I have a Family of Signature Characters Otto Botkins Male Dwarf Lawful Neutral Fighter / Dwarf Defender or Fighter / Cleric Burma Botkins Female Dwarf Neutral Good single class cleric Pee Wee Botkins Male Gnome Chaotic Good Sorcerer / Dragon Disciple Big Daddy Bruno Botkins Male Dwarf Chaotic Neutral Fighter/ Berserker Hizoner Ozzy Botkins Male Dwarf Chaotic Neutral Cleric or thief or EE keeper Cleric/Thief Plus Neighbors Fenton Kinkaid Male Halfling Chaotic Good Fighter / Thief or Swashbuckler
Eien (Japanese for Eternal) Gender: Male Race: Human Alignment: Lawful Neutral Class: Swashbuckler Favored Weapon: Wakizashi Noteworthy Quote: "Everyone pride's themselves on what they think is right, or should be right, in our world. Do yourself a favor and shut your mouth every so often, and see that living becomes a whole lot easier." Battlecry: "Eternally... Hehehe, let yourself go!"
Witty and full of moxy, Eien's no-nonsense attitude would seemingly conflict heavily with his personality. It instead turned him into a lethal mercenary and entertaining traveling comrade. When having a vexing agenda thrust onto him with the death of his foster father, Eien took it in stride. He tracked down his assailant and killed the man with his piercing personality and choice of words before the attitude behind his blade even got involved.
I have three 'signature' characters who I will usually take though any CRPG where I create my own character (in addition to a multitude of others that will be inspired by a given game).
Clearly, there is the eponymous Green Warlock. This is a fighter/mage type, who is Chaotic Neutral with Lawful Good tendencies. He is originally modeled after the Green Lantern Guy Gardner, but as with any inspiration, has taken on a life of his own.
My original signature Character is Bigby the Dreamslayer, a munchkin Fighter/Magic User/Cleric/Thief, wielding a longsword 2-handed. And yes, I mean both a munchkin from Oz, and the munchkin approach to RPGs Clearly, we cannot stat him exactly (given the novel race and illegal class combo) but aim to push the system as close to the ideal as possible, as any munchkin plainly should. And if the idea of a 4-class multi leveling too slowly to satisfy a real power-gamer suggests I don't understand the essentials of playing a munchkin - you have found the essence of the character! Wisdom is his dump-stat as he is highly impulsive. In the original AD&D game that birthed him, he picked up the first magical item of the campaign (4 or 5 sessions into the game), which were by design in very low supply, a wand of magic missiles. He duly charged into the next encounter with missile, missile, missile, missile, missile, missile, click, shrug, throw away wand and start with the sword again...
The rest of the party was not amused [At least, no in-character ]
(and yes, the name bigby was inspired by trying to sound impressive as mage in a D&D world, but also as counterpoint to his distinct lack of height - about which he also overcompensates in everything)
Final 'signature' character is Hero the Half-Orc swashbuckler. Chaotic Good, always well-intended, but doomed to fail without ever realizing. A classic Hero adventure would find a village in distress, discover the problem that ails them, "solve" the problem with an application of extreme violence (usually leaving behind a situation much worse than he found), and cheerfully proclaim success refusing any chance of a reward, leaving in the (mis)-belief of a good deed done. Comic book inspiration for this one is Groo the Wanderer, but played as a much straighter hero. Dump stats are Int, Wis, and Cha, although he clearly possesses some native cunning to find the worst possible outcome, no matter how benign the situation
My signature Character is a Half-Elven Fighter-Mage who really wants to be a Fighter-Cleric like his favorite mentor from Candlekeep. Uses Warhammer/LongBow/Halberd and is given to something like Templar devotionals when deeply moved. 18/77 18 16 17 14 10
Having begun as Lawful Neutral he has decidedly moved to True Neutral by Chapter 2. He likes women very much for the most part but knows almost nothing about them. Imoen is a strong connection even though her muttering [I've had about enough of this...] seems a bit out of character and irksome. Jaheira drives him up the wall for most of Chap.1 Branwen and Charname later get along just fine.
