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Pure Fighter all the way, how viable is it?

Just what the title asks. How viable would a Pure Fighter Main Character be, starting from BGI all the way to BGII TOB? I ask cause I noticed that there is no GOOD Pure Fighter, and out of the Two Evil ones, Well, the better one shows up in TOB and the other guy... nah. So anyways, I was honestly considering going as a Good Berserker for the whole game, all 40 levels of it, and was just wondering how viable it would be?
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  • ArunsunArunsun Member Posts: 1,592
    You can easily solo the game as a berzerker. At least BG2, BG1 may be a bit of a trial though
  • FinneousPJFinneousPJ Member Posts: 6,455
    Very
  • JarrakulJarrakul Member Posts: 2,029
    Solo or in a group? In a group, it's actually pretty strong. While there are certainly more powerful builds out there (most of them involving mage multies and duals), I'd say pure berserker is well above par. @Frdnwsm is running one now, and he's well into TOB with only a handful of reloads.

    Solo, I imagine it'd be harder, since you'd lack both thief skills and any sort of spellcasting. Still, you'd be strong in melee and immune to a lot of nasty stuff, so I think there are probably worse solo choices.
  • deathgeonousdeathgeonous Member Posts: 64
    Oh, I was thinking group. I used to always play an Elf FMT, and the last playthrough I went Fighter Dueled into Mage, but, I didn't go all the way do to real life kicking my patootie. Anyways, I was just looking and saw that in BGII that Good was missing a Pure fighter and I said to my self, A Level 40 Berserker? Could be nice.
  • YannirYannir Member Posts: 595
    I summon thee, @FrdNwsm ! Your probably the best person to answer questions for this seeker of knowledge.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Any solo character is viable. The only exceptions would be intentionally screwed-up characters--that is, a dual-class that duals too late to recover his or her first class abilities. A Mage(30)->Fighter would be horribly weak, at least after it dualed.

    Some characters, however, are much more difficult than others to solo, and there are fewer ways to play them. A Berserker is not one of them: its immunities when raging greatly simplify every stage of the game, from BG1 to ToB.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    You call, I come! Yes, the OP wasn't asking about solo play. In a group, you should really be able to play any class/profession if you are in a well-balanced party. We have been having discussion about whether in the end game berserker or kensai is stronger; opinions vary. Anyway, I have taken my half-orc berserker from BG1 to Ch8 of ToB; level 26. We're in the marching Mountains, and doing fairly well, but I made sure to have a well balanced party. Keldorn, Anomen, Jaheira, Imoen and Neera are my core companions. Lots of both arcane and spiritual firepower there, plus, everybody is advanced enough to have HLAs. So far, I have only had 5 reboots from MC dying, and two of those were from that fight at the end of level 5 of Watcher's Keep.

    I'm doing a parallel universe run with the same MyChar and an all evil support party, btw. I have Dorn, Sarevok, Viconia, Edwin and Hexxat in that group. We're at the same point in time as the good guys, although the paths have now diverged slightly, due to Dorn and Neera having substantially different quest lines. Evil MC has had significantly more deaths, all due to trying to do Dorn's quest the hard way. However, I did already complete it the easy way, so these don't really count. I'm just obsessed with trying to whack those silver dragons. Your good berserker won't ever run into that particular problem.

    Obviously, I cannot comment on play later than the Marching Mountains scenario.

    Kensai is pure offense, Berserker, oddly enough, is better on the defense. This would make it, IMO, the better choice for a solo run. Choosing the best gear would have an impact on survivability, of course. But berserker immunities combined with the lack of gear restrictions make the berserker the better option, in my eyes. I'm not sure I'd like to try a solo run with anything other than a fighter/mage, or maybe a cleric/mage combo, however. Arcane spell buffs are just too useful in combat. And how are you going to reverse level drain if you can't get to a temple cleric? Sure, berserking makes you immune to that, but if the madness wears off in the middle of fighting a bunch of devil shades, for example, you'll get drained.

    You'd have to pay close attention to time elapsed, and back off when the fit was just about to expire. Boots of the cheetah plus oil of speed when combined make you a really really fast runner, which can help you escape sticky situations. (Note that you cannot activate the pocket plane ability when in the middle of combat, so that doesn't work as an easy escape route).

    Which makes me want to ask ... is it considered "cheating" on a solo run if you keep a cleric and mage in your pocket plane, to cast cures/restorations, and long lasting arcane spell buffs before setting out on a foray?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @FrdNwsm: It seems realistic to cast long-duration buffs before going out into potentially dangerous areas. And keeping a cleric in the Pocket Plane is little different from visiting one at a temple. Both are good ideas.
  • deathgeonousdeathgeonous Member Posts: 64
    Thanks for the info guys, I appreciate it.
  • GallowglassGallowglass Member Posts: 3,356

    ... Anyways, I was just looking and saw that in BGII that Good was missing a Pure fighter ...

    You said that in an earlier post as well ... but it's not true! MAZZY is a Good-aligned pure-class Fighter in BG2.

