New Content. When???
Blades
Member Posts: 167
One of.... No... The biggest reason I ponied up for all three Beamdog Enhancements is the new content. Ultimately it has been minimal. Mods already had most of it covered. But wishful thinking and hope drives me to support. But we have not rec'd crap since the initial releases. I am talking extra, buyable, downloadable content. I am more than willing to pay as I love the IE engine.
When will New content be available for purchase via the store? Is there a plan?
Beamdog, you up took the IE standard and became its bearer. You rekindled our hearts a few years ago. You are now the true IE fan's Obi-Wan. Help us Beamdog....
When will New content be available for purchase via the store? Is there a plan?
Beamdog, you up took the IE standard and became its bearer. You rekindled our hearts a few years ago. You are now the true IE fan's Obi-Wan. Help us Beamdog....
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Comments
Click here:
http://forums.beamdog.com/discussion/40963/the-adventure-y-swords-not-words-only-facts#latest
A new NPC and New class kits were handed to you for free. If you really want to pay for those, feel free to send them a couple of Twoonies for thier effort.
Adding to the IE games can cause bugs, so doing so minimally is the probably for the best. I personally dont want to hear the griping that a DLC someone paid for broke their game.
Then there is multiplayer. Having different versions of he game floating around is horrible for multiplayer.
Anything new they have wanted to release amd charge for has probably been bundled into Adventure Y.
It's my sincere hope that Adventure Y will prove popular enough that we're allowed to further expand the playable NPC roster and add new questlines in BGEE and BGIIEE. But it's not my call to make. Which is just as well, because if it was my call to make I'd have bankrupted the company years ago with creatively satisfying but financially devastating business decisions.
So as I see it, Beamdog have already fulfilled their promise on this point, with the existing new NPCs.
Beamdog will never catch up with mods, but I'll admit that I'm still waiting on something to really catch my interest and convince me to purchase all the EE's.
Wrong section
This must be moved to the international section of the forum.
Updates with additional new content are something which Beamdog have said they'd like to do, but probably as chargeable DLC rather than for free, and they've also implied that it depends upon future commercial factors (such as how successful Adventure Y turns out to be).
Personally, I don't think there's room in the story for more new content in BG1ee, because we can already hit the XP cap quite a long time before we've finished the game. However, hitting the XP cap before the end of BG2ee is still quite hard work, so there's definitely plenty of room to include some more content there ... and the place where it would most naturally fit (i.e. without unbalancing everything else with the extra XP) would be to add more ToB content. (What I'd much prefer, if they can get permission under the licence deal, would be some ToB personal-side-quests for the old NPCs, rather than yet more new NPCs.)
(In my mind I always pictured it as being the remnants of a stronghold of a powerful mage who died long ago.)
And I don't expect Beamdog to out do the entire modding community. But something more would be awesome. Like new kit packs. More NPCs. Optional strongholds. Anything new would be worth it at this point.
Almost like some kind of covered up entrance with a unique symbol on it. Could be usable
(I'm talking about for my mod)
Have enemies spawn inside who attack to push you out.
Have killing the chieftain stop enemy stop said respawns.
A real fortress!
Or...maybe I am asking too much.