The developing awareness of being Baalspawn, both He and Imoen, is profoundly disturbing. Mostly because of having no idea what that might possibly lead to. I imagine he is really pissed with Elminster and the Harpers for not having played a more determining role that might have spared Gorion.
Charname is very stubborn when he has an opinion at all with powerful emotions which those around him are wary of. This results in information being concealed from him sometimes as a non-confrontational way of lesser beings instinctively asserting ther separate existences not caught up in Charname's powerful persona.
Later, as part of the reward from the Grand Duke, Charname receives a 1500 acre Estate just NorthWest of Beregost and he devotes himself to the development of the surrounding area and the restoration of Candlekeep ~ in close alliance with Thalantyr, Firebead Elvenhair, Taeron Fuirim, The Song of the Morning Temple, Keldath Ormlyr, Mirianne and the rich guy in the Manor House where Wand of Lightning can be snitched.
His long-term dream is to establish a great family which will become the Patrons of a new School of Ulcaster and a stabilizing buffer-Duchy playing a crucial role in the balance of power between Baldur's Gate and the Kingdom of Amn.
Signature main character? More like signature main CAST. At the very least I have my trio of a Chaotic Good elf rogue, Chaotic Neutral human bard and Lawful Evil undead blackguard. I've posted about them before. I then have the other three group members in that post.
Then there's my joke character. A somewhat (read much) more powerful version of the Mad Hatter from Alice in Wonderland, with a custom soundset of myself saying his quotes in a lilted theatrical voice. In BG terms, he's a Chaotic Neutral Gnome-with-elf-Sprite Fighter/Wild Mage/Thief who dual wields bastard swords. As I said, joke character. He tends to run with a party composed of Monty and Xzar (how could I ever not), plus Minsc, Neera and Tiax.
The same one I use in my table campaign. But there he's an expert in lasso, bolas, darts, throwing daggers and net. And poison, lots of it. A really troublemaker for any enemy wizard.
Gnome illusionist, goes by same name as my forum handle here. Usually lawful evil because I find it an uncommon yet interesting way to role play the series. Lawful requires more creativity therefore a more enjoyable role play experience for me. Not sure why but enjoy the gnome race; mostly because of quirky humor and interest in gems. They have a interesting disposition as it compares to my RL personality. I like to think of him as an evil side kick. I usually play a support style role.
If I want to just destroy things then a human fighter/mage with a warhammer.
However, just yesterday I believe I added a third to my canon of characters. Human lawful evil Blackguard. I think its a perfect class and alignment combo. Poison crossbow bolts are great .
1) Southpaw - a human/halforc monk. Any game that allows unarmed fighting & me playing it - I will end up with a playthrough with this character. 2) Tom Mischief - a human/halforc Thief of any kit or similar class. This character is a trickster, trapper, poisoner who gets through the game with guile and tactics, not strength. Default, if the game does not allow unarmed fighting.
plus, sometimes it's also simply 3) Tom - human Fighter, clad in heavy or chain armour, mostly with a sword+board combo. Strong and durable. Sometimes with a little bit of magic on the side (in games like Skyrim)
@Merrepi - a Lawful gnome just feels so /wrong/ to me, which naturally makes it an interesting character to play If I play evil, I do tend towards LE. My Law, My Way, and I expect *everyone* else to obey
Assuming Siege of Dragonspear doesn't turn out to be a buggy fustercluck and I end up going for it, I've got a plan for an Ultimate Evil run with my main man Azrael (elf Pale Master):
There's another character I made when BG2EE was recently released that I really liked:
His name was Hector, and he was a Lawful Evil Blackguard. He didn't get his powers from a demonic patron like Dorn but was just a fighter using evil powers (which I associated with being a Bhaalspawn). Even though he was evil, he surrounded himself with companions he could trust that were usually good-aligned like Khalid and Imoen.
