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Time Spent Rolling at Character Creation

LockLock Member Posts: 84
edited September 2012 in Archive (General Discussion)
I've wondered for a long time if I'm normal.

Baldur's Gate was one of the games that defined my early teenage gaming years, and one of my favourite parts was rolling my character. Literally the dice rolling part. I'd probably spend four to five hours (sometimes more) pressing that re-roll button each time I created a new character, and I got very good at adding up six numbers almost instantaneously (or at least estimating their total). And boy do I love that theme music. Listening to it brings back fond memories, I'm eagerly looking forward to rolling my first BG:EE character.

So am I weird ? How much time do you spend rolling your super-human ?

And I remember considering 15 in every attribute, or 90 total, "par" and a bare minimum (not that that's how I distributed the points mind you). I think the most I ever rolled was a +12 (102), but usually +5 to +7 was acceptable depending on the character I was creating.
Post edited by Lock on
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Comments

  • RedcoatRedcoat Member Posts: 31
    102? Damn, the highest I ever rolled was 98 for a Paladin, and they're easy to get high rolls for since they have high minimum attribute scores.

    I generally aim for anything higher than 90, which usually doesn't take more than 15 minutes or so. One thing I've noticed is that quitting and reloading the game often results in a markedly different distribution of attribute totals that I roll (I'm guessing it has something to do with differing random seeds in the game's pseudo-random number generator).

    Someone actually created a program that would re-roll for you, automatically storing the highest roll and recording the results of each roll to a text file. So you could literally leave the game running overnight and have eight hours or so of re-rolls.
  • raywindraywind Member Posts: 289
    18 18 18 18 3 18 is the one i aim at with my bard 90% of time playing one, other 10% goes to assassin 17 19 16 10 10 10 at least
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    Rolling sucks... I take a screenshot of the best stats I can get for the class I want to play and ever-after I hack them that way it's not really cheating (since they're obtainable) its just saving time... Lol. Don't hate.
  • AenorAenor Member Posts: 64
    Rolling stats is a kind of sadomasochistic pleasure. As I aim for 92 or higher, it takes forever with my luck. A lot of gnashing of teeth but when finally you roll really high, start counting the total and fist-pump when you've hit bullseye... priceless!
  • sandmanCCLsandmanCCL Member Posts: 1,389
    My par isn't much different. I aim for the ability to hit 14 in every stat and hope for a few points extra but that's not really necessary. 14 in everything = 18 in dex, con and your class' main stat, 10 in everything else.

    Paladins are the hardest class to get good rolls on because Charisma basically locks at 17 and wisdom must remain at 13 despite not adding combat ability to your dude. I also hate using Intelligence as a dump stat because Mind Flayers are difficult enough as is.

    I usually settle on 15 strength on paladins and just use items to steroid that stat up to something more deadly, and it's the only class I'm okay with sub 18 dexterity on.

    On rangers and fighters (that I don't plan to dual-class), I don't even worry about that. As long as they have 18/51 or better and 18 in dex/con, I'm good. Don't mind if my dude is the ugliest, stupidest, most unwise guy on the planet as long as he can hit hard.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    If you were to add together all the time I have spent on the character screen it probably comes to about a week of my life. And I've never got a total higher than 92.

    But there was one time when suddenly the screen seemed to be full of beautiful numbers: all 17s and 18s.

    But I automatically hit the re-roll button and they vanished into the aether never to return again ...
  • MetaSiegMetaSieg Member Posts: 26
    I've been known to spent 30 minutes to an hour rolling stats.
  • DjimmyDjimmy Member Posts: 749
    I posted this in another thread, that my record was 18, 18, 18, 18, 18, 6(96 points). I rerolled for hours.
  • aldainaldain Member Posts: 328
    I used to literally spend entire days rolling up a character. The best I ever got was a Conjurer that ended up with 14/18/18/18/18/18. I think that took a weekend to achieve.

    Of course, given how easy the game is once you've played through it as many times as I have, I nowadays just go with the first roll unmodified. Makes for a much funnier character than yet another master-munchkin, and it saves a lot of time too...
  • CheesebellyCheesebelly Member Posts: 1,727
    Depends from class to class. A thief that I don't want to dual class will be rolled in a few minutes...
    A fighter that I want to dual class might take half an hour.
    AN AVENGER might take two eternities D:

    But my goal is always 90+. 95 is optimal for all classes, or most anyway.
  • sanfe75sanfe75 Member Posts: 7

    If you were to add together all the time I have spent on the character screen it probably comes to about a week of my life. And I've never got a total higher than 92.

    But there was one time when suddenly the screen seemed to be full of beautiful numbers: all 17s and 18s.

    But I automatically hit the re-roll button and they vanished into the aether never to return again ...

