Help me out here
DragonKing
Member Posts: 1,979
So I've been debating this for a while what I'm going to get next.
Icewind dale
Elemental; Sorcerer king
Wait for shadowrun Tokyo
Illogic album Diabolic
Canibus album Time Flys, Life Dies... Phoenix Rise
TechN9ne- special effects
My question here, what is different about IWD? Let's pretend I never played the original for a second, what actually seperates it from BG, besides the fact the BG arc is long over? I remember seeing something about having to create your own team, which leads me to ask, are there no party npc?
Icewind dale
Elemental; Sorcerer king
Wait for shadowrun Tokyo
Illogic album Diabolic
Canibus album Time Flys, Life Dies... Phoenix Rise
TechN9ne- special effects
My question here, what is different about IWD? Let's pretend I never played the original for a second, what actually seperates it from BG, besides the fact the BG arc is long over? I remember seeing something about having to create your own team, which leads me to ask, are there no party npc?
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Comments
Lower on role-play, heavy on mass-melee carnage.
Some of the classes are a bit more interesting than their BG counterparts (in particular Bards and Druids).
Magic plays a much smaller role, with fewer point-counterpoint mage duels.
So how powerful are mages then, since mage and Sorcerer would be the only 2 classes I care about in the long run. Well, a better question is exactly how does the spell system look? Do we actually get more spells? Better scaling and less situational spells? Or at least some unique spells for every school or at least kit specific spells so we can fell more like a specific role?
Essentially the game is one long tactical exorcise. There is still a good story, and plenty of good interactions. But you create your entire party.
But your characters really are only what you picture in your head, there is no interaction within the party at all.
All I can really say is give it a try. It is its own unique thing. I love it. BG is more enduring, more "important". But IWD is a lot of fun and very well done.
As far as role playing, that's up to you. There is absolutely a story to be told and choices to be made. I'd say the role playing is more open ended than in BG; the game will never tell you to make a "good" or "evil" decision, there's no reputation system, there's no NPCs to school you on how to keep them happy. But the choices a well played paladin will make should be very different from a well played assassin. It's just that the game leaves it all up to you. It is role playing in the purest sense.
Think of it as a complex tactical exercise with a good story and environment.
I'm looking for something with a good balance of rp and gameplay, so I'll just put IWD on hold I guess.
From a rp perspective, don't expect much, but there is, and it's subtle. There are some different dialogue options depending on you class, race, alignment, some stats and even gender. Here is a list (with spoilers): https://forums.beamdog.com/discussion/41754/special-class-race-specific-banter-guide-contains-spoilers/p1
Anyway, I like the idea that some alignments actually change your answers and you can't choose to behave like an ass if you are a paladin (or if you are an evil cleric you almost have to say some nasty things). If I remember correctly, in some situations the paladin can't actually accept a reward.