Regarding Autopause
episkeptis
Member Posts: 4
First of all, apologies if this should be posted in another section. I always have autopause on whenever an enemy is on sight and on single-player it works like a charm. However, whenever I play on multiplayer (all characters controlled by me) the autopause will work when I encounter an already hostile individual/party (his circle is already Red) but it will not work if he initiates diallogue before turning hostile. Moreover, once the dialogue is over and the battle begins, it will take 3-4 seconds until hitting spacebar will pause the game again. I am not quite sure right now but I think the same thing happened to the original Baldur's Gate. Any explanations would be appreciated.
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I'm not sure about the auto-pause issue with dialogue, though. Do you have an example case that we can test?
You'll have all your created toons, but none of the minor embuggerances of using the multiplayer mode (such as the pausing issue; having to select all characters on reload; and your party organisation snapping back to its first config on reload)