iOS updated
procco
Member, Mobile Tester Posts: 915
Heads up, BGEE for iOS has been updated. Finally multiple items can be selected from a container!
Baldur's Gate: Enhanced Edition by Overhaul Games
https://appsto.re/us/draTE.i
Dee: Here's the "What's New" text if you don't want to click the link to the store:
Baldur's Gate: Enhanced Edition by Overhaul Games
https://appsto.re/us/draTE.i
Dee: Here's the "What's New" text if you don't want to click the link to the store:
Universal App: Buy it once, and play it on your iPad or iPhone.
If a player's access to DLC becomes limited after installing the new patch, please select one of the two main game modes, then "Store," and then "Restore Purchase."
- Saved games can now be exported by long-tapping the Quick Save button during play
- Characters can now be opened in other applications during the Export Character process, including Baldur's Gate II: Enhanced Edition if it is installed
- The battle music now ends correctly after combat ends
- The kit description for the Wizard Slayer now correctly states that all of the Wizard Slayer’s attacks bestow spell failure, not just melee attacks
- The description of the Detect Illusion spell now correctly describes the radius of the effect as 30 feet, and that only enemies of the caster are affected by the spell’s effects
- The game will no longer crash when attempting to join a multiplayer game, with or without a password
- The side panels on the left and right sides of the screen can now be restored on iPhone by tapping the (enlarged) buttons in the bottom left and right corners of the screen
- The descriptions of innate abilities and spells can now be viewed from the gameplay screen by holding and releasing on the spell’s icon
- Double-tapping an item while purchasing equipment now displays a prompt to set a purchase quantity for that item
Post edited by Dee on
10
Comments
Other fixes include the dreaded iPhone side bar issue (haven't tried it on iPhone yet, so can't confirm that that's fixed) and being able to take more than one unit from a stack out of containers at a time. This is seriously the thing I'm most excited about. Taking 200 arrows out of an ammo pouch one at a time is no fun.
The update doesn't precisely restore iFunBox functionality (that's sadly beyond our reach in iOS 8.3 without horrendously breaking everything else), but this way players can at least access their saved games.
Edit: It seems a problem with the soundfiles. Usually I play the german version and up to now there was English sound and German text. Now the game is completely in German. After switching to English it does not crash anymore.
Edit2: I changed the sound of my main character to default. Now I can play in German as well.
But something is wrong with the German iOS Version of the game. I hope Beamdog will read this and fix this BUG.
I emailed the savegame and tried to open it on my pc. But just saving the exported file to the savegame folder is not enough. I had to rename the file extension to ExportSave.zip and to unzip it. The archive contains two files "BALDUR.gam" and "BALDUR.SAV". (Both are necessary to open a savegame)
Now I created a new folder named "000000014 - test" and moved both files into it. Then I could load this savegame on my PC.
I believe zipping these two files on the PC and emailing to my ipad (just the other way around) should then work as well. I will test it during my lunch break today.
Edit: Cofirmed! It works also in the other direction as described.
That means:
Zip the two files ("BALDUR.gam" and "BALDUR.SAV") and rename the zip file to "anything.bg1save". The ending is important here. Email it to yourself and on your iPhone/iPad tap on the attachement and select open with app Baldurs Gate. Now you will find an additional savegame, which you can load.
Also this could be a nice feature for the PC and Mac version as well. E.g. long pressing "q" will quick-save, zip, rename, and move the save to a folder/email specified in the buldur.ini file. And double clicking a compressed save automatically unzips, renames, moves, and launches the save game. By setting the target folder to dropbox this would essentially give cloud saving between all platforms.
It also works with bg2ee, just rename the zip to .bg2save
But the most important thing is not to zip the folder (if only I read your post yesterday!!!!!!!!!) but just the files in the folder!!!
1. On the desktop of your choice open the ~/Documents/Baldur's Gate II - Enhanced Edition/save or bpsave directory.
2. Open the Directory for the Saved Game you want to transfer (such as "000000001-Quick-Save").
Select all files within that directory and compress them using a compression tool such as 7-Zip - IT IS VERY IMPORTANT TO NOT COMPRESS THE DIRECTORY, ONLY THE FILES WITHIN THE DIRECTORY OR THIS WILL NOT WORK.
3. Rename the file with a ".bg2save" (or .bg2bpsave for Black Pits 2) extension. If the original file was "quick_save.zip" it should now be named "quick_save.bg2save" for SoA or ToB import and "quick_save.bg2bpsave" for The Black Pits 2 import.
4. Move the .bg2save/.bg2bpsave file either to a Cloud Storage Platform you have access to on iOS (Such as Box or Dropbox) or attach the file to an e-mail retrievable from the iOS Device.
5. On the iOS System, navigate to the file (whether on Cloud Storage or E-mail) and open the file through the application's "Interact with other Applications" Menu (Generally the Square with Up Arrow button on an iOS Device). We're looking for either "export" or "open in another application".
6. In the list of applications, Baldur's Gate II should show up.
7. Tap it to open the BG2 Application. The .bg2save file will be processed by the BG2 iOS Application for the SoA/ToB Campaigns and a .bg2bpsave file will be processed by the BG2 iOS Application for the Black Pits 2 Campaign.
8. The exported game should now show up in your "load game" interface.
I'm unable to successfully import a BG:EE final save (from PC) into a new BG2:EE SoA game on iPad.
If I create a ".bg1save" from the final save, BG2:EE won't open it (not available as an option in the "interact with other applications" menu)
If I create a ".bg2save" from the final save, BG2:EE opens it, but it's not available in the "import game" screen for SoA. It is, however, available in the "import game" screen for ToB, which I assume is due to the fact that ToB can import a "BG2" save, but SoA can only import a "BG1" save.
Another user with a similar issue, although for the Steam version, here: https://forums.beamdog.com/discussion/65603/import-save-from-bg1-ee-not-visible-in-bg2-ee-soa-only-bg2-ee-tob-what
Any help is greatly appreciated.