Petition for a Noober-type character in SoD
billbisco
Member Posts: 361
BGEE has Noober. BGEE2 has Neeber. BGSoD deserves this character type as well. Let's call him Niiber for now. (Feel free to take any or all of this idea).
Niiber will constantly harass the party constantly talking to them with way too many banters. However, each time Niiber talks to the party, each member is forcibly given a different Petition.
A Petition is simply a scroll with poorly worded demands which takes up an inventory slot and is not stackable. Each dialog quickly fills up party inventory slots. If the party does not have enough slots open, they drop to the ground and Niiber complains even more with an extra dialogue.
If the party maintains patience among the banters and seemingly endless petitions, they'll be rewarded with some xp.
Niiber will constantly harass the party constantly talking to them with way too many banters. However, each time Niiber talks to the party, each member is forcibly given a different Petition.
A Petition is simply a scroll with poorly worded demands which takes up an inventory slot and is not stackable. Each dialog quickly fills up party inventory slots. If the party does not have enough slots open, they drop to the ground and Niiber complains even more with an extra dialogue.
If the party maintains patience among the banters and seemingly endless petitions, they'll be rewarded with some xp.
- Petition for a Noober-type character in SoD42 votes
- Yes, Implement a Noober-type Character in SoD40.48%
- No, Do Not Implement a Noober-type Character in SoD59.52%
1
Comments
But there has to be a distant relative to noober and neeber.
The potions is in my opinion overkill. A new approach to what about now will do just fine.
"Hi diddly ho there neighbor-eeno."
“How YOU doin’?”
“Dyn-o-mite!”
"Did I do that?"
"Giggity"
There's a whole wealth of dialog that could be added to that.
If anything, I love to meet Dilby, the guy who threw rocks at him and have a conversation either condemning his actions or agreeing with them. With different rep hits depending on the outcome of the conversation.
You can also make his Roman uncle, Nvvber.
1375DR
Thick, dark clouds pass over Neverwinter, leaving heavy rains pouring atop the city. Its late into the evening yet the peasantry of the city still can be found scurrying about hoping to get out of the rain. They each live pathetic lives, lives that see them constantly scrapping to the next day. Despite this constant struggle for survival they are blissfully unaware of the events that are about to unfold.
The "camera" moves to show the figure of a peasant seemingly unfazed by the rain around him. He walks with a dedicated stride straight up the stairs of the palace and addresses the guards.
Man: "Hi, I'm Noober. Nice place, huh?"
The guards scoff at his attitude and appearance. "Beat it peasant!" one decries. "Yer not gettin in there."
Yet Noober continues to be unfazed. He takes a moment to ponder his next choice of words and answers...
Noober: "What about now?"
Guard: "No"
Noober: "What about now?"
Guard: "I said no!"
Noober: "What about now?"
Guard: "Enough!" (with that he leaves a beaten and bloodied Noober to collapse down the steps)
Narrator: On this night this guard likely wished he had known the horrible truth that would soon be revealed to him. No amount of words could stop Noober. Indeed, many who had encountered Noober before maintained no sword or mortal sorcery could either. It was said that even Kelemvor, Lord of the Dead, had long ago decided that he could not stand the thought of subjecting the residents of the City of Judgment to his endless yammering. He was so maligned that others even claimed him to be an avatar of Loviatar, sent upon the world to bring endless suffering to others. Whatever the truth it was clear that this night would not be the last night that these guards would hear the voice of Noober.
(screen fades to black)
It could also be the intro for the Noober Pits. You think you had a hard time in the black pits but what about now.