Why do mages always turn lich when looking for eternal life/unlife?
SmilingSword
Member Posts: 827
All the main evil mages turn lich and I wanna know why this is?
Larloch, Szass Tam both creepy undead things, falling to bits, why is lich the go to option? If you don't mind being undead, why not just get bitten by a vampire. By all accounts vampires lords are extremely strong creatures, I doubt they would lose any of the spell casting power they had before, they would still gain the benefit of eternal unlife and would have have the bonus of not being a gross corpse looking thing that is falling to bits.
Yes vamps have that annoying weakness to sunlight, but surely a powerful mage could find a way to counter that, also the hunger factor, but eating a few unwary travelers or an adventurer now and then shouldn't be a problem for a mage willing to become undead in the quest of eternal life/unlife.
Would capturing a genie and wishing for immortality work?
Maybe binding an extremely powerful demon and forcing it to grant your wish?
Are there any other, less rotting corspey options for mages seeking to live/unlive for ever?
Larloch, Szass Tam both creepy undead things, falling to bits, why is lich the go to option? If you don't mind being undead, why not just get bitten by a vampire. By all accounts vampires lords are extremely strong creatures, I doubt they would lose any of the spell casting power they had before, they would still gain the benefit of eternal unlife and would have have the bonus of not being a gross corpse looking thing that is falling to bits.
Yes vamps have that annoying weakness to sunlight, but surely a powerful mage could find a way to counter that, also the hunger factor, but eating a few unwary travelers or an adventurer now and then shouldn't be a problem for a mage willing to become undead in the quest of eternal life/unlife.
Would capturing a genie and wishing for immortality work?
Maybe binding an extremely powerful demon and forcing it to grant your wish?
Are there any other, less rotting corspey options for mages seeking to live/unlive for ever?
Post edited by SmilingSword on
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The only way to make sure that a vampire lord does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground. However, if the head ashes are ever unearthed and somehow separated from the holy water, dried thoroughly, and then subjected to an unhallow spell, the vampire lord can regenerate in a week if the ashes are placed inside one of its places of rest.
Liches on the other hand allow a solitude existence without any outside help.
Turning into a loch is probably the easiest way for a mage to become undead since it is done by magical means. They away familiar with performing complex incantations required to become undead.
Also the mage has to already be fairly powerful to try turning into a lich, so capturing a vampire , then protecting oneself from mental commands, forcing it to turn her/him and then promptly disposing of the creature seems like a fairly simple straight forward way to gain immorally. At less as straight forward as crafting a plylactery for oneself.
Anyway, he eventually was overcome by the endless swarms and the party was like NOOOO HE'S DEAD.
1d10 days later I was like HEY GUYS HOW'S IT GOIN'!? and the party was super baffled that I survived. XD. OOC only the DM knew I was a Lich.
So Liches are cool. I also dislike Vampires because of the entire "I need blood to survive" thing. I'd rather not go around drinking people's blood. Btw, I'm not sure why more liches don't do the entire /cast Gentle Repose thing each day. Stops your body from rotting so you always look fresh.
As for other ways of reaching immortality I'm not really sure.
TL;DR. Vampires are lame/boring and Liches are REALLY FREAKING COOL!
Also, what exactly happens to a D&D vampire if they don't drink enough blood? Die? Hibernate? Go insane?
Keep in mind I mostly play Pathfinder so I might be wrong if they are different in 3.5 and stuff. Not sure what they gain in 2e or 5e. Haven't had enough experience with those.
For more information look up the Acolyte of the Skin prestige class. Many.
For one, mages could make a pact with Lovecraftian entities from the Far Realm. Said mages become incurable insane in the proccess, but physically become aliens/aberrations which don't age. Well, the downside is that at some unfixed point in their unnatural lifetime something abducts them to the Far Realm and beyond. Never to be seen again.
That would be the Alienist prestige class.
Then there are those spellcasters that choose to become elementals, one way or another. You could either become one by fusing with an elemental familiar, as the Bonded Summoner does. Or by completely focusing on a single elemental magic via studying the basic building blocks of existence, like an Elemental Savant.
Pretty sure mages could also implant their souls into a golem or similar construct. I mean there are sentient weapons after all. So why shouldn't there be sentient Clockwork Roaches as well?
I'd also be interested to learn about the implications of magic and genetics. Would it be possible to alter your own body makeup to become a member of a naturally immortal race?