    Once you equip her with a decent STR-enhancing item, she's a darn good Fighter. Some people prefer to use her mostly as an archer, and indeed she's the best in the game at that (and in that case doesn't need a STR belt), but she's also excellent (and I more often use her) as a dual-wielding front-row melee tank.
  • DreadKhanDreadKhan Member Posts: 3,857
    Kitless would be painfully tedious, but Berserker with good stats can steamroll BG1, even solo it shouldn't be hard.

    Kensai CAN survive BG1, but its a bit of a crapshoot; a few lucky crits and you are dead. Very, very potion dependent to be good, but really about as good overall as a Berserker when you are completely buffed up.

    With a party, a min-stat human vanilla rogue could survive even. Some fights will be a bit harder, especially the odd plot-based fight.
  • ArchaosArchaos Member Posts: 1,421
    edited July 2015
    Well, it's quite viable.
    After all, Sarevok is a pure Fighter with a random destructive ability (you have HLAs and Bhaalspawn powers) and high ability scores.

    If you go with Berserker it's even better. The rage ability will save you countless of times.

    You could make a Good Half-Orc with 19 STR and CON and 18 DEX, rest whatever.
    Then just destroy stuff.

    ...Just make sure to put your INT at least 11 (or 10 and raise it with the Tome), because squids.
  • DreadKhanDreadKhan Member Posts: 3,857
    Archaos said:

    Well, it's quite viable.
    After all, Sarevok is a pure Fighter with a random destructive ability (you have HLAs and Bhaalspawn powers) and high ability scores.

    If you go with Berserker it's even better. The rage ability will save you countless of times.

    You could make a Good Half-Orc with 19 STR and CON and 18 DEX, rest whatever.
    Then just destroy stuff.

    ...Just make sure to put your INT at least 11 (or 10 and raise it with the Tome), because squids.

    Dwarf for saves is nice too, 18/00 is very nearly as great as 19, and you might actually save vs spells before BG2. :astonished:
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Charname is just a super NPC.

    Would you take an NPC fighter with perfect physical stats into your party? Yes? Then he is just fine to use.

    Charname doesn't need to be a munchkin god to be of good use!
  • GallowglassGallowglass Member Posts: 3,356
    DreadKhan said:

    With a party, a min-stat human vanilla rogue could survive even. Some fights will be a bit harder, especially the odd plot-based fight.

    Well sure. With a strong party, everything except a few scripted special events can be won simply by sending the party forward to do all the work, while your protagonist trails along behind and stays out of combat. But that doesn't sound to me like much fun.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    "After all, Sarevok is a pure Fighter with a random destructive ability (you have HLAs and Bhaalspawn powers) and high ability scores."

    Hehehehe! I did something a bit whacky, but it seems to be working out. Sarevok's stats are good enough, I dualed him over to mage. He's up to level 12 now. When he hits 18, he gets his fighter abilities back.
  • ArchaosArchaos Member Posts: 1,421
    FrdNwsm said:

    I dualed him over to mage.

    "This is blasphemy! This is madness!"
  • wubblewubble Member Posts: 3,156
    Archaos said:

    FrdNwsm said:

    I dualed him over to mage.

    "This is blasphemy! This is madness!"
    This is BALDUR'S GATE!!!
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    You're not getting it. Sarevok obviously duals to mage to get closer to his long-admired idol and half-sister, Imoen. Seeing how powerful she has become, he cannot help but feel inspired to follow in her glorious footsteps, no matter the cost.
  • ArchaosArchaos Member Posts: 1,421

    You're not getting it. Sarevok obviously duals to mage to get closer to his long-admired idol and half-sister, Imoen. Seeing how powerful she has become, he cannot help but feel inspired to follow in her glorious footsteps, no matter the cost.

    Don't forget the pimples after getting a part of her soul.

    The pimples were just the beginning...
    Then came the pink robes.
  • GallowglassGallowglass Member Posts: 3,356
    Indeed, Sarevok->Mage seems to me a perverse waste of potential. By the time you get his Fighter abilities back, @FrdNwsm, the game will be nearly over.

    I can more easily imagine a party in which Sarevok->Thief might make sense, and you'd get his Fighter abilities back much faster (perhaps even in time that you could still get some good use out of them!), although I've never done this myself. For example, if you took Hexxat through SoA but then decided (correctly IMO) that a single-class unkitted Thief doesn't really justify a dedicated party slot in ToB, then converting Sarevok into your Thief might be an interesting option ... I must try that some day.
  • ArchaosArchaos Member Posts: 1,421
    edited July 2015
    @Gallowglass Fighter -> Thief makes a ton more sense for Sarevok since he tries to emulate Bhaal in a way and Bhaal in ADnD is a very high level Fighter Thief.

    And one of his quotes when he goes into stealth is "I am as unseen as death" which is badass.
    Also, Backstab Deathbringer Assault. Nuff said.

