Request- BG1 NPCs join at static level; have XP to let us level them ourselves
sandmanCCL
Member Posts: 1,389
If I recall this is how it works in BG2. I'd really appreciate it for BG1, as well. It's kind of frustrating NPCs mirror your level when you first recruit them so they have automatically allocated proficiency points and in the case of thieves, thieving skills.
It would go a long way toward making Skie and Alora specifically more viable NPCs, and helps us skill up pretty much anyone else in weapons we actually want to use instead of like axes or spears or something.
It would go a long way toward making Skie and Alora specifically more viable NPCs, and helps us skill up pretty much anyone else in weapons we actually want to use instead of like axes or spears or something.
25
Comments
I suppose an option could be having them gain XP to keep up with the PC but not actually press the "level up" button. This way you could level them up yourself on first adding them and not have them left behind in XP.
Does that make sense?
I like the idea of NPC's being their own character of their own level when they join your party. Mirroring makes the game feel fake, just like golden paths. Plus, to me it's no fun when everyone in your party levels up within a kill or two of eachother. When they all start at their own level the level up process is spread out across characters to happens at different times.
Maybe it makes some NPCs less commercial, but if people are eager enough to explore those characters and include them in their party, I doubt it should matter how their stats are assigned.
I have yet to utilize Alora despite playing through Baldur's Gate: Tales of the Sword Coast a million times because she has very little wiggle room to be useful in the most important thieving trait, which is to say she comes with a super low find traps value that can't disarm much beyond when she joins.
I think there should be two options, set via bgconfig or whatever will be used, for NPCs to join at a predetermined level (@bigdogchris's style, and lots of others) or at level 1 with a level of XP approximately equal to that of the player (idea proposed in OP). Thus, your new NPCs aren't weakened AND you get to dictate the course of their skill development. Everyone wins!
The game should probably default to the original behavior, since this is how the game shipped and will be easy for those of us who want it to switch it.
But the nice thing about BGEE will be not to have to spend hours tweaking with mods, so yeah, for one (or both) of the options to be included would be nice.
I wouldn't care so much for high stats - an pncs with low stats, but that I liked, would be in my party anyway - but pncs with all the skill points allocated wrongly or with half their max hp are really a bummer...
The idea of having a default behaviour and then being able to switch to the other one with option selection is great.
And for those who would insist that it IS cheating well... that's the reason I never roll a LN char.
It'd be so much nicer if all this stuff was taken care of in-game. Mods/editors are great and all, but at the end of the day isn't half the reason BG:EE is worth the cash is so we don't have to worry about utilizing external content?
On the other hand, each character has a certain flavor which is conveyed partially by their preset skills/abilities. Their idiosyncrasies are part of what makes them unique.
Personally, I would like the skills/proficiencies to remain preset, but to be chosen more intelligently. After all, the problem is that the present allocations are poorly done, and not that the player lacks complete control.
Then you get the Club of Detonation in Throne of Bhaal and giggle as things mercilessly explode. Just make sure you equip enough fire resist on the rest of your guys.
I believe they mentioned in the AMA clubs were being added. I recall something about Quayle's mace proficiency being morphed into a club one and having items correspond.
Doubt we get +3 versions of all weapons but we should at least have a +2 for everything. Hopefully.
There's a mod out there (BG Tweaks?) that moved certain NPCs to better locations. So, for example, you could pick up Eldoth outside the Friendly Arm Inn and Tiax in Beregost.
I prefer this solution because it retains the flavor of the original game without forcing players to micromanage or min/max NPCs every time.
Short of that, I'd love the options to revert weapon profiencies to their original form. BG2 introduced close to a dozen new skills that were over complicated and redundant, and eventually caused players to focus on pips and specific weapon based builds rather that core gameplay.
I see no harm in allowing the player to determine an NPCs growth from level 1, after all the player determines the growth from the point of when they recruit them onwards. There can always be a 'choose for me' button to automatically level up an NPC if required.