    You remind me of a fisherman friend of mine! LOL
    It's only a joke, it happens, and happens more then 1 time... I know. For my rolls, I must have a really bad luck, I normally spend the first 2-3 days rolling and I never gain a 100 total!!! But what I really want/need is 4x18 and 2x10.
  • kiroskiros Member Posts: 119
    edited September 2012
    Lock said:

    I've wondered for a long time if I'm normal.

    I'd probably spend four to five hours (sometimes more) pressing that re-roll button each time I created a new character,

    .

    I'd like to think time spent rerolling really depends on the addictive nature of that person, re rolling is based on chance which is essentially a form of gambling (albeit without any negative effects)

    While some will be content to roll for a fixed period and take what they get, others will roll for hours on end hoping to get lucky. Like someone mentioned in a previous thread, the whole concept of role playing is to add a bit of variability to the game, when every character is superman with 18/18/18/18 stats.. it kinda kills the fun of the game.

    To that extent, I try to leave some attributes lacking so that a character is different in there own special way.
  • SophiaSophia Member, Translator (NDA) Posts: 581

    If you were to add together all the time I have spent on the character screen it probably comes to about a week of my life. And I've never got a total higher than 92.

    But there was one time when suddenly the screen seemed to be full of beautiful numbers: all 17s and 18s.

    But I automatically hit the re-roll button and they vanished into the aether never to return again ...

    It happened to me too, nooo despair!!!
    My record is 96, I spent hours rolling
  • EnialusMeliamneEnialusMeliamne Member Posts: 399
    I personally like using real dice, then Shadowkeeper'ing the character to reflect those rolls (post creation). In fact, that's something I'm going to do as soon as Shadowkeeper becomes compatible with EE.
  • JerichoJericho Member Posts: 1
    Yeah i just rolled a 102 on my pally myself. It'll be pretty beast once i get the tomes (all for the pally hehe) and haste boots. It probably took me 18+ hours to get the roll though; and i've never spent anywhere close to this long on it before but then i heard bgII E.D. is in the making and BG III is looking like it'll happen... Yeah you sure get good at number estimations though.
  • TressetTresset Member, Moderator Posts: 8,268
    Lock said:

    I've wondered for a long time if I'm normal.

    Baldur's Gate was one of the games that defined my early teenage gaming years, and one of my favourite parts was rolling my character. Literally the dice rolling part. I'd probably spend four to five hours (sometimes more) pressing that re-roll button each time I created a new character, and I got very good at adding up six numbers almost instantaneously (or at least estimating their total). And boy do I love that theme music. Listening to it brings back fond memories, I'm eagerly looking forward to rolling my first BG:EE character.

    So am I weird ? How much time do you spend rolling your super-human ?

    Hey! Who cloned me?

    Well the difference is I get bored after a while.
  • LordRumfishLordRumfish Member Posts: 937
    edited December 2012
    For a dwarven fighter who soloed with the cursed +3 two-handed sword, I spent a couple hours until I got 18/00 strength. Knowing what I know now, I wouldn't bother, I'd take a high total stat value and just go for the tome of strength. It was fun starting from level 1 with 18/00 though, everything died (including his party, which is why he went solo).

    Now I don't think I have as much patience. For the swashbuckler run I did recently, I think her total was 85, which I spent about 10 to 20 minutes getting. 18, 19, 17, 10, 10, 11 base, and that was plenty.
  • WolkWolk Member Posts: 279
    the total of my first roll with an archer was 96... wont reroll
  • agrisagris Member Posts: 581
    Hey guys, I'm a min-maxer at heart like all of you. Well, with some of those rolls it's just 'maxer' but whatever. Do you guys find the 'regular' game too easy? Love playing with Hardtimes + SCS, tactics installs, etc?

    I have a suggestion, and I'm not trolling, honestly.

    Play with a character who doesn't have god like stats. It makes the game harder, and more fun for a someone who already knows the gear drops, power curves, boss fights, etc. Out of the box the game is a more demanding experience, even on core settings, just by spending less time rolling a 102 or whatever. Currently I'm playing a fighter who will dual to mage in BG2 and his stats are:

    16
    17
    17
    18
    11
    8

    And that took me 5 minutes of rolling and it still feels a bit easy. Also, don't force max HP at level up and don't enable wearing multiple protection items through BG2 tweaks. This all sounds like "duhhhh" suggestions but I think I'm not alone as a player who would, on one side, create insane god like characters and bend the rules (max hp, prot items) and at the same time try to increase the difficulty of my game through mods. Give it a shot, I'm actually loving it. It's the first time I've played the game like this since it came out back in the 90s.
  • IkMarcIkMarc Member Posts: 552

    I personally like using real dice, then Shadowkeeper'ing the character to reflect those rolls (post creation). In fact, that's something I'm going to do as soon as Shadowkeeper becomes compatible with EE.