Or, you could bribe a vampire. Offer to build them a golem to defend their coffins, or offer to cast some protective magics to shield their hideout from divination magic, keeping their enemies at bay.
He's obsessed with having multiple bodies as backups instead of going into lichdom.
Vampire:
-Weakness to sun and instadeath to sun.
-Weakness to running water (no big deal)
-If decapitated, they can die permanently.
-They cannot enter places without invitation
-They can die with a simple stake to the heart (and then decapitated)
-Have no way to come back if defeated.
-They need to rest in a coffin and/or on the ground they were buried (could be inside the coffin).
-They also need to feed on blood, which means contact with people, which means adventurers
-If you are turned into a vampire, you become a vampire spawn first. Making you a mindless pet of the other vampire.
-Can die if submerged into running water.
-Weak to spells such as Sunbeam etc.
-Even if they can research a Protection from Sunlight spell, it can be dispelled or turned off in an Anti-Magic Field.
-In 3E, the Level Adjustment when becoming a vampire is +8. This means that you're 8 levels behind, XP-wise.
Liches:
-No weakness to sun and only weak against Turning (Undead), healing or disruption weapons (like any undead)
-No biggie if they get decapitated.
-If they die, they can return infinite times as long as their phylactery is intact. Something not touched by the games.
-If their phylactery is destroyed, they can make another.
-Their phylactery could literally be into another dimension. Like another plane, warded, hidden and guarded.
-No need to rest or feed, ever. Except to regain their spells.
-In 3E, their Level Adjustment is only +4.
Becoming a Lich is pricier and harder but it's a far better solution that pays off in long-term and you got insurance.
And Mages and by extension Liches, only care about the long-term.
You only need to die ONCE as a Vampire. As a lich, you have multiple chances.
Also asking a devil/demon/genie to grant you immortality is unwise.
-I want to live forever!
-Alright. *puts you into a permanent sleep but you cannot die*
Vampire Lords:
-A vampire lord is not as vulnerable to sunlight as a normal vampire, and can go about in broad daylight if it desires. Under sunlight, it takes a -4 penalty to all ability scores and on all attacks, saves, and skill checks.
-Vampire lords can cross over or through running water with no impediments. They are not harmed in any way by immersion in running water.
-decapitation alone won't kill a vampire lord.
-A vampire lord is not killed outright by a wooden stake driven through its heart, though the stake does cause normal damage if it can bypass the creature's damage reduction.
-Vampire Lords always have a chance to come back if defeated, they must be placed in one of their places of rest.
- Also you don't have to become a vampire spawn before becoming a vampire, If the vampire kills you by draining your con to 0 then you become a vampire spawn if you have less than 4HD a vampire if 5HD or more.
Yes the road to becoming a Vampire Lord is treacherous and long, but the benefits far outweigh the drawbacks.
And Paladins can be evil because there's the Paladin of Tyranny and Slaughter variant classes.
The Vampire Lord is not really canon by the FR lore and basically doesn't exist except if a DM allows it.
When it comes to FR lore, Liches > Vampires in pretty much everything really.
Also, if we bring Vampire Lords, then I can bring 3E Demiliches. Epic casters with total spell immunity, epic spells and basically 8 phylacteries. And those are canon with FR lore.
http://www.dandwiki.com/wiki/Demilich
You thought Kangaax and BG's demiliches were bad? Try one that casts 9th level spells while having eight phylacteries as well.
Liches still win because for the Vampire Lord to come back, he needs to be unearthed etc etc, the Lich only needs time and nothing else to come back on it's own, without any help.
And this was pretty obscure to find, except the archived page on WotC.
Otherwise, there are no canon FR Vampire Lord NPCs with those stats. There are some vampires with the Master Vampire PrC though.
As I said above, even as a Vampire Lord, you need someone to find you and do some stuff.
Liches just reform after a few days on their own.
Amulet of Perpetual Youth Elixir of Youth Potion of Longevity Oil of Agelessness A character could also go on a quest for a Fountain of Youth. Given the effort and risks of becoming a Lich or Vampire it seems that going after non-undead methods to turn back the clock or stop the clock would be a viable alternative. And, as they live beyond their normal span and gain experience, magical power, and treasure they would probably have an easier time of gathering up life lengthening magical items.
EDIT: Ah yes now I remember - Aumvor the Undying was the name of the ugly lich.
Of course you, as a good character, could wish to be immortal so you could carry on with a noble cause . Immortality just for the sake of living forever and accumulating power/wealth/friends/whatever seems a bit selfish.