Your college is much more important. Just letting you know for future reference. I have my own mods which I am working on, and they took a hit when I got a bad cold. A developer's lot is not a happy one! (Apologies to Gilbert and Sullivan.)
Your college is much more important. Just letting you know for future reference. I have my own mods which I am working on, and they took a hit when I got a bad cold. A developer's lot is not a happy one! (Apologies to Gilbert and Sullivan.)
Totally agree. My son failed his first year Uni exams due to too much gaming. He was able to do another course, but wisely brought his computer home as he couldn't trust himself with it. Ended up with an MSc, so that seems to have been a wise decision, but he'd have had a better career with his first-choice degree.
My apologies. The update's been sitting around for a while as there were a few little things left to do. Due to exams I never got around to finishing them off, but as I've finished my exams now I'll get around to it.
To all peeps who are having trouble installing this mod. You must install modmerge first if you have the SoD expansion or it will not run correctly....Found this out the hard painful way when a bunch of mods were not working.
To all peeps who are having trouble installing this mod. You must install modmerge first if you have the SoD expansion or it will not run correctly....Found this out the hard painful way when a bunch of mods were not working.
Random suggestion and I can’t remember where I saw the idea originally - think it was in a review - but given the nature of her introduction and her storyline, could be nice if there’s a small reputation penalty when she joins? Would reinforce the prejudice she’s faced in the area.
If I do this I will probably also implement a minimum reputation requirement for joining, otherwise there’ll be a silly interaction of: joins party, rep drops, immediately starts warning dialogue. At most, it will be a -1 drop and a minimum reputation requirement of 11.
Planning on fixing a few bugs and modifying a few things (namely SoD banter mechanics) within the next couple of days, stay tuned.
Maybe this is already covering what I want to ask for? I have Sirene now return in my SoD party and I have the mod that makes NPC Banters again be dialogues. I just found that your banters are still in that text clutter...
I asked the author of SoD Banter mod at SHS about it but she says she can't just make changes for other people's mod. Now everybody else talks normal and just one party member has those banter texts only and that feels odd.
@Artemius_I Selecting option 4 for the new portraits when installing causes the weidu installer to repeat the portraits options list, as if I'd selected an invalid number.
@Artemius_I Selecting option 4 for the new portraits when installing causes the weidu installer to repeat the portraits options list, as if I'd selected an invalid number.
[Martyr kit] In case you wanna slightly tweak this part
- May not use ranged weapons.
COPY_EXISTING_REGEXP ~.*\.itm~ override // This is needed to add my kit to the "NOT USABLE BY" list of weapons
PATCH_IF (SOURCE_SIZE > 0x71) BEGIN
READ_BYTE 0x31 proficiency
PATCH_MATCH proficiency WITH
106 107 104 105 BEGIN
LPF ADD_ITEM_EQEFFECT
INT_VAR
opcode = 319 // Restrict item
target = 1 // Self
parameter1 = IDS_OF_SYMBOL (kit ~COILM~) // Kit internal name
parameter2 = 9 // Kit
timing = 2 // Instant/While equipped
special = RESOLVE_STR_REF (@1) // @1 = ~Martyr~
END
END
DEFAULT
END
END
BUT_ONLY_IF_IT_CHANGES
I try to reserve WeiDU hacks for cases of unique item usability restrictions. In this case, it’s not necessary since the martyr shares the same restrictions with the cavalier.
I could be completely wrong, but I might have noticed a bug after your latest changes to the SoD-banters. The script-file C02Siren.bcs points to a second file c02dbant, which NI cannot find. This results in stuttering, because my commands are overridden by the script (in combat everything works fine). I tried to find the relevant file in the mod-folder, and found a file called c02sbant. I can´t find either one in my override folder. I am playing EET with the latest mod version. I use a whole bunch of other mods as well, but I don´t believe they are the problem because the stuttering started right after I recruited her again in the iron throne building.
no problem. Is there an easy way for me to fix the damage in my ongoing game? Otherwise I will simply delete the relevant lines and play without her banters in SoD.
Ok, so after putting the two new files C02Siren.bcs and c02sbant in my override folder 3 different banters all happened at once, but I guess now it is fixed. Thanks for your help.
Edit: After looking closer at the banters, the displayed strings aren´t making much sense. It seems only a new installation will solve the problem, mhh...
Never ever put files directly in the override folder. Mods need WeiDU to compile custom text strings into the dialog.tlk file, or else you’re just going to end up with gibberish in game.
Never ever put files directly in the override folder. Mods need WeiDU to compile custom text strings into the dialog.tlk file, or else you’re just going to end up with gibberish in game.
Yeah, that´s exactly what happened. But I don´t know how to use WeiDU, and to be honest, don´t care/have enough time to learn it. I can live with a little gibberish, after SoD everything should be fine again.
Just run the Setup-Sirene.exe file that was packaged with the mod and reinstall the mod. This will update the mod with the most recent changes to the mod folder.
Comments
Totally agree. My son failed his first year Uni exams due to too much gaming. He was able to do another course, but wisely brought his computer home as he couldn't trust himself with it. Ended up with an MSc, so that seems to have been a wise decision, but he'd have had a better career with his first-choice degree.
My apologies. The update's been sitting around for a while as there were a few little things left to do. Due to exams I never got around to finishing them off, but as I've finished my exams now I'll get around to it.
Link to modmerge
https://github.com/ScottBrooks/modmerge/releases
This only applies to Steam and Gog games.
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1I have Sirene now return in my SoD party and I have the mod that makes NPC Banters again be dialogues. I just found that your banters are still in that text clutter...
I asked the author of SoD Banter mod at SHS about it but she says she can't just make changes for other people's mod. Now everybody else talks normal and just one party member has those banter texts only and that feels odd.
Fixed for both BG:EE and BG2:EE versions.
I try to reserve WeiDU hacks for cases of unique item usability restrictions. In this case, it’s not necessary since the martyr shares the same restrictions with the cavalier.
I could be completely wrong, but I might have noticed a bug after your latest changes to the SoD-banters.
The script-file C02Siren.bcs points to a second file c02dbant, which NI cannot find. This results in stuttering, because my commands are overridden by the script (in combat everything works fine). I tried to find the relevant file in the mod-folder, and found a file called c02sbant. I can´t find either one in my override folder.
I am playing EET with the latest mod version. I use a whole bunch of other mods as well, but I don´t believe they are the problem because the stuttering started right after I recruited her again in the iron throne building.
AAAAAAAAHHHHH NO I'M SO SORRY
I made a pretty stupid oversight while copy/pasting the improved banter script from my other mod. That's what's causing the issue.
It's fixed now:
v2.4.1
no problem.
Is there an easy way for me to fix the damage in my ongoing game? Otherwise I will simply delete the relevant lines and play without her banters in SoD.
I'm not sure. Maybe it will fix itself since the script is being overwritten with the correct actions. You can try this if not:
C:Eval('SetAreaScript("",GENERAL)')
Wait, scratch that. Redownload the mod. I added in another fix.
Thanks for your help.
Edit: After looking closer at the banters, the displayed strings aren´t making much sense.
It seems only a new installation will solve the problem, mhh...
Never ever put files directly in the override folder. Mods need WeiDU to compile custom text strings into the dialog.tlk file, or else you’re just going to end up with gibberish in game.
that´s exactly what happened. But I don´t know how to use WeiDU, and to be honest, don´t care/have enough time to learn it. I can live with a little gibberish, after SoD everything should be fine again.
Just run the Setup-Sirene.exe file that was packaged with the mod and reinstall the mod. This will update the mod with the most recent changes to the mod folder.
Correct me if I am wrong.