Skip to content

Long-term Strategy

At this point, I have to ask: How is the transition from SoA to ToB handled? Do we have to import MyChar, or is this handled automatically? What about NPCs from SoA? Do they follow over?

I ask this because the NPCs that followed me from BG1, though having the same names, were different. I had taken Imoen up to level 8 thief, for example, before dualing her over to mage; here she was only level 7 thief with a somewhat different spell selection. Jaheira and Minsc also had different skill sets, and even stats, from when I knew them in BG1.

So, do NPCs carry over from SoA to ToB unchanged, or are they "born again" so to speak? This is important because for the last few scenarios I have been using the evil group of NPCs in order to get them more experience before heading off to Chapter 4. I plan to take the good core group at that time, since we apparently can't rotate NPCs after this starts. I figured that I'd pump up the experience on these guys before I did so, in case I had need of their services later on in ToB; but if they don't carry over unchanged this is a waste of time.

Is there in fact any line of demarcation between SoA and ToB? People have stated that WK is actually considered a part of ToB, yet I can enter it now, even though I am still only in Ch 3 of SoA. What's up with that?

I chatted briefly with Dorn; I can see now why doing his quest will lose Keldorn's services. Trashing the Radiant Heart is not something he is likely to forget. I imagine that one could dismiss Dorn later on and appease the other good NPCs with temple donations to bring your rep back up to par, but that would still mean finding a stand-in for Keldorn and Carsomyr. Hard to do. This course of action would probably be best left to an evil party run-through.
«1

Comments

  • JarrakulJarrakul Member Posts: 2,029
    The BG2-TOB transition is automatic, and your NPCs transfer over in whatever form they were in at the end of BG2, as does your WK progress (see below). Essentially, TOB can be considered a part of BG2, rather than a separate game, so everything transfers unchanged.

    That said, WK is the only TOB area that's accessible from BG2-proper, and no BG2-proper areas are accessible from TOB. So there is actually a very strong demarcation between the two. WK just happens to be the exception to the rule. I'm sure people will let you know when the boundary is approaching, so I'll just say you have a good while yet.

    Regarding Dorn, it's possible you could keep Keldorn's services if you make sure he's not in the Order building when you recruit Dorn (or ever again, since Dorn's quest permanently changes the area). I'm not sure I'd count on it, though, as the devs may well have coded in something specific for that circumstance.
  • mrb101mrb101 Member Posts: 68
    any party members with you when you finish SoA will be exactly as they where but others might be changed i think. lower leveled npc's i think get an xp boost to ToB levels.
  • ArunsunArunsun Member Posts: 1,592
    @mrb101 you may indeed summon any of your companions except the dead one in ToB (and Wilson), and they will start with 2.5M experience if they were lower than that.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    Arunsun said:

    @mrb101 you may indeed summon any of your companions except the dead one in ToB (and Wilson), and they will start with 2.5M experience if they were lower than that.


    Interesting; so I am almost wasting my time doing this? The only benefit would be to control their training?

    Also, even less reason to worry about Imoen then. Although she would probably be a bit better than Nalia, since Imoen has more thief levels. (Someone somewhere called Nalia "Imoen light", like she's a temporary stand-in)

    Hey, why can't Wilson join in ToB? If I had been silly enough to take him on as a party member and taken the time to build him up, I'd be ticked off if all that effort were wasted.

    And what? You didn't like my pun? :wink:
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,739
    Wilson can be trasferred to ToB just as any other EE NPC. Wilson can be summoned to ToB just fine.

    @FrdNwsm There're two ways you can "transfer" you party members into ToB:

    Those who will be in your party at the moment SoA ends, will be transferred "just as they are", i.e. with all their items, abilities, hit-points and XP.

    Those who won't be in your party at the moment SoA ends, can be summoned to ToB through a special creature - but you will summon characters that are base characters, not those whom you left in SoA. They will not have any of the items, experience points, or special abilities (such as Anomen's knighthood) that you might have given them before parting ways with them.

    So, have all the NPCs you want for the duration of Throne of Bhaal in the party with you, have all the items you want to be able to access again in your inventory with you, and don't leave Amn until everything you wanted to do there is done.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,739
    As for the Order of the Radiant Heart building after Dorn's quest, according to @Sceptenar - http://forum.baldursgate.com/discussion/comment/404711/#Comment_404711 - the area will be reset after you come back to Athkatla after going to the Spellhold.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    Bengoshi said:

    "Those who won't be in your party at the moment SoA ends, can be summoned to ToB through a special creature - but you will summon characters that are base characters, not those whom you left in SoA. They will not have any of the items, experience points, or special abilities (such as Anomen's knighthood) that you might have given them before parting ways with them."