    Hexxat should have been a Shadowdancer. It was a wasted potential.
  • DreadKhanDreadKhan Member Posts: 3,857
    Archaos said:

    @Gallowglass Fighter -> Thief makes a ton more sense for Sarevok since he tries to emulate Bhaal in a way and Bhaal in ADnD is a very high level Fighter Thief.

    And one of his quotes when he goes into stealth is "I am as unseen as death" which is badass.

    Also, Hexxat should have been a Shadowdancer. It was a wasted potential.

    Does everyone have a line for Stealth Mode, even those normally never able to Stealth?
  • ArchaosArchaos Member Posts: 1,421
    edited July 2015
    @DreadKhan Perhaps in case they decided to change their classes/multiclasses.

    Here's Sarevok's pickpocket, stealth and spell failure quotes at 2:24.

    https://youtu.be/cKNelcs_JjM?t=2m24s
  • QuartzQuartz Member Posts: 3,853
    DreadKhan said:

    Does everyone have a line for Stealth Mode, even those normally never able to Stealth?

    I don't know about everyone, but I know Cernd and Edwin do (oddly) because voice acting sessions are expensive, and they were unsure at the time whether they'd be using 2nd edition or 3rd edition D&D.

    Pure Fighters are awesome. I'm personally all about that Vanilla Fighter but I am a strange man. I like having my fighter be badass at front lining and ranged weapons (you know, other than throwing daggers and axes), but I'll admit that's somewhat silly of me since melee weapons become practically hands-down superior by late BG1. Early on it sorta sucks not to have ranged weapons though...
  • DreadKhanDreadKhan Member Posts: 3,857
    Well, vanilla fighters tend to be better than Wizard Slayer, but thats not exactly awesome...

    Interesting about the voice work though.
  • FrdNwsmFrdNwsm Member Posts: 1,069

    Indeed, Sarevok->Mage seems to me a perverse waste of potential. By the time you get his Fighter abilities back, @FrdNwsm, the game will be nearly over.

    I can more easily imagine a party in which Sarevok->Thief might make sense, and you'd get his Fighter abilities back much faster (perhaps even in time that you could still get some good use out of them!), although I've never done this myself. For example, if you took Hexxat through SoA but then decided (correctly IMO) that a single-class unkitted Thief doesn't really justify a dedicated party slot in ToB, then converting Sarevok into your Thief might be an interesting option ... I must try that some day.

    Well, it's my Dark Side party that is running with Sarevok; there really was no place for him among the good guys. That being the case, we were a bit short on arcane fire power; Edwin can't do everything. I could have drafted Jan, probably, but this was a group pieced together at the start of ToB; they didn't have the levels or abilities they would have had had they been active all the way from SoA.

    That being the case, I decided to experiment. When he does finally get to level 18, he'll be the world's toughest mage. He's at level 12 already, in the middle of chapter 8. I was also thinking about swapping out Hexxat for Jan, but she's doing OK so far. She can set some nasty traps (fire giants just vaporize), and with use any item as an HLA, she can double as a mini-mage, if given enough wands and scrolls. I understand she also has a side quest later on; pretty rare in ToB, so we can't miss out on that.

    Besides, she's MC's sweetie; can't dump her at this point. She might want her coffin bag back, and that's our alternate bag of holding.

  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    "Pure Fighters are awesome. I'm personally all about that Vanilla Fighter but I am a strange man. I like having my fighter be badass at front lining and ranged weapons (you know, other than throwing daggers and axes), but I'll admit that's somewhat silly of me since melee weapons become practically hands-down superior by late BG1. Early on it sorta sucks not to have ranged weapons though..."

    You do realize that there is absolutely nothing preventing a berserker from using something like Heartseeker or the Mana Bow? You just can't put expertise pips into archery, but in BG1 that's not a big deal, and if you have a dexterity of 18 (or more) your THACO with a decent bow and +2 arrows will be pretty fair. And by late BG2, even your "vanilla" fighter will be using mostly hand-to-hand weapons; all the fighter HLAs are geared toward that end.

  • GallowglassGallowglass Member Posts: 3,356
    FrdNwsm said:

    Well, it's my Dark Side party that is running with Sarevok; there really was no place for him among the good guys.

    You can redeem Sarevok, i.e. cause him to change alignment to Chaotic Good, so sometimes he can fit into a Good party. (His redemption takes a while, and requires correct responses in several dialogues, but it makes for a few interesting banters along the way.)
    FrdNwsm said:

    That being the case, we were a bit short on arcane fire power; Edwin can't do everything.

    Fair point, an extra arcane caster is useful, although it's not essential. I'm much more inclined to recruit one of the Neutral arcane casters (Jan, Neera, Haer'Dalis) rather than nerf Sarevok by dualling him, or otherwise just leave Edwin to do it all alone, but YMMV.
    FrdNwsm said:

    ... Hexxat ... she's MC's sweetie; can't dump her at this point. She might want her coffin bag back, and that's our alternate bag of holding.

    Of course it makes sense to keep her if you're playing her romance. But if you do retire her, whether romancing her or not, then in fact she does let you keep Dragomir's Respite (even though, logically, perhaps she shouldn't!)
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