Barbarian and Monk dualing. Is this possible now?
Adul
Member Posts: 2,002
Now that hit dice for individual kits have been unhardcoded, would it be possible to create a perfect clone of the barbarian class as a fighter kit, and therefore allow barbarians to dual-class? Is this already a thing?
And I suppose the monk could also be replicated as a fighter kit, to an extent. Monks seem a touch more tricky, though, so I don't know how precise the clone kit could be. Thoughts?
And I suppose the monk could also be replicated as a fighter kit, to an extent. Monks seem a touch more tricky, though, so I don't know how precise the clone kit could be. Thoughts?
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Monks are somewhat harder. Most of the issue with monks are tied into their model and animation. Two-handed weapons look glitchy and silly on them. I'd say it could be possible though.
It is possible to make a single-class kit with all the monk bonuses. The arcane fist mod (http://gibberlings3.net/forums/index.php?app=downloads&showfile=887) does something similar.
Then the only problem would be you could still put skill points into "illegal" thief skills like open locks, detect illusions, etc. unless thief skill availability has also been unhardcoded, which I'm not familiar with.
And sure, the monk doesn't make a lot of sense in the FR setting, and dual-classing/multiclassing it would make even less sense. I suppose my personal answer to the question of why is: "why not?" E.g. for more character customization options, or to see something familiar being used in a new way. Just to mess around with.
You could dismantle it as a class entirely and treat it as kit-based weapon style for any class to take.
Any class could get the Fist progression(+Stunning Blow), Armor restrictions, speed bonus, and unarmed Thac0 / unarmored AC.
- Warriors(F/P/R) would gain unarmed apr faster as if they were proficient in unarmed. Limited to proficient in all other weapons. Only Rangers would retain stealth, only Paladins would retain Lay on Hands, Fighters would get Quivering Palm. None would get trap-detection.
- Thieves could only backstab while unarmed. No Lay on Hands.
- Clerics would keep Lay on Hands, but lack stealth and trap detection. Cleric weapon restrictions.
- Druids would lack stealth and trap detection. Shapeshifting would be changed to only alter the druids damage type(s) with their unarmed attacks, keeping their damage, enchantment level, and allowing stunning blow while transformed.
- Bards would keep Lay on Hands, but lack stealth and trap detection. Maybe replace/lose Bard Song or Spellcasting to balance out.
- Mage/Sorcerer would lose Lay on Hands, Stealth, and Trap detection. Mage weapon restrctions. Needs a downside, is otherwise a free AC bonus.
Or exclude the arcane spell-casters from taking it, handwaving that their unarmed training ruins their hands for somatic spellcasting gestures.
But this worked only using human animations. I think I used two methods--scripting and an effect--each of which gave me a and b above. I believe all non human avatars used the two handed animation when attacking unarmed. Also, I only tried this in bgee (though I hear 1pp may have softcoded monks' animations to allow this in vanilla as well).
There is some annoyance with the improved unarmed strike feature outside of monks, it doesn't persist through save games or something like that.