Monk AC in bg2
nsr
Member Posts: 174
I noticed that in BG1, a monk will benefit from bracers of AC since the monk AC bonus is applied on top. In BG 2, it looks like the bonus is not on top, but just modifies the base AC. Does anyone know which one is the intended behavior?
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Bracers of AC, armor, monk base AC, and the spells Shield, Armor, Ghost Armor, Spirit Armor, and Barkskin--all these things use the same type of AC bonus. This AC bonus does not stack: the lowest value applies. If a fighter wears studded leather (AC 7) and wears Bracers of Defense AC 4, then the fighter's AC is set to 4. If a monk has a base AC of 5, and a friendly mage casts Spirit Armor on the monk, then the monk's AC will be 1, instead of 5.
Since BG1 monks have high AC, bracers of AC will generally lower the monk's AC. Since BG2 monks have low AC, bracers should have less or no effect.
In the fighter with studded leather and bracers of ac 4 example, does the fighter benefit from studded leather's ac modifier vs slashing? Like, does it get added on top of the base ac 4 of the bracers? If yes then studded leather+bracers is better than just bracers.
I suggest that you post a note in the Bug Reports section, @Danacm.
Why this would change back-porting the monk to BG1 I don't know, but I might take that as a hint that they run 2 slightly different implementations of the same engine. That would also explain why porting a high level character into the first game will lose their HLAs, high level spells, and other abilities not present in the code for a game that tops out at level 10.
http://brume.newgallo.dnsalias.net/pmwiki/uploads/PrincesDeLaMer/Greyhawk/TSR11374 - The Scarlet Brotherhood.pdf