SoD XP Cap
Dragonfolk2000
Member Posts: 390
Do we know what it is? And once somebody knows can we add that to the thread with everything we know so far about SoD?
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Indications are building up that it'll be enough for Druids (300K) and Rogues (440K) to reach level 12, but not enough for other classes. My current guess is that it'll be only just enough for Rogues to reach level 12 ... so 441K.
A cap between 440k and 450k would be unreasonably mean, and level 10 as a cleric is hardly game-breaking. A cap between 450k and 500k screws over fighters, who would see 89k of usable xp in the expansion, which is likely to be much less than half of what is available, probably less than a quarter. So I'm hoping for the cap to hit just over 500k.
The next breakpoint is 600k for rangers and paladins, but that is looking a bit of a stretch. They were served will with a 161k cap in TotSC, which means they still need to earn another 140k xp to get their level gain in SoD. That is only 1/2 way to a 440k cap though, so another group that would feel hard done by if the cap does not grant their second level. However, having only 2 classes miss out and gain just one level does not seem awful compared to missing for most, and you go into those classes knowing that level progression is tougher than for other classes.
So I'm calling it at close to 500k, let's say 511k xp. That would allow for some interesting dual-class flirtations gaining 3 or 4 levels in the first class without impacting end-game level of the second.
Anyone else want to predict the number?
My guess is the cap will be 601,000, but it will only be reachable by extensive farming of respawning enemies. Are we running a sweepstake? What do I get if I win?
Bard/Thief = 13
Druid = 13
Mage/Sorc = 12
Cleric/Monk = 11
Fighter/Barb = 11
Pal/Rgr = 10
Multis do very nicely @ 375k/250k as well.
In any event, as level 12 is (unfortunately) the max, that sets the upper limit of XP @ 660k. As 600k would grant every class 2 level ups, an XP cap in the ~600k-650k range would be very appropriate. 300k/200k are decent multi break points. Finally, 600k works with imports from the Black Pits as well.
~610k for SoD XP cap!
What do you say, @Amber_Scott , @Dee, @elminster?
(probably asking for it kills any chance though, AFAICT they like to award prescient after-the-event and without warning)
Will we lose any excess XP over 161k? Or will the starting areas be made more difficult for higher level parties? Will the game compensate with, for example, reduced quest XP rewards for higher level characters, or something along those lines?
It will have an impact a little like starting BGEE at level 2 (rather than 3 or higher) and I don't think that BG2 has the same low level excitement of simply trying to survive that BG low levels have.
It may trivialize a couple of early encounters though, such as the disgruntled party upstairs at the inn at the start.
And if not... well, that's not too much of a problem, either. Then it's modding time.
Playing a very completionist BG1ee run, I can cap out a full party in Chapter 5, so that all of the Chapter 6 and Chapter 7 experience is "invisible", yet on importing to BG2ee my protagonist will get back only a few thousand points - IIRC, it's typically in the range of 5-6000 XP. That can't be all of what was "lost" to the XP-cap in Chapters 6 & 7, and it's not remotely enough to gain even a single extra level.
Fighters Barbarians max at 10th level
Paladins and Rangers 9th
Rogues and Bards 12th
Mages 11th
Clerics 10th
Druids 12th
Monks 10th
plus some multi class combos
Fighter/Thief 9th & 11th
Fighter/Mage 9th and 10th
Thief/Mage 11th & 10th
Figher/Druid 9th & 11th
Cleric/Mage 9th & 10th
Ranger/Cleric 8th & 9th
I think I got the math right
I would say 600K will be the perfect breakpoint, be it pure or multi-classes
My opinion is that the system of hard level caps is totally unneeded.
There is anyway a soft level cap (if you don't grind) so why put it again?
Because by implementing a 500K XP for eg, you wont know how close you are hitting the cap. Very Confusing for Beginner especially!
In fact I prefer the older way of showing the total XP that a character has all in all.