Weapon Proficiencis for my Solo Gnome Fighter/Mage
Wutan1988
Member Posts: 131
Hey guys,
i plan a solo run with a neutral evil Gnome Fighter/Mage through the entire saga (BG EE - BG2 EE TOB).
In BG EE i was patient and rolled the following stats:
Strength: 18/92
Dexterity: 18
Constitution: 18
Intelligence: 18
Wisdom: 14 (+3 tomes from BG EE + 1 Point from the Machine from Lum the Mad for the 18 Wisdom because wish spell is a thing i guess)
Charisma: 8
My Weapon Proficiencis at the start of BG EE are 2 pips in Scimitar and 2 pips in Two Weapon Style.
My question is which other weapon proficiencies i should take? Have you any advice for me?
My original plan was:
2*Scimitars (for Belm)
2*Longsword (for Blackrazor, Agurvadal and Equalizer)
2*Flails (for Flail of Ages +5 BUT i heared that there is the annoying free Action effect that prevents from haste. Is there any way to avoid this? Does switching to another weapon solve the Problem in the Patch Version 1.4.0?)
2*Warhammers (for Crom Faeyr and the Brick+2 because i need some sort of range weapons but i dont know if the brick is good or not. Have you experience with that weapon?)
3*Two Weapon Style
Ok i hope you can help me with my questions about the right proficiencis, the Flail of Ages+5 and the prefered ranged weapon.
Wutan
i plan a solo run with a neutral evil Gnome Fighter/Mage through the entire saga (BG EE - BG2 EE TOB).
In BG EE i was patient and rolled the following stats:
Strength: 18/92
Dexterity: 18
Constitution: 18
Intelligence: 18
Wisdom: 14 (+3 tomes from BG EE + 1 Point from the Machine from Lum the Mad for the 18 Wisdom because wish spell is a thing i guess)
Charisma: 8
My Weapon Proficiencis at the start of BG EE are 2 pips in Scimitar and 2 pips in Two Weapon Style.
My question is which other weapon proficiencies i should take? Have you any advice for me?
My original plan was:
2*Scimitars (for Belm)
2*Longsword (for Blackrazor, Agurvadal and Equalizer)
2*Flails (for Flail of Ages +5 BUT i heared that there is the annoying free Action effect that prevents from haste. Is there any way to avoid this? Does switching to another weapon solve the Problem in the Patch Version 1.4.0?)
2*Warhammers (for Crom Faeyr and the Brick+2 because i need some sort of range weapons but i dont know if the brick is good or not. Have you experience with that weapon?)
3*Two Weapon Style
Ok i hope you can help me with my questions about the right proficiencis, the Flail of Ages+5 and the prefered ranged weapon.
Wutan
0
Comments
The Brick is good but for a ranged weapon but I'd prefer Melfs Minute Meteors, Shortbow of Gesen or Firetooth.
As far as proficiency order goes I'd get flail as your next pips to give you a blunt option in bg1 and to be ready to use FoA +3 as soon as you start bg2.
Put the third pip in two weapon style at level 3. The nice thing about the third pip is the +2 you get to your offhand weapon offsets the -2 penalty warriors get when using a weapon you don't have pips for yet. That one pip can offset the penalty for multiple weapons.
For example in BGEE you can offhand the Stupifier mace or the Dagger of Venom or the Albruin bastard sword depending on who you're fighting. You didn't waste any pips since you don't plan to main hand any maces, daggers or bastard swords, and your thac0 penalty is just -2. To get the same result with only two pips in two weapon style you would have a pip in all three.
Always Flails for the Flail of Ages +3 which can be found ridiculously early and has the op no save slow on hit + elemental damage to disrupt spellcasters with stoneskin.
You do make an interesting point mind you.
As for the wish spell I could not find on the net how exactly it works so I will let someone better informed than I am provide an in-depth answer, but I know 18 is enough wisdom. However I could add one thing, you can get an extra wisdom point picking the good choice in the Sarevok encounter in the Hells in BG2, and that one can be roleplay in a neutral evil playthrough (it is all about being angry, and one can be evil and very cold-blooded, that would fit neutral evil)
I think i have many Options which i can go for as far as dual builds goes but i would prefer this builds:
1. CromFaeyr + Belm (Blackrazor or Equalizer for second Mainhand Weapon because of CharmProtection)
2. Flail of Ages+4 (because i want the option of GWWA and the IH+CS-Combo) + Belm
The only reason i invest pips in Longsword is the CharmProtection. I would love to invest points in Katanas because i love Celestial Fury but i think Protection from Charm is really usefull. I could go for 1 pips in Daggers for the throwing ones. With Improved Haste and Belm as Offhandweapon i can reach the 9 APR.
What do you think? Should i go for Longswords or Katanas?
@Arunsun Yes i can Roleplay that pretty good with the neutral evil Alignment but i dont know if 19 Wisdom is better than 18 for wish. And with the other option i get +2 Strength.
Helm of Charm Protection, Spell Turning, Spell Immunity: Abjuration and that cute small shield with immunities are all better ways to avoid being charmed.
Minor Spell Deflection (3rd)
Minor Spell Turning (5th)
Spell Deflection (6th)
Spell Turning (7th)
Spell Trap (9th)
The helm is the easiest option for the times you're getting hit by a lot of charms that minimises the impact on your offense.
