Deidre and Joluv (bonus merchants)
Senash
Member Posts: 405
It might have been discussed already, and I know it's only in SoA, which is a bit further on the road, but I couldn't find anything about it, so I would like to ask it here:
Are the bonus merchants, Deidre and Joluv going to be in the BG2EE?
Are the bonus merchants, Deidre and Joluv going to be in the BG2EE?
1
Comments
When the time comes, I think I'm going to put forth a request for more consistent Ps:T-realted items as sold by Deidre...
Of course a Symbol of Torment would be nice to have but people might say it's overpowered...
@technophobe - I like looking at them as subtle easter eggs. A casual gamer won't get the references anyway.
Anyway, these bonus characters can be seen almost as a DLC before time, it would be a shame and disrespectful towards the original content to not include them directly in BG2:EE.
But having the sling of everard without bullets, the robe of vecna, the helm of vailor and so on, well it's too much when you start the game.
I think they should move these items in ToB or really later in SoA.
Well that's just a suggestion, but I figured out that the game was a little bit easier even with just some of their items.
If you just get regular loot it takes quite a while until you can buy several of them.
You can however, if you don't get along with the cult Beholders, invest a significant amount of gold into the Shield of Balduran, which is fine imho. Hell, even in Eye of the Beholder there was a special wand for defense against the Beholder.
Most of the stuff gets replaced or can be replaced by regularly ingame items anyway, only 'some' of the items are a bit cheesy Still I buy them asap..my NPC wizard loves the robe (..and my current char the shield occasionally *yarr*)
IMO the shield is the most OP item in the whole selection, as it negates the beholder lairs difficult level completely and is even useful in ToB/Watchers Keep. Though Helm&Robe ain't that bad neither :>
edit: As it was mentioned, the sling is only useful early on to beat some specific enemy (read: Iron Golem) else it sucks with only 1ApR. You get a lot of other & better ranged weapons ...
So you want to have:
- immunity to level drain (neg. plane prot. or some item - there are at least 2)
- Chaotic Commands
- Death Ward
- saving throw improvements
- prot evil/petrification
I think a char with a bunch of magic resistance works too..but then again, just equip that goddamn shield and take a walk in the lair :P
Abuse of line of sight stuff should work too, or a prot from magi scroll (+poison) + haste/boots of speed..gather them all .. click like a stupid on your wand of cloudkill.
edit: I currently play with nearly a full SCSII install, but I installed only the lowest beholder tweak, else they burn even thru the shield....I really hate them!
The helm might be slightly OP as well in vanilla, but with removed (or better: tweaked+fixed) Simulac behavior it's just a copy of you, without abusing items in your quickslots.
Most of the other items, just remove the delay for the wait of the equivalent, like the full plate (Demogorgon, the still buggy limited wish armor with hidden movement and thac0 penalty + every plate in tob).
Amulet is decent for a cleric, the 2-handed sword ~okay but a bit OP in early game as the confusion hits quite often for me @Keldorn. And my fighter/cleric has the Flail 'til I get FoA.
The other items are more or less fairly balanced IMO.