In BG2, he travelled with Keldorn, who he respected despite frequently arguing and disagreeing with him. He also romanced Aerie and turned Lawful Neutral by the end of SoA.
Viktor Human Undead Hunter 14 Str / 18 Dex / 16 Con / 12 Int / 13 Wis / 18 Cha Primary Weapon: Crossbow EE Keeper change: Human Male Thief paper doll.
I've tried crossbow Paladins in all of the D&D games. It works better in Neverwinter with a high Charisma and the Divine Might feat (expend a Turn Undead attempt to gain + Charisma bonus divine damage for a Charisma bonus number of rounds). With a high enough Charisma you can get an additional 15+ damage. It's one of the few ways to get a decent damage bonus for ranged weapons.
Comments
Otto Botkins Male Dwarf Lawful Neutral Fighter / Dwarf Defender or Fighter / Cleric
Burma Botkins Female Dwarf Neutral Good single class cleric
Pee Wee Botkins Male Gnome Chaotic Good Sorcerer / Dragon Disciple
Big Daddy Bruno Botkins Male Dwarf Chaotic Neutral Fighter/ Berserker
Hizoner Ozzy Botkins Male Dwarf Chaotic Neutral Cleric or thief or EE keeper Cleric/Thief
Plus Neighbors
Fenton Kinkaid Male Halfling Chaotic Good Fighter / Thief or Swashbuckler
Gender: Male
Race: Human
Alignment: Lawful Neutral
Class: Swashbuckler
Favored Weapon: Wakizashi
Noteworthy Quote: "Everyone pride's themselves on what they think is right, or should be right, in our world. Do yourself a favor and shut your mouth every so often, and see that living becomes a whole lot easier."
Battlecry: "Eternally... Hehehe, let yourself go!"
Witty and full of moxy, Eien's no-nonsense attitude would seemingly conflict heavily with his personality. It instead turned him into a lethal mercenary and entertaining traveling comrade. When having a vexing agenda thrust onto him with the death of his foster father, Eien took it in stride. He tracked down his assailant and killed the man with his piercing personality and choice of words before the attitude behind his blade even got involved.
Clearly, there is the eponymous Green Warlock. This is a fighter/mage type, who is Chaotic Neutral with Lawful Good tendencies. He is originally modeled after the Green Lantern Guy Gardner, but as with any inspiration, has taken on a life of his own.
My original signature Character is Bigby the Dreamslayer, a munchkin Fighter/Magic User/Cleric/Thief, wielding a longsword 2-handed. And yes, I mean both a munchkin from Oz, and the munchkin approach to RPGs Clearly, we cannot stat him exactly (given the novel race and illegal class combo) but aim to push the system as close to the ideal as possible, as any munchkin plainly should. And if the idea of a 4-class multi leveling too slowly to satisfy a real power-gamer suggests I don't understand the essentials of playing a munchkin - you have found the essence of the character! Wisdom is his dump-stat as he is highly impulsive. In the original AD&D game that birthed him, he picked up the first magical item of the campaign (4 or 5 sessions into the game), which were by design in very low supply, a wand of magic missiles. He duly charged into the next encounter with missile, missile, missile, missile, missile, missile, click, shrug, throw away wand and start with the sword again...
The rest of the party was not amused
[At least, no in-character ]
(and yes, the name bigby was inspired by trying to sound impressive as mage in a D&D world, but also as counterpoint to his distinct lack of height - about which he also overcompensates in everything)
Final 'signature' character is Hero the Half-Orc swashbuckler. Chaotic Good, always well-intended, but doomed to fail without ever realizing. A classic Hero adventure would find a village in distress, discover the problem that ails them, "solve" the problem with an application of extreme violence (usually leaving behind a situation much worse than he found), and cheerfully proclaim success refusing any chance of a reward, leaving in the (mis)-belief of a good deed done. Comic book inspiration for this one is Groo the Wanderer, but played as a much straighter hero. Dump stats are Int, Wis, and Cha, although he clearly possesses some native cunning to find the worst possible outcome, no matter how benign the situation
Having begun as Lawful Neutral he has decidedly moved to True Neutral by Chapter 2. He likes women very much for the most part but knows almost nothing about them. Imoen is a strong connection even though her muttering [I've had about enough of this...] seems a bit out of character and irksome. Jaheira drives him up the wall for most of Chap.1 Branwen and Charname later get along just fine.