Supposing i have a strength of 22 and would use Blackrazor with Belm wouldn`t this be a better combination damagewise than Celestial Fury with Belm? Overall is the combination of Blackrazor with Belm superior to the combination of Celestial Fury with Belm concerning the additional effects?
I'm looking at Blackrazor's file in vanilla (not EE), and the STR bonus is flagged to occur 100% of the time instead of 15%, contrary to the description. If EE fixes that, then Blackrazor's lower base damage and lack of electrical damage should roughly balance out vs. Celestial Fury, since the bonus to STR will be similarly small.
The on-hit effects are another story. Celestial Fury has its famous stun on effect, which offers a save but triggers 100% of the time. Blackrazor can drain 4 levels without save, but that only hits 15% of the time. Usually, the stun will take effect more often. Stun is also usually more useful than level drain, as level drain doesn't actually take away enemy spell slots or weaken their saves etc., like it does to party members. It will, however, permit very rare level drain kills, and render certain enemies vulnerable to (Greater) Deathblow.
I've found that haste effects, like those for Blackrazor, overwrite Improved Haste, which is much more effective. I'd say Celestial Fury will be the better option, and conveniently is found much earlier than Blackrazor.
I suggest this proficiency order will do it:
Start proficiencies in BG1:
2*Flails (There should be decent ones in BG1)
2*Two Weapon Style
Fighter-Level 3: +1*Two Weapon Style
Fighter-Level 6: +1*Scimitars (I don´t need 2 Points here right? Because Offhand-Attack is always 1right?)
Fighter-Level 9: +1*Katana
Fighter-Level 12: +1*Katana
Fighter-Level 15: +1*Warhammers
Fighter-Level 18: +1*Warhammers
Fighter-Level 21: +1*Daggers
Fighter-Level 24: +1*Daggers
I can use 2 Flails through BG1.
At the Start of BG2 i can use FoA+3 and Belm
In the middle of BG2 i can use Celestial Fury, FoA+3 and Belm
At the End of BG2 i can use Crom+Belm
At ToB i can use:
1. Crom and Belm
2. FoA+4 and Belm
3. Fire Tooth for ranged attacks
What are you thinking about this?
Using FoA is so cliche. Think outside the box and do something different.. Scimitar+ dagger combo, shortsword + axes.
To be a Gnome, You must become a gnome!
1. Sorcerer
2. Monk
3. Inquisitor
4. Archer
You can get Flail of ages very early in BG2. But in BG1 it takes until Chapter 5 before you can get a +2 flail. So I would not start with that.
Normally I think scimitars are a good choice in BG1, because you can get a +1 wakizashi almost immediately. But I would not recommand for a solo run. There is nothing special in BG1 and belm is not that useful in the long run. In a solo run you will gain whilrwind attack in no time.
For solo run I recommand not using dual-wield from the get go. Protect yourself with a shield and build up specialization in a few various weapons. Early on AC will be more important than an extra attack.
I would start with
Mace:**
Short bow:**
Then add flail and something else.
Two-Handed Sword ++
Two-Handed Weapon Style +
Longsword ++
Two Weapon Fighting Style +++
Then whatever, maybe Flail ++
There's 2 +2 Scimitars in addition to that, one is in Cloakwood and the other I forget but anyway.
What you need to keep in mind is that one of Drizzt's scimitars is only usable by good aligned characters.
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And I think you can disable Malchor Harpell using the BG2 tweak pack for BG2EE.
Not only for AC but any saving throws / arrow deflection. Remember when soloing, all those archers are going to shooting at you ! .
Your saving throws are already going to be crazy low by the time you leave BG 1. Don't forget the Tome of Con in BG 1 as this changes STs on next level up. Add in Shorty STs....crazy low.
If it's lvl 3 and lower ( in BG 1 ) and has a saving throw...your probably going to save. ( By the end of the game )
Especially for annoying spells like web,entangle, just walk around all day in it watching the text scroll by...Saved..Saved..Saved. Charm spell ?.. pffft..not today. ( Dire Charm still works as it has no save )
Currently running a gnome F / M solo in BG2 .
Having low STs has definitely made a difference. I just don't have to worry about minor annoying spells that allow STs .
Nothing like getting all buffed and hasted and making a beeline for your next target, and then getting hit by some minor spell like web. leaving you high and dry while the enemy pounds you to dust.
I did take over the Claw ( my precious ) from BG 1 to BG2. Constant Blur ? Why thank you. -3 to STs ? Your too kind.
My vertically challenged warrior is a bona fide killing machine. Either by spell or sword...death is coming.
As for weapon I'm just using FoAs for roleplaying....and it looks cool on my character.
In BG1 I just used the Stupifier....Captain Caveman !
Being solo, using Improved Invisibility makes it so that enemy spellcasters cannot target you, charm or anything else. And you can get level 4 spells in BG1 with a fighter/mage.
Looks good, but if you're never going to main hand scimitars then you don't need that single pip since you put the third pip in two weapon fighting at level 3. Skipping that will get you 2 pips in Katana by level 9, letting you maximize Celestial Fury as soon as you get it.