Never finished IWD, do I really need a thief?
Dragonspear
Member Posts: 1,838
I have a party I'd like to use, and I have most of the group sorted out already.
Paladin (because that's me!)
Dwarven Defender
Elven Archer
Skald (Hired by the paladin to help navigate the region, and expand upon the lore)
Invoker or likely Dragon Disciple, Friend of the paladin, aspiring War Wizard just like the paladin is an aspiring Purple Dragon knight
Divine Healer (I can't decide if a cleric is also travelling with the paladin, if they meet a druid along with the skald, or if they just find a cleric of tempus in easthaven).
I realize the smart choice, would be to make the Elven archer a fighter/thief, but I'd rather not. I love the archer flavor. I'd also rather not do a Mage/Thief, because I already have the bard.
But as someone who's not a particular fan of summons (cept for druids, necromancers, conjurers, evil clerics and blackguards), I'm wondering how badly I'm going to hate myself without a thief.
Paladin (because that's me!)
Dwarven Defender
Elven Archer
Skald (Hired by the paladin to help navigate the region, and expand upon the lore)
Invoker or likely Dragon Disciple, Friend of the paladin, aspiring War Wizard just like the paladin is an aspiring Purple Dragon knight
Divine Healer (I can't decide if a cleric is also travelling with the paladin, if they meet a druid along with the skald, or if they just find a cleric of tempus in easthaven).
I realize the smart choice, would be to make the Elven archer a fighter/thief, but I'd rather not. I love the archer flavor. I'd also rather not do a Mage/Thief, because I already have the bard.
But as someone who's not a particular fan of summons (cept for druids, necromancers, conjurers, evil clerics and blackguards), I'm wondering how badly I'm going to hate myself without a thief.
0
Comments
If I remember correctly, monks can find traps but not disarm them. In that case, a monk should be fine, because if you can identify the traps, at least you can avoid them. Your other option of course is just triggering the trap with a warrior with good saves and a lot of hitpoints. Your Dwarven Defender would be good for that.
That or take a swashbuckler. You get your thief, and they end up like a fighter.
In my current playthrough I have a human swashbuckler. At lvl 5, and with the upgraded belt, she'll have 100% in open locks and find traps. She'll then dual class to fighter and will focus on longbows. This pretty much makes her a fighter with +2 AC, +1 to Hit, +1 Damage and the ability to find/disarm any trap and open any lock. Losing out on pickpockets isn't a huge loss, and in IWD trap setting isn't needed. Yeah, no backstabbing, but that takes alot of effort to set up and can leave your thief in a bad situation.
This gives you what you 'need' from a thief while also giving you another big damage dealer.
It is possible. Just a real pain.