Can we get NPCs' proficiencies imported, taking into account SoD and a patch for BG2EE?
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
I think this can be a good idea in terms of making even better transition between BG1EE, SoD and BG2EE.
Maybe it's worth to make so that if you import your save from SoD to BG2EE, the game will remeber which proficiencies your NPCs had. Of course, only those of them who can be party members both in SoD and BG2EE.
Maybe you put 2 pips into scimitars for Jaheira during BG1EE and SoD? Or put 2 points into dual-wielding for Dorn? Or gave Minsc proficiency in hammers for dual-wielding maces and hammers?
If you finish SoD with them, then when you meet them in BG2EE they will have those proficiencies. To me, it would be cool.
Maybe it's worth to make so that if you import your save from SoD to BG2EE, the game will remeber which proficiencies your NPCs had. Of course, only those of them who can be party members both in SoD and BG2EE.
Maybe you put 2 pips into scimitars for Jaheira during BG1EE and SoD? Or put 2 points into dual-wielding for Dorn? Or gave Minsc proficiency in hammers for dual-wielding maces and hammers?
If you finish SoD with them, then when you meet them in BG2EE they will have those proficiencies. To me, it would be cool.
4
Comments
It's an interesting idea, though.
If the NPCs could start with you at Irenicus dungeon it would be even better, but I guess this last part is too much.
The first part might be technically possible, but the trade-off is that you end up missing out on the ability score boosts that most of the NPCs receive in the transition to BG2. Would you be okay with Jaheira not getting those three extra points in Dexterity that improve her AC and ranged THAC0? Would you be okay with Viconia not getting three extra points in Wisdom and the bonus spells they grant?
Or would you rather see it go the other way, and migrate the ability boosts back to BG1? That has balance and design implications as well. (For a little perspective: The Enhanced Edition adds kits to BG1, but those are things that the player can use or not use at their option. If we universally increase the stats of an NPC in BG1, that automatically makes the game easier for anyone who recruits that character into their party.)
When BG2 was released it was awesome that we could import the main character and thus get some continuity between playing two separate games. With the EEs, this continuity improved, so that we could now import a weapon and the imported save now remembered your BGEE's romances.
I look at SoD - a completely new storyline in the base Baldur's Gate adventure, as at an option to further unite two games into one big story. The fact that SoD will answer why Imoen got her second class tells me about it. We'll see what happens during the year between BG1 and BG2, there will be nothing unknown left.
After SoD, the import between BGEE-SoD-BG2EE should become as smooth as possible. And of course, it means that not only main character should be importable into BG2, but also those BG1/SoD NPCs who can be met in BG2EE. Just like we can import NPCs "as they are" from BGEE to SoD, or from BG2 to ToB.
The fact that there will be no unknown time between BG1 and BG2 left should make, to me, the import process between BGEE+SoD and BG2EE similar to what we experience between SoA and ToB.
Although vanilla BG2 improve several stats of BG1 NPCs (Minsc gets +1 to both DEX and CON, Jaheira gets +3 to DEX, Viconia gets +3 to WIS, Edwin gets +1 to STR and WIS), with the release of SoD, to me, the import system should work so that if you continue to play BG2EE with NPCs you had at the end of SoD, these NPCs should have exactly those stats they had in SoD, and exatly those proficiencies and skills/spells you chose for them in BGEE+SoD.
So if your Minsc with whom you went through BGEE+SoD had 15 DEX and 15 CON but in the same time was specialized in hammers, Minsc you meet at the start of BG2EE should have the same 15 DEX and 15 CON and 2 pips in hammers.
If you gave Dorn a DEX tome and 2 pips in longbows in BGEE+SoD, you should meet him with 17, not 16, DEX and 2 pips in longbows in BG2EE, even if it would mean that Jaheira, whom you too had in your BGEE+SoD party, will have only 14, and not 17, DEX in BG2EE.
As for those who, as you say, are statistically worse, I don't think they're worse this way. Stats can be improved with items and spells in BG2, but you can't change proficiencies in-game. You could invest pips into two-weapon fighting style for Jaheira in BG1 at levels 3 and 6, and voila - you get dual-wielding warrior with Ironskins in BG2. And if you have vanilla BG2 Jaheira, you can't dualwield without penalties until much longer in the game.
Moreover, you actually can improve stats of importing NPCs this way: for example, give Dorn a DEX and/or a CON tome, give Edwin an INT tome, give Minsc a STR tome. Nobody blocks you from giving Viconia 3 WIS tomes, or DEX and CON tomes to Minsc.
Also, the developers (if possible) can make it so that if NPCs weren't in the player's party at the end of SoD, the versions of BG1 NPCs available in BG2EE are vanilla ones.
Don't get me wrong, I agree that it would be a boon to be able to bring over the proficiencies from BG1 into BG2. But the discrepancy in stats between BG1 NPCs and their BG2 counterparts isn't insignificant. At least one character in BG2 has stats that you couldn't achieve with tomes in BG1.
Should I understand that your 2 last posts here is a "No" to this request, at least for now (in the wake of a SoD-related BG2EE patch)?
Concluding, I dont think you penalize them. You simply change some "goodies" for others.
Folks should know what they're asking for, is all. You might see three points of Dexterity as an acceptable loss, but someone else might be relying on those points for their success in BG2.
PS. Besides, I can think of just one NPC which would really lose some important stat boosts (Jaheira. Viconia and Minse can both make for it with the Tomes in BG 1)
And yes, making it optional would potentially solve that problem. But the decision to use that option means sacrificing bonuses that you'd otherwise be guaranteed.
If the BG2 stats were backported to BG1, on the other hand, this would be a more obvious solution. But that potentially adds similar problems to the BG1 experience. (Suddenly you could import Viconia to BG2 with a Wisdom of 21, when she started out in vanilla BG1 with a wisdom of 15! Yikes!)
And, by the way, having 21 WIS on Viconia is not OP, because right now you can have 21 WIS on the main character thanks to tomes.
If implementing my request means such a backporting, I'm voting for it. The key thing here is continuity, so that 2 games together, and with SoD between them, felt more like one whole adventure.
It's not because they are bad characters, I actually like them, but because it destroyed the illusion of choice. I can't even remember the first party I completed BG1 with, but damnit I got invested in those characters, and BG2 stomped on them. I got over it of course, but what if I actually wanted to have Tiax with me in BG2?
I realise it would not be a trivial thing to change, but if this were ever to be considered at all, my vote would be to go all out for the 'don't mess with the BG1 party in any way whatsoever' option, because I hate breaks in continuity.
I don't expect it to happen officially, but maybe a mod could tackle it.
Huh? BG2 used the same voice actors for Minsc, Imoen, and Jaheira as BG1 (Jim Cummings, Melissa Disney, and Heidi Shannon, respectively).