The developing awareness of being Baalspawn, both He and Imoen, is profoundly disturbing. Mostly because of having no idea what that might possibly lead to. I imagine he is really pissed with Elminster and the Harpers for not having played a more determining role that might have spared Gorion.
Charname is very stubborn when he has an opinion at all with powerful emotions which those around him are wary of. This results in information being concealed from him sometimes as a non-confrontational way of lesser beings instinctively asserting ther separate existences not caught up in Charname's powerful persona.
Later, as part of the reward from the Grand Duke, Charname receives a 1500 acre Estate just NorthWest of Beregost and he devotes himself to the development of the surrounding area and the restoration of Candlekeep ~ in close alliance with Thalantyr, Firebead Elvenhair, Taeron Fuirim, The Song of the Morning Temple, Keldath Ormlyr, Mirianne and the rich guy in the Manor House where Wand of Lightning can be snitched.
His long-term dream is to establish a great family which will become the Patrons of a new School of Ulcaster and a stabilizing buffer-Duchy playing a crucial role in the balance of power between Baldur's Gate and the Kingdom of Amn.
Then there's my joke character. A somewhat (read much) more powerful version of the Mad Hatter from Alice in Wonderland, with a custom soundset of myself saying his quotes in a lilted theatrical voice. In BG terms, he's a Chaotic Neutral Gnome-with-elf-Sprite Fighter/Wild Mage/Thief who dual wields bastard swords. As I said, joke character. He tends to run with a party composed of Monty and Xzar (how could I ever not), plus Minsc, Neera and Tiax.
The same one I use in my table campaign. But there he's an expert in lasso, bolas, darts, throwing daggers and net. And poison, lots of it. A really troublemaker for any enemy wizard.
If I want to just destroy things then a human fighter/mage with a warhammer.
However, just yesterday I believe I added a third to my canon of characters. Human lawful evil Blackguard. I think its a perfect class and alignment combo. Poison crossbow bolts are great .
1) Southpaw - a human/halforc monk. Any game that allows unarmed fighting & me playing it - I will end up with a playthrough with this character.
2) Tom Mischief - a human/halforc Thief of any kit or similar class. This character is a trickster, trapper, poisoner who gets through the game with guile and tactics, not strength. Default, if the game does not allow unarmed fighting.
plus, sometimes it's also simply 3) Tom - human Fighter, clad in heavy or chain armour, mostly with a sword+board combo. Strong and durable. Sometimes with a little bit of magic on the side (in games like Skyrim)
His name was Hector, and he was a Lawful Evil Blackguard. He didn't get his powers from a demonic patron like Dorn but was just a fighter using evil powers (which I associated with being a Bhaalspawn). Even though he was evil, he surrounded himself with companions he could trust that were usually good-aligned like Khalid and Imoen.
In BG2, he travelled with Keldorn, who he respected despite frequently arguing and disagreeing with him. He also romanced Aerie and turned Lawful Neutral by the end of SoA.
Viktor
Human
Undead Hunter
14 Str / 18 Dex / 16 Con / 12 Int / 13 Wis / 18 Cha
Primary Weapon: Crossbow
EE Keeper change: Human Male Thief paper doll.
I've tried crossbow Paladins in all of the D&D games. It works better in Neverwinter with a high Charisma and the Divine Might feat (expend a Turn Undead attempt to gain + Charisma bonus divine damage for a Charisma bonus number of rounds). With a high enough Charisma you can get an additional 15+ damage. It's one of the few ways to get a decent damage bonus for ranged weapons.