    Ok, this REALLY SUCKS! We aren't supposed to use vile language here, but you can use your imaginations as to what I intend to say.

    @#5&%5! ^^@)E&$E^@!!

    OK, so doing anything with any of the characters other than MC and 5 others is a total waste of time and effort. Well, ok, aside from maybe gaining an item or two and a bit of experience from a different NPC's side quest.

    Makes my RP of a schizophrenic Bhaalspawn fairly inane. Very poor game design; I'm disgusted. Gonna take a break from playing. Kiss my Nether region, Beamdog!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,739
    Well, it wasn't Beamdog's decision for a SoA - ToB transfer: it was like Bioware decided to handle it. You can make a feature request in the appropriate section of the forum if you want, @FrdNwsm .

    Personally, I don't think it should stop you from continuing your playthrough: to me, completing quests is interesting itself. You don't complete quests just for items or making NPCs powerful - you go through them to try an adventure, to see what lies ahead. So I don't see how going through NPCs's quests is a wast of time and effort.

    Also, the game tells you that in ToB you continue with those NPCs who went through all the difficulties in SoA. If you see the ending of SoA, you'll understand what it means for an NPC to complete your adventure.

    Overall, I think you should continue playing SoA not thinking much about ToB - the story is interesting and there will be interesting turns in it. Some players (or even many of them) don't even like ToB because find it a bit boring.

    I, as a reader of your feelings toward the blind playthrough of BG, would very much like to read your story further. There're a lot of wonderful areas and quests still waiting for you in SoA.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited May 2015
    Well, I'm feeling less stressed out now, but I think somewhere there should be a warning. "Don't get too involved with training up secondary NPC's because whatever you do with them will be erased".

    It also, for all practical purposes (I.E. if you want the strongest party possible in ToB) rather limits you to a small selection of people to train effectively in SoA. Jaheira is the only decent druid, you would be hard pressed to find justification for not taking Imoen, Anomen is superior to Aerie, Keldorn is the only one who can wield Carsomyr, and of course you HAVE to take yourself. This leaves one slot open, and you will probably fill that with a specialty mage, unless MyChar is already one.

    Now, you could always take a sub-optimal NPC selection as a sort of self-handicap, but I'm not going to try that on a first run-through. A second possibility would be an all evil-neutral party, in which case you would have something like Dorn, Viconia and Edwin, MyChar and Jaheira. Can we even fit Imoen into such a group? If not we end up with Yoshimo or Hexxat as our thief, making us light on the arcane magic, again unless your main is a mage type.

    And you say that ToB may turn out to be boring? Even worse.
  • mrb101mrb101 Member Posts: 68
    i believe imoen is completely loyal to you she will never leave or fight you if you do evil
  • DreadKhanDreadKhan Member Posts: 3,857
    You might be surprised by Cernd and Aerie, both are very strong. Aerie has an endless supply of spells, and Cernd actually makes a great tank. Cernd gets his big (and I mean BIG) boost in Druid spell power much sooner than Jaheira, meaning he ends up vastly better at casting for most of later SoA and definately ToB. Both are a bit hard to use at first, but Aerie later on will be much, much better than Anomen at everything. Aerie can wear the Robe of Vecna, and use sequencers/contingencies with cleric spells, making her incredible once she's got them.

    None of the BG2 NPCs are at all weak, but I admit BG1 has some (read 'both Bards') NPCs that are straight up mechanically suboptimal. Even those weak NPCs can be quite useful if you can figure out what they can contribute, and equip them accordingly. Actually, Rasaad is probably the least powerful BG1 npc, but he's much better in BG2.
  • YannirYannir Member Posts: 595
    For a first playthrough, the most straightforward group with the most flexibility is probably the best. So having a druid, a cleric, a mage, a thief and then some fighters is probably good. The better you get to know the game, the more you can start exploring other possibilities. Some people like to experiment with solos, I am still exploring fun group-concepts and dynamics.
    For example, I am at the moment starting up with a group of Anomen, Aerie, Keldorn and Rasaad with the PC being a neutral good Cleric/Thief-multi. See what these guys have in common?
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited May 2015
    " See what these guys have in common?"

