)/Mage and good F/M/T. I've finished Blade, F/M, F/I, Sorcerer, and Archer. I was wondering what are some of your favorite non-arcane and/or non-fighter classes and some tips on how to use them without cheese (for example I once had my FMT using mislead for his backstabs just to try it, and while fun it's not something I will ever do again as it trivializes the game).
2. What are some good NPC mods that work with EE? I would like to try new experiences as I replay the game again multiple times but most of the mods that I've found seem to be made for vanilla. And again please no op'ed NPC's
3. Ascension or SCS? I want to make it more difficult, but I would like to try just one of these at first to get my feet wet (not even sure if you could use them at the same time).
Thanks in advance for any and all replies.
Oh yeah these questions are in regards to both BG1 and 2 EE.
1. I noticed that in most of my playthroughs that i actually finish I end up as some form of fighter and or arcane class. I've attempted other classes but I never actually finish them for some reason. I really like the idea of Charname being being in the thick of the fight dealing crazy damage and having arcane magic to back him up. My current playthroughs are evil Kensai(13)/Mage and good F/M/T. I've finished Blade, F/M, F/I, Sorcerer, and Archer. I was wondering what are some of your favorite non-arcane and/or non-fighter classes and some tips on how to use them without cheese (for example I once had my FMT using mislead for his backstabs just to try it, and while fun it's not something I will ever do again as it trivializes the game).
2. What are some good NPC mods that work with EE? I would like to try new experiences as I replay the game again multiple times but most of the mods that I've found seem to be made for vanilla. And again please no op'ed NPC's
3. Ascension or SCS? I want to make it more difficult, but I would like to try just one of these at first to get my feet wet (not even sure if you could use them at the same time).
Thanks in advance for any and all replies.
Oh yeah these questions are in regards to both BG1 and 2 EE.
3
Comments
SCS and Ascension are not mutually exclusive. In fact it is better to have SCS on top of Ascension but there is no 100% satisfactory version of Ascension for BG2EE.
Try SCS v30 first, it covers everything from Candlekeep to the throne itself.
Ascension is a more difficult version of the final event, it also provides new challenges for the battles with Illasera, Gromnir, Yaga-Shura, Abazigal and a new option with Balthazar.
Assassin plays interestingly, try using darts if you have low str, VERY strong with his Poison ability, and stacks with magic darts. In BG2 you can use traps and backstab, eventually you get UAI. Try to plan ahead a bit in BG1, ie don't forget the Mercykiller Ring, which gives stealth and trapsetting a big boost.
Avenger adds some arcane. Good times! Great kit though.
C/T is less crappy than it sounds, gnome is a better thief, Half Orc a marginally better Priest and warrior. You will want traps I expect.
The SD by his description is an illusionist-rogue. He has a very useful 'get out of jail free card' which is shadow step. I've had it save Charname before by getting him away from certain death. Going invisible at any time is also quite useful. If you can time your backstabs right (hit detect and wait a bit, then backstab and instantly hide again) you get the equivalent of permanent invisibility only dependent on your timing.
By dualing to fighter you get all of the SD perks with the ability to get stuck in the thick of it if you so desire.
I'm tempted to do a run with SD/fighter Charname and Aerie who will have the staff of the Maji. Just the two of them. Together they'd be permanently invisible for most of the saga. That, and between the two you get fighter-thief-cleric-mage levels.
And yes, buffing for BS is going to deliver very strong backstabs, in BG1 CT is an excellent consistent backstabber, the hardest hitting BS weapons remember Is a staff.
Druids are better for the challenge.
I enjoy playing with Thieves, especially kits. Makes you want to devise other strategies than just simple "hack everything into pieces".
Spell Revisions will make Clerics a lot more fun too, among many other great changes.
Fireball--still a Fireball, but with a save vs. breath instead of spell
Spell Immunity--now Dispelling Screen, which gives 50 magic resistance and gives immunity to dispel magic
Remove Curse--now Break Enchantment, which also removes all disabling effects from the target character
Infravision--now True Strike, +10 to THAC0 for one round
Arrows +1--still arrows, but now have a damage bonus
Cursed Berserking Sword +3--still cursed, but gets +1 to attacks per round
Plate Mail (and all armor)--now gives penalty to Dexterity, but adds physical damage resistance
Cloak of Mirroring--instead of protection from damage spells, now gives 50% miss chance to enemy attacks
The game works a little differently, but it's still BG2. FoA is weaker, but it's still FoA. Pixie Prick is stronger, but it's still the Pixie Prick. Polymorph Self is weaker, but it's still Polymorph Self. Color Spray is stronger, but it's still Color Spray.
It's not Improved Anvil. You're not going to get punished for playing the game the way you used to (just don't give your mage 10 Intelligence; potions can't boost your INT in IR). But you do get rewarded for trying new things.
Install SR and IR. That's what I would recommend. But install SCS2 over them, so SCS2 enemies will use the new spells.
http://www.gibberlings3.net/bg2tweaks/
Item randomisation is an awesome mod if you want to change the game for a unique replay: you don't know where to find all those badass magical items anymore - they are not in their general places. It helps a lot to refresh your game. You can choose how exactly you want to randomise every important magical item: at the start of each new game or every new game after the mod installation.
http://www.gibberlings3.net/item_rand/
Also, I advice to look on a choice of mods @lunar offers as a one-off install: http://forum.baldursgate.com/discussion/41129/easy-mega-mod-installation-in-5-minutes-huge-ipad-compatible#latest - check how it looks especially.