Kingdom of Amalur Reckoning
SmilingSword
Member Posts: 827
in Off-Topic
So I picked this up on a random steam special the other day, and wow had I forgotten what a great game this is.
Ok the camera is a big pile of poo,
and it's way to easy on the hardest difficulty,
and it's kind of stupid the enemies stop scaling after a bit,
and the level cap is way too low,
and they didn't raise the level cap with the expansions,
and you have to play really carefully to avoid over leveling yourself.
But with all of that said I still think this game is one of the better RPG's to come out in the last few years, It's writing is pretty decent and it should be considering R. A. Salvatore did it.
Ok Salvatore is not the best writer in the world, but he did really well with this game.
The world is fairly interesting and the story fairly compelling,
The combat is fun and pretty intuitive,
just wish they had released modding tools.
Kinda sad we won't be seeing we won't be seeing any more of this series.
Any ways just wondering what you guys and girls think of this little RPG?
Ok the camera is a big pile of poo,
and it's way to easy on the hardest difficulty,
and it's kind of stupid the enemies stop scaling after a bit,
and the level cap is way too low,
and they didn't raise the level cap with the expansions,
and you have to play really carefully to avoid over leveling yourself.
But with all of that said I still think this game is one of the better RPG's to come out in the last few years, It's writing is pretty decent and it should be considering R. A. Salvatore did it.
Ok Salvatore is not the best writer in the world, but he did really well with this game.
The world is fairly interesting and the story fairly compelling,
The combat is fun and pretty intuitive,
just wish they had released modding tools.
Kinda sad we won't be seeing we won't be seeing any more of this series.
Any ways just wondering what you guys and girls think of this little RPG?
2
Comments
Certainly not a bad RPG, considering it was the first and only title of 38 Studio (as well as the very reason of their bankruptcy).
My assessment though, if I am honest, is that it felt like a single player MMO. I agree that the world was interesting and well designed. I also agree that it really needed a few expansion packs, which I am sure were planned but never executed upon.
The combat was fun and fluid. The quests were interesting if a little on the simple side. And there was a progression of sorts character wise.
It just makes me sad that so many single player RPG developers attempt to create a MMORPG and fail miserably after sinking huge quantities of cash into the project. there are too many MMOs these days so the fans are spread too thin to support a huge game, the days of one game (WoW) dominating the market are over.
I did like reckoning though, It was fun and quirky but I wish they'd developed the later areas a bit more. the first areas were really detailed and had great and unique storylines but it got a bit samey towards the end.
My personal (and subjective) opinion on MMOs is they aren't "Role Playing" of any description. I've yet to see any server/game/world that successfully enforces/rewards for really good Role Playing. Oh there are servers that say "Role playing only", but it isn't like sitting around a D&D table where the DM and your buddies will actually call you on your acting.
Nor can you actually accomplish anything (other than griefing other players) as the world constantly resets itself.
But off of my soap box.
That being said, I've heard some less positive things about SWTOR as an MMO. It's difficult to find the right balance of story and sustainable gameplay.
I used to play on NWN2 Persistent worlds that were strictly "Role Play only". You could do pretty much whatever you want most of the time. Occasionally a wandering DM might call you out for using gaming terms or other anachronisms but pretty much even then it wasn't anything that would correct the behavior.
And I tried for 2 years to Role Play a character on Evercrack. Some other players played along. Then some guy would come along and start talking about camping x random encounter or did I know where certain 'drops' were. And no one cared.
Yeah, I am a bit bitter. I just miss my old D&D group sessions. Sigh....
But more than that, no MMO that I've ever played (and I haven't played them all) allows for any sort of forward motion. Any quest that you can complete, dozens or hundreds (thousands) of other players have already completed and even more will do in the future. If you save a village from a hoard of angry Orcs, 10 minutes later that hoard will be back for the next 'Adventurer'. In a game like BG, once a lair is cleared out, it stays cleared out (unless the programmers have a reason for it to repopulate). And in tabletop, it is the same.
But enough about MMOs from my personal (and subjective) view point. I'm not going to like them. It's as simple as that. Which isn't to say that they are objectively BAD, merely not MY personal taste.
I don't mind controlled respawns (like, in the wilds, maybe things show up).
Play dungeon siege and you'll soon change your mind.
skip to 4:20
https://www.youtube.com/watch?v=4GHFzqj3fUs