    What? Alignment?

    "You might be surprised by Cernd and Aerie, both are very strong."

    You're really talking about ToB here. I'm interested in the best party for SoA right now. There's no point in taking Cernd and Aerie now, because they will be available in ToB with their levels pumped up, even if I never use them here for even one quest. That's one of my peeves here. If there were no such demarcation between SoA and ToB, and all characters were imported to ToB purely as we left them in SoA, we'd have to make a lot more hard decisions. We'd have to suffer with Cernd for a few expeditions now if we wanted him to be strong in ToB, for example. What we did with secondary NPCs would actually be meaningful.

    As it is, it's pointless to do anything with such NPCs in SoA, because they will magically spring forth in ToB fully leveled, no matter how we treat them here.
  • WowoWowo Member Posts: 2,064
    I wouldn't plan on doing much NPC swapping in ToB as you can get significantly greater xp than 2.5m by the end of SoA unless you do a sort of speed run and actively avoid xp.

    Aerie is straight up better than Anomen, even at low levels. As soon as she can cast Polymorph self (sword spider) and minor sequencer a +3 DUHM and shocking grasp with Flail of Ages she kicks ass in melee (so 9 cleric).

    There is many many good NPC choices for SoA and none of them are poor choices though some like Cernd and Haer'dalis take a little more work to see them shine.

    Remember that it is easy to do a mixed alignment play through and the evil characters are incredibly powerful in their roles.
  • JarrakulJarrakul Member Posts: 2,029
    I am confused by the Aerie-Anomen comparison. I could see Jaheira-Anomen, since they're both fighter/priests, but... Aerie's a cleric/mage. That's a completely different dynamic. Comparing the two seems like comparing Imoen to Minsc or some such.

    I will agree, though, that the game doesn't really support the idea of swapping your NPCs around a lot. Your main party is likely to be much more powerful than they would be if you just summoned them in TOB, but it's hard to get everyone in BG2 to that point in one playthrough.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,739
    All I can say on the matter of Aerie better/worse than Anomen, Jaheira better/worse than Cernd, Jaheira/Imoen/Keldorn being the must-haves for a good party is that

    there's simply no one best party for any alignment, there can't be a winner in each NPC X vs NPC Y duel.

    Different people like different playing styles. Different people use the same NPCs differently. There're ways to make Keldorn look less dangerous and useful than, for e.g., Haer'Dalis. There're ways to win almost any hard fight with a spam of Cernd's 7th level spells when Jaheira hardly have an access to her first 6th level spells. There're ways to make Aerie literally unkillable tank even when fighting Dragons and Iron Golems one-on-one.
  • DreadKhanDreadKhan Member Posts: 3,857
    Oh, thanks a bunch for telling what I was REALLY telling you, rather than what I wrote! I feel so stupid now! /sarcasm

    As soon as Aerie can cast 4th Arcane, she's a vastly better caster than Anomen. She's also a better tank at that point, better than Anomen will ever be. Aerie had better hit 4th lvl spells well before ToB, or you are really doing something wrong.

    Cernd climbs evererest at 3m XP, vs 6m total for Jaheira. You can totally hit 3m XP in SoA. Cernd though has GWW, which despite lacking much firepower, is plenty durable. He also gets much earlier access to higher lvl spells, and Druid casting has most of its fun at high levels.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited May 2015
    Well, I am certainly willing to be shown that I'm wrong. Folks with more experience will know more about tactics and how to get the most out of a given NPC's abilities. However, leaving any comparisons between NPCs aside, I can't see any flaw in my logic about utilizing NPCs other than a specific core group.

    Jarrakul: "Your main party is likely to be much more powerful than they would be if you just summoned them in TOB, but it's hard to get everyone in BG2 to that point in one playthrough."

    Confirming my point. The fact remains that, whomever you in fact decide to mentor for use in ToB, much of what you do with the remaining NPCs is wasted effort because the results vanish during the transition. Their quests are basically there to get your core group more experience and better equipment.

    OK, yes, doing quests for Neera and Hexxat and Valygar is amusing, and one could certainly make the argument that this is all one can reasonably expect from a game simulation, but I'd really like to see more NPC continuity in this regard.

