Avgrund, Foebane, or something else, for Mazzy 'BA' Fentan?
Ziva75
Member Posts: 25
This is my first time using her, and I have to say, I like her so much that I may even NOT take Sarevok in ToB. I'm a big ME fan and hadn't known that she was VA by Jennifer Hale. That and the idea of a hafling paladin is just awesome. Especially in a game where you're not supposed to be able to have hafling paladins.
But I'm torn in regards to what weapons I should give her.
CHARNAME: Cavalier, Carsomyr
Minsc: FoA, Belm
Mazzy: ?????, Kundane
Jahiera: Impaler, that spear spike weapon....
Imoen: Mage
Neera: Mage
I'm kind of torn between the Avgrund and the Foebane, but if anyone has any other suggestions (even two-handed), I'd love to hear them. Curious how other people use her.
Also, (spoiler free) is there any noticeable rp with Mazzy in ToB? For Sarevok, there was significant RP... but not so much with other companions IIRC.
But I'm torn in regards to what weapons I should give her.
CHARNAME: Cavalier, Carsomyr
Minsc: FoA, Belm
Mazzy: ?????, Kundane
Jahiera: Impaler, that spear spike weapon....
Imoen: Mage
Neera: Mage
I'm kind of torn between the Avgrund and the Foebane, but if anyone has any other suggestions (even two-handed), I'd love to hear them. Curious how other people use her.
Also, (spoiler free) is there any noticeable rp with Mazzy in ToB? For Sarevok, there was significant RP... but not so much with other companions IIRC.
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Comments
Maces are also a pretty good bet. They have solid options in BG2 proper (the Mace of Disruption especially), can hurt clay golems, and the Storm Star in TOB is one of the most fun TOB weapons, in my opinion. Nothing quite like the occasional free chain lightning (which, remember, is party-friendly) to soften up groups of enemies.
If you are looking to go two-weapon style then you may want to hold off for now and leave her with a shortbow. Foebane is certainly a good choice. Angurvadal is tougher to acquire.
If you don't care too much about the the other party members having some of the strength boosting items then there is also Crom Faeyr to consider as well.
@Ziva75 - your question deserves a fuller answer than my previous brief comment.
My typical development for Mazzy is to give her *** in Axes, Hammers, Short Swords and Two-Weapon Style (as well as the ***** in Short Bows with which she starts, obviously). Then equip her with Crom Faeyr +5 in her off-hand (because 25 STR gives her terrific THAC0 and damage) and eventually the Axe of the Unyielding +5 in her main hand (vorpal hits, +AC, regeneration - a terrific weapon!) This build has useful flexibility for swapping around various weapons when appropriate for particular enemies or particular bonus effects - I find this flexibility more useful than the extra 1/2 APR from grand-mastery in a single weapon. Earlier on, she can use speed weapons (such as Kundane), but later in the game, other bonus effects of off-hand weapons (such as 25 STR from Crom Faeyr, or damage-resistance from Defender of Easthaven if you give her Flail proficiency instead) become much more useful than an extra attack or two from Kundane (because +2 weapons often can't hit ToB enemies).
Sometimes, especially if I have other dual-wielders in the party, then I'll use Mazzy mainly as an archer, but going sword-and-shield when she's in melee. By not spending points on dual-wielding proficiency, she can (eventually) reach grand-mastery in two melee weapons (preferably a blunt to complement her initial Short Sword proficiency), which helps flexibility. Of course single-wielding sacrifices APR, but a good shield cuts your enemy's hit-rate as well, so it's not as disadvantageous as some people assume (and especially not at high levels when you've got Greater Whirlwind Attack to max out your APR when it matters) ... and some shields also have useful bonus effects.
When you don't have ammo the bow fires painfully slow. When you have ammo, it hits with the ammo and then adds extra electricity damage, which pushes your damage up immensely. The only time I ever fired it blank was when the enemy was immune to +3 weapons.
Also, I know I've mentioned this before in several places, but it bears repeating that the unloaded Shortbow of Gesen can hurt enemies that are normally immune to missile damage. Just in case you needed another reason to love the thing.
My weapon of choice is usually the extremely underrated Tuigan Bow +1. With Improved Haste and 5 pips in shortbow, she may as well be armed with a machine gun hitting for a whopping 10 attacks per round! It might not be the hardest hitting weapon out there, but that DPS adds up!
I'll usually arm her with a second harder hitting weapon, that I can switch to if my Tuigan becomes ineffective.