Community Question: No Death Run Flop or Not?
Noloir
Member, Mobile Tester Posts: 380
Hi Beamdog Community,
Recently I've been trying to complete a run on insane mode with a dual classed Fighter/Thief (Assassin/Fighter) with maxed out PIPs for crossbow, fashioned as a pseudo Blackguard/Archer. The campaign was more or less successful until I reached a staged ambush battle, the one that drops arbane's sword. Being of a Lawful Evil alignment my character could cast Horror, Larloch's Drain and, Vampiric Touch. Casted a horror that hit every foe except the enemy mage. The mage casted blur through a sequencer. Took a shot or two with a crossbow then the mage started casting. Upon reflecting I anticipated that the attack would be a lighting bolt and hit with a quick Larloch's drain to disrupt the spell. It hit, however, the mage CONTINUED CASTING one-hitting my Fighter/Thief.
Incensed I replayed the battle instead immediately deleting the file. Using the same tactics and this go around the enemy mage was affected by horror. While running frantically it managed to cast a lighting bolt hitting my Fighter/Thief once again when it should've been incapacitated for all intents and purposes. My question to the community, was my character's defeat legitimate or should it be overlooked on account of faulty mechanics in that given sequence?
Recently I've been trying to complete a run on insane mode with a dual classed Fighter/Thief (Assassin/Fighter) with maxed out PIPs for crossbow, fashioned as a pseudo Blackguard/Archer. The campaign was more or less successful until I reached a staged ambush battle, the one that drops arbane's sword. Being of a Lawful Evil alignment my character could cast Horror, Larloch's Drain and, Vampiric Touch. Casted a horror that hit every foe except the enemy mage. The mage casted blur through a sequencer. Took a shot or two with a crossbow then the mage started casting. Upon reflecting I anticipated that the attack would be a lighting bolt and hit with a quick Larloch's drain to disrupt the spell. It hit, however, the mage CONTINUED CASTING one-hitting my Fighter/Thief.
Incensed I replayed the battle instead immediately deleting the file. Using the same tactics and this go around the enemy mage was affected by horror. While running frantically it managed to cast a lighting bolt hitting my Fighter/Thief once again when it should've been incapacitated for all intents and purposes. My question to the community, was my character's defeat legitimate or should it be overlooked on account of faulty mechanics in that given sequence?
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Comments
https://forums.beamdog.com/discussion/15730/why-does-damage-seem-to-only-sometimes-disrupt-spellcasting
I would consider that you have to end a no-reload run in that situation.
So your first fight was legit IMO and would thus be the end of a no reload run.
The second, however, is a bug. An enemy affected by horror should not be able to cast any spell or attack, simply because you cannot to it either as a player.
Round 1
You: horror
Mage: blur
Round 2
You: Crossbow
Mage: Lightning
Round 3
You: LMD
For purposes of disruption, the mage had finished casting lightning bolt before the LMD, the animation for it just hadn't triggered. Your no-reload game should have ended there.
The second one seems to be a bug, which I have noticed with fighter types as well (they'll take a swing before retreating again if you are close enough). I would probably allow myself to reload if a creature got a spell off in that case.
But it is your game. Play how you like. If you felt cheated by the encounter and have no issues starting over, then do so.
It's just that the "fear didn't forced me to run away immediately" happen a bit more often on enemy, than on you, so you most likely never experienced it before.