    It's as though SoA and ToB were initially designed as two totally separate games, which they then decided to combine into one, but in the end only partially carried this concept through.
  • JarrakulJarrakul Member Posts: 2,029
    FrdNwsm said:

    It's as though SoA and ToB were initially designed as two totally separate games, which they then decided to combine into one, but in the end only partially carried this concept through.

    My understanding is that this is basically what happened.

    But okay, let's be fair to the devs. The entire point of TOB's NPC-summoning was to allow you to get a decently-levelled party for TOB if you wanted to either start a new game in TOB or just change up your party for the expansion. It's true that it's detrimental to NPC continuity, but without this mechanic they'd be too low-level to be worth swapping in. It's unfortunate that the game doesn't carry over items and such on summoned NPCs, but Baldur's Gate has never been very good with just giving NPCs experience instead of remaking higher-level versions of them. Of course, that tendency itself is largely indefensible, so I dunno.

    All in all, I'd recommend throwing all their stuff in a bag of holding (you should find one later in the main quest) and then distributing it to them at the start of TOB. You can even console in any quest-specific modifications (such as Anomen's knighthood bonuses) without guilt, as far as I'm concerned. I'll agree that you shouldn't have to, but given that the game is what it is, it's not a hard problem to fix.
  • howmanyhourshowmanyhours Member Posts: 23
    Jarrakul said:

    It's unfortunate that the game doesn't carry over items and such on summoned NPCs, but Baldur's Gate has never been very good with just giving NPCs experience instead of remaking higher-level versions of them. Of course, that tendency itself is largely indefensible, so I dunno.

    All in all, I'd recommend throwing all their stuff in a bag of holding (you should find one later in the main quest) and then distributing it to them at the start of TOB. You can even console in any quest-specific modifications (such as Anomen's knighthood bonuses) without guilt, as far as I'm concerned. I'll agree that you shouldn't have to, but given that the game is what it is, it's not a hard problem to fix.

    I don't know if it's just relevant to the EE content of BG2, but the couple of times I've played the game through, I've done Rassad's questline in both SoA and ToB but he hasn't been a semi-permanent member of the team. When I've "summoned" him to complete the ToB part of his quest, he's definitely had a couple of items of equipment I left him with at the end of SoA and which were picked up by completing Rassad's SoA quest.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    Jarrakul said:

    FrdNwsm said:

    It's as though SoA and ToB were initially designed as two totally separate games, which they then decided to combine into one, but in the end only partially carried this concept through.

    It's true that it's detrimental to NPC continuity, but without this mechanic they'd be too low-level to be worth swapping in. It's unfortunate that the game doesn't carry over items and such on summoned NPCs, but Baldur's Gate has never been very good with just giving NPCs experience instead of remaking higher-level versions of them.

    Perhaps, but the problem was at least partially addressed when they allowed you to import a specific party, along with their items and such. I had to see what everybody was talking about, so I fired up a ToB game, and used the "import" command. I could import any saved party, along with their items and skills, and they were then given extra experience to make them competitive. Why couldn't this be done for all the NPC's?

    An even more preferable solution would be to make the two areas flow into one another; you could only access new areas of the game when ready for them. SoA already does this; most quest areas appear on the map or only become accessible after you get the necessary information. WK is already accessible on the SoA map, for those who want to pump up their experience level; the rest of ToB could have been made likewise.

    Perhaps such a radical redesign would have required a greater commitment of programmer time than they felt was cost effective. Seems the likeliest explanation.

    I guess in the long run it doesn't make that much difference; I just found it jarring from a continuity standpoint.

  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited May 2015
    Also, the way things are set up, there is no incentive to go through SoA with certain characters. Let's take Cernd and Aerie as an example. They may well both be OP butt-kickers later on; I have no way of knowing, but I am willing to accept your word for it. However, they are not so when we first encounter them. They are projects that require time to reach full potential. Why go through all that trouble, when you can just wait till ToB, make sure you bring along some equipment for them, and summon their older versions.

    Heh, ok, maybe for a challenge. I have an early re-run where I decided that my core group would be the first 5 NPC's I met; I'd only rotate one of them out in order to do a specific NPC quest.

