Upgrading and enchanting weapons
brus
Member Posts: 944
Similar to Dark souls, if we find special upgrade items throughout the game, it would be great if we could upgrade the weapon stats even more and add enchanted properties.
At this point it could be done only in BG2 when you reach blacksmith in docks and Cespenar late in the game and with just particular items.
What if we could do it more frequently with all weapons and up to +10?
Special made weapons and armors would requires special upgrade materials.
The forge could be found at blacksmiths in bigger towns or in important areas.
Upgrade items should be well hidden and not easily obtained along with the risk and reward.
PS: Will this break D&D ruleset or it's within limits?
At this point it could be done only in BG2 when you reach blacksmith in docks and Cespenar late in the game and with just particular items.
What if we could do it more frequently with all weapons and up to +10?
Special made weapons and armors would requires special upgrade materials.
The forge could be found at blacksmiths in bigger towns or in important areas.
Upgrade items should be well hidden and not easily obtained along with the risk and reward.
PS: Will this break D&D ruleset or it's within limits?
Post edited by brus on
0
Comments
As for weapons +10, it would hugely change the balance in the game. You know, even +5 and +6 weapons are already the most powerful near the end of ToB.
I think it's not about D&D, it's more about the game balance.
But finding the upgrade item should be challenging and hard but rewarding. I think this could be done with scaling enemy hit points.
For example let's say a lich has base 100 HP and we are hiting him with +5 weapon. How many HP should he have if we are hiting him with +10 weapon?
Let x represent how many HP should we add to the enemy.
5 : 10 = x : 100
10x= 500
x=50
The equation
5 : 10 = 100 : x
5x= 1000
x=200 would give illogical interpretation how many HP should we add.
So, we add 50 HP and he will have 150HP. We could even balanced it out with the equation of enemy HP:
base_HP + (tacho + base_weapon_dmg)*10.
On insane or heart of fury difficulty we just multiply it with 20 or 30.
Also, it would be also good to upgrade every weapon to +6 if such upgrading possible.