Modding the Inquisitor to still gain priest spell progression
Dragonspear
Member Posts: 1,838
I love all the paladin kits, but the problem is that Inquisitor doesn't seem like a paladin kit to me. Being unable to cast priest spells just feels weird, yet I like the idea of a Paladin of Mystra.
Is there any mod or anything I can do that would allow me to give an Inquisitor back their priest spell progression?
Is there any mod or anything I can do that would allow me to give an Inquisitor back their priest spell progression?
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If you download the attachment below and unzip it into your override folder, it will allow Inquisitors to turn undead and cast spells, removing all of their penalties. Note that it won't apply to Inquisitors who have already been created; you'll have to make a new one, or remove the "Disable Buttons" effects under the Effects tab in EEKeeper.
The problem is that SPCL234 isn't the reason the Inquisitor can't cast spells. I just changed SPCL234 to enable the spell select button instead of disabling it. Not only does the effect not work, it doesn't even show up in EEKeeper! I checked the CLAB file; the spell is present and is correctly rendered as AP_SPCL234. Apparently the third slot for paladin kits is coded to disable that button, regardless of SPCL234.
The solution is to move the Inquisitor kit to a different slot. I just copied the CLABPA03.2da and removed the AP_SPCL234, then re-named it CLABPA01, to replace the unkitted paladin and therefore create a paladin kit with both spellcasting abilities and the Inquisitor's Dispel Magic. I created a new character in ToB and it had both.
Attached is a "CLABINQU" .2da file. Re-name it CLABPA01 to replace the unkitted Paladin, CLABPA02 to replace the Cavalier, CLABPA04 to replace the Undead Hunter, and CLABPA06 to replace the Blackguard, and put it in your override folder. You won't have the name Inquisitor, however, unless you edit the strings in Near Infinity.