Is it possible to make summoned creatures that follow you into new areas?
Genryu
Member Posts: 372
I'm not sure if you still deal with feature requests, and updates, but I have an ease of use request.
At present if you summon a creature, a skeleton for instance it will loyally follow you around all over the map. However as soon as you leave that area, enter a house, or descend to the next level of a dungeon he will stop following, and just wait patiently for you in the previous area. You can go back for him, but he will not follow you.
Hostile enemies do it, they happily chase you into buildings, or up and down stairs to the next level of a dungeon, so why can't summoned creatures? Is this a feature request that is possible? (I'm not talking world map areas, where the creature will likely unsummon due to the long travel times anyway).
It would take a lot of the tedium out of having to rest and resummon each time you zone to a new part of a dungeon, or enter a new building.
Thanks
At present if you summon a creature, a skeleton for instance it will loyally follow you around all over the map. However as soon as you leave that area, enter a house, or descend to the next level of a dungeon he will stop following, and just wait patiently for you in the previous area. You can go back for him, but he will not follow you.
Hostile enemies do it, they happily chase you into buildings, or up and down stairs to the next level of a dungeon, so why can't summoned creatures? Is this a feature request that is possible? (I'm not talking world map areas, where the creature will likely unsummon due to the long travel times anyway).
It would take a lot of the tedium out of having to rest and resummon each time you zone to a new part of a dungeon, or enter a new building.
Thanks
1
Comments
I mean hell, a evil cleric (or blackguard) that gets the command result on their Turn Undead roll is supposed to gain the undead as permanent servants as long as their HD isn't over the caster's limit of total undead servants (double the caster's caster HD). Even intelligent undead aren't immune.
Which goes back to biowares completely illogical choices for trying to balance the game by taking things from working the way they SHOULD be, and yet throwing in completely broken crap that isn't working the way it should and that's "working as intended" apparently.