    It is compatible already. Just move the save file temporarily to the BG2 folder path.
  • LordRumfishLordRumfish Member Posts: 937
    @agris I actually like making the game more difficult by taking some weird approach to my playstyle. In the recent run with my swashbuckler, Jaheira was my only spellcaster (a different experience for me) and I didn't metagame the heck out of everything either (a few choice things yes, but not everything). I like playing games at their "default" difficulty so I haven't turned off max HP yet for BG:EE since it shipped that way (BG didn't though, right? I remember rolling HP before). What do you mean by "don't enable wearing multiple protection items through BG2 tweaks," I'm not sure if you mean altering the game or just holding yourself back from some of the new item availability. If you mean modding or altering the game, I'm not really into that.

    Now, I was thinking about playing a purposefully not-great character to write an amusing blog about, but I haven't gotten around to it yet.
  • agrisagris Member Posts: 581
    @LordRumfish (any relation to rum ham?) Yea, that's cool. I think playing PnP has made me appreciate the difficulty increase of non godlike characters. In regards to the 'core' being max HP, I don't believe that's the case and you might check that your game difficulty isn't set to 'normal'- in addition to max hp, it reduces enemy damage to 3/4 total. Core is bg1 rules, maybe 'normal' is what BG:EE shipped set at but any self respecting BG1 player will know the game too well to play like that. It might be a case where 'default' doesn't suit you, since it isn't really default.

    And yea, the multiple prot items is a mod. I think a lot of us who are into min maxing also have gotten crazy with tactics installs but maybe not.
  • LordRumfishLordRumfish Member Posts: 937
    edited December 2012
    I just think it's kinda silly to install mods to make your game easier, then have to turn around and install other mods to improve the AI and make it harder again. Maybe you're right though @agris, for some weird reason they altered the base difficulty of the game from the original. Perhaps it was to make it easier for new, young markets such as ipads or something, so that kids who didn't understand 2nd edition didn't just /ragequit. I didn't want to have to mess with it but I ought to set it back to what I know and how I played it before, which is "core" I suppose.

    Edit: No relation to any "rum ham."
  • agrisagris Member Posts: 581
    @LordRumfish For sure, it is silly. I think a lot of players, me included, enjoy things getting 'bigger and badder'. This is kinda universal to human nature, it's the games equivalent of an arms race. People keep wanting higher and higher numbers while the result they want to achieve, in this case a more challenging game play experience, could be had if an element was brought down.

    To take this thread in a totally unrelated direction, an analogy to this is frequently seen in audio production. To make an instrument or audio track stand out, the novice producer will increase its gain (volume). Soon, you're raising the gain of all things by some amount to compensate, and introducing clipping (think errors) when really they should just bring DOWN the audio level of other components to highlight one without introducing distortions. But I digress...
  • PshlosPshlos Member Posts: 41
    I used to spend hours. Now my time is too precious. I just ctrl-8
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    I just take the best of 10 rolls, sometimes the best of 20 rolls (max) with particularly hard to roll classes.
  • szbszb Member Posts: 220
    In case you haven't heard, there is an excellent autoroller already here: http://forum.baldursgate.com/discussion/10937/utility-bgee-autoroller-v2/p1
    Gets the same result but you don't have to waste hours of your time.
  • SirCumferenceSirCumference Member Posts: 35
    edited December 2012
    I have spent at least a few hours rolling between my different chars and so far the most amazing roll I have managed to get was a 99 for an elven fighter/mage. 18/02 19 17 18 18 9 I was willing to take the low str score because I know I'll get the str tome later.

    What makes this score even more crazily amazing is that it's an elven fighter/mage roll which is very hard to get this high compared to a paladin/ranger rolling.

    I don't expect that I will roll that high again maybe ever, at least not without being a ranger/paladin. There is something about rolling the stats yourself instead of using an autoroller or shadowkeeper that makes it feel much more like I earned it (silly to many I know), and I can't wait to finish owning my second playthrough with a different set of NPC's.
  • reedmilfamreedmilfam Member Posts: 2,808
    I spend about 20 minutes, probably. I never have as high as I'd like, but there's always one roll that works. I do try to max pertinent attributes, as I never find the game too easy. Must be doing something wrong, but I die a lot.
  • RiolathelRiolathel Member Posts: 330
    what's the point of rolling a character if youre just gonna hack the best possible ability score?

    Most of the fun is rolling nice in 1 attribute and dealing with your weaknesses in the other. If you just give your self 18 18 18 18 18 18. What's the point in even making a character?

    You might as well give yourself god mode and speed run to sarevok while youre at it
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