Any Advice for Starting a New Party in Heart of Winter?
Nifft
Member Posts: 1,065
I see that there's a full default party who come with a bunch of magical gear.
If I start a new party, the level seems fine, but their gear options are ... somewhat lacking.
I don't recall much about Burial Isle other than the fact that it's going to be full of undead, so some anti-undead gear is probably a good idea.
Recommended purchases & proficiencies?
Recommended party members for the early game?
Any strategy for an early dual-class, or should I only consider dual-classing via an import from an IWD game?
Thanks for any advice.
If I start a new party, the level seems fine, but their gear options are ... somewhat lacking.
I don't recall much about Burial Isle other than the fact that it's going to be full of undead, so some anti-undead gear is probably a good idea.
Recommended purchases & proficiencies?
Recommended party members for the early game?
Any strategy for an early dual-class, or should I only consider dual-classing via an import from an IWD game?
Thanks for any advice.
1
Comments
Well it appears the premades have no equipment - just 15K gold to buy some which I suspect will not go far when outfitting a full party from scratch...
- With a high Charisma, a single character can talk his or her way through the initial Barbarian camp visit for ~416k xp.
- That means it's possible to have single characters dual-class immediately and get both classes active before combat starts.
Specific combos where this works:
- Cleric > Mage.
- Fighter > Thief.
- Fighter > Druid.
I think Cleric > Thief would also work. Unfortunately Fighter > Cleric seems to NOT work, but it might be close enough that you don't feel bad toughing it out for a few more fights.
The major downside of this strategy is that every solo character must have a high Charisma to survive the Barbarian camp ... that is, to escape without combat.