    I'm stuck with MC, who is a swashbuckler this time around, Aerie, Yoshimo, Nalia, Minsc and Jaheira. Yeesh.
  • howmanyhourshowmanyhours Member Posts: 23
    FrdNwsm said:

    Also, the way things are set up, there is no incentive to go through SoA with certain characters. Let's take Cernd and Aerie as an example. They may well both be OP butt-kickers later on; I have no way of knowing, but I am willing to accept your word for it. However, they are not so when we first encounter them. They are projects that require time to reach full potential. Why go through all that trouble, when you can just wait till ToB, make sure you bring along some equipment for them, and summon their older versions.

    I think the incentive is you probably won't see the full extent of an NPC's OP butt-kicking awesomeness in ToB unless you have them in your party for most of your playthrough (especially with someone like Cernd and the way that druid levels progress in this game).
  • BGLover1981BGLover1981 Member Posts: 13
    FrdNwsm said:

    "

    You're really talking about ToB here. I'm interested in the best party for SoA right now. There's no point in taking Cernd and Aerie now, because they will be available in ToB with their levels pumped up, even if I never use them here for even one quest. That's one of my peeves here. If there were no such demarcation between SoA and ToB, and all characters were imported to ToB purely as we left them in SoA, we'd have to make a lot more hard decisions. We'd have to suffer with Cernd for a few expeditions now if we wanted him to be strong in ToB, for example. What we did with secondary NPCs would actually be meaningful.

    As it is, it's pointless to do anything with such NPCs in SoA, because they will magically spring forth in ToB fully leveled, no matter how we treat them here.

    I think there are plenty of hard decisions regarding the makeup of a party. For me, so much relies on banter and, from an RP perspective, the cohesiveness of the group. I've never been tempted to switch out a party member at the transition to TOB with the sole exception of Mr. TOB, and even that is somewhat rare. It would feel very discontinuous to warp into the pocket plane an NPC that CharName had never even met, or met only once, to venture forth into the expansion.

    Plus, it's hard for me to imagine a playthrough where I try to max out (or even use at all) every NPC; it would be like trying to eat a whole cake in one sitting. Much of the fun of the game, and what makes the whole BG series so replayable, are the choices made about your team, especially in choosing them early on.
  • DreadKhanDreadKhan Member Posts: 3,857
    ...yeah, except Aerie is ALWAYS better than any pure cleric. Clerics are great in BG1, but they are really pretty much a walking Chaotic Commands dispenser. That is an't to say you CAN'T use or benefit from a Cleric, just that a multi serves your needs well enough.

    Cernd is a better caster until late ToB, even then he's got an edge. Druid multis are infamous for their stupidly long downtime, making them vastly worse casters very quickly in SoA. Cernd cleans house with those high level slots.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    " It would feel very discontinuous to warp into the pocket plane an NPC that CharName had never even met, or met only once, to venture forth into the expansion"

    Heh, MC would have no problem there; that would be the upside to having done multiple quests with different groups. The only folks MC hasn't sojourned with are Mazzy, Dorn and Jan. It's unlikely he would resort to using them for any actual future adventures.

    Summoning them, on the other hand, is another story. Apparently you get experience for each one you dredge up, so logically you should just grab everybody in existence, even if you don't plan to employ them at all. They can sit in my pocket dimension and have marathon poker sessions.

    BTW, what happens to MC's abilities? I have something new, the slayer, but have lost all the old ones, even though the character I imported still had them. OK, if it's a spoiler type thing don't tell me, but I admit to being curious whether its just a side effect of the import process, or something happened to make MC lose them.
  • DreadKhanDreadKhan Member Posts: 3,857
    You should lose Bhaalspawn powers from BG1 about midway through the main storyline, at the Asylum.
  • ArunsunArunsun Member Posts: 1,592
    @bengoshi you can import Wilson if he is in your party when you get to ToB. But he definitely is not in my list of summonable companion. I just double-checked that.
  • YannirYannir Member Posts: 595
    FrdNwsm said:


    BTW, what happens to MC's abilities? I have something new, the slayer, but have lost all the old ones, even though the character I imported still had them. OK, if it's a spoiler type thing don't tell me, but I admit to being curious whether its just a side effect of the import process, or something happened to make MC lose them.

    A really important plotpoint is closely connected to this, so you may want discontinue this line of query. It's not importing-related.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    OK, no point in delaying further; off to Ch 4! Hurrah!

    Oh dear; I do hope that wasn't my Last Hurrah.
Sign In or Register to comment.