Use all portraits/voice sets across all games
gugulug5000
Member Posts: 248
I would like to suggest making all BG1, BGII, and ID portraits and voice sets available across all three games. When I went to play BG1:EE for the first time, I wanted to play a half-orc, but then realized I was limited to using Dorn's portrait if I wanted to have an actual portrait of a half orc (and I didn't want to do that because I wanted to use him as well, without him having a mismatched portrait). I then realized that none of the available voice sets really sounded like a half orc either, so I switched my character up. Being able to use portraits or voice sets from all three games would make character building much more interesting. The portraits at least don't seem too difficult to do; even I could do that work just by screenshotting and resizing them.
I know that you can probably find a download somewhere on the internet to put the portraits into the game (not sure about the voice sets), but I think it would just be nice if they already came with the game. Variety is good, and I think having all of the materials from all three games easily accessible would make customization better. I understand it was initially posted that Icewind Dale content couldn't be used because of legal reasons, but since that post was made it seems Beamdog now has the rights to Icewind Dale, so I figured I'd go ahead and make the suggestion anyway. At the very least, a few new portraits for half orcs would be nice (there isn't even one of a female half orc in BG).
I know that you can probably find a download somewhere on the internet to put the portraits into the game (not sure about the voice sets), but I think it would just be nice if they already came with the game. Variety is good, and I think having all of the materials from all three games easily accessible would make customization better. I understand it was initially posted that Icewind Dale content couldn't be used because of legal reasons, but since that post was made it seems Beamdog now has the rights to Icewind Dale, so I figured I'd go ahead and make the suggestion anyway. At the very least, a few new portraits for half orcs would be nice (there isn't even one of a female half orc in BG).
Post edited by gugulug5000 on
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https://github.com/K4thos/EET_Tweaks
component 23 and 24. IWD:EE must be installed on your computer as all files and subtitles are copied from it on the fly. More information in readme. Supports all EE games.
But yes, adding them officially is a good idea.
EDIT: It would be nice if they added some of the other non useable portraits to the selection as well, like Baeloth, Balthazar, Illasera, etc.
For male characters they added a few Dwarf type portraits and Dorn's portrait, but for the female portraits the most they added were some spellcaster looking portraits and some portraits of exotic looking clothing. What we needed were some female dwarfs or gnomes or something so we would have more than Alora's portrait to work with, even the internet seems a bit short (no pun intended) on shorty female art that isn't fanart or something. Things like male dwarfs, halflings, hobbits, and what have you are fairly common art to find, but of the female variety it's hard to find anything. Maybe Beamdog if they ever got around to doing that Banter DLC thing suggested elsewhere they could offer a few more additional portraits with the DLC that give us more options for little represented race options for portraits.
Could even work as a DLC, more revenue for a minimal effort on the developer's side.
https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1
It installs for IWDEE, BGEE and BG2EE so you can use on all of them.
You can also type in IWD:EE location manually or via batch/osx console pre-defined code, as explained in the readme file.
Whole mod should be compatible with windows and osx. Not sure about linux due to casing problems - if anyone uses it and want to adopt the code feel free to use "pull request" functionality on Github.