Design a new NPC for Planescape: Torment
Aquadrizzt
Member Posts: 1,069
in Off-Topic
I love Planescape Torment. It has been and continues to be my favorite video game of all time. However, after my umpteenth playthrough, I've found it to be a bit same-y. So, I was thinking about what kind of NPCs could be added to make it more interesting. I feel like the domain of plausible Planescape NPCs far exceeds the domain of plausible Baldur's Gate NPCs; the beauty of the Planescape setting is that anything can happen. I know that Planescape isn't exactly the most mod friendly game, so this is mostly theoretical, but I'm curious to see what kind of NPCs people would come up with when everything in the multiverse becomes fair game.
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Check out my monster hunter (new 2nd edition kit) thread. I think one of those would fit in in to Torment quite nicely.
Gender: Female
Race: Bariaur
Alignment: Neutral
Sigil Faction: Athar
Multiclass: Priest/Thief or Ranger/Priest
Deity: The Great Unknown
Strength: 14
Dexterity: 11
Constitution: 17
Intelligence: 15
Wisdom: 16
Charisma: 13
I always felt the lack of joinable Bariaur NPC's in Planescape: Torment to be rather frustrating. Especially since no other (A)D&D game to my knowledge has centauric races... other than Driders, Wemics and Skorpionfolks/Stingers, I mean. So if there's ever an NPC mod for Planescape: Torment (EE), I surely hope it's gonna be a Bariaur.
I haven't giving a possible background much thought by the time of that post. Though I do believe that 'temporal' companions would suit Planescape: Torment the best. Maybe for the duration of a series of short custom quests.
Assuredly, if you ran the N.O. as a Mage you were certainly not lacking in spells but as a Fighter or Thief, only Dak'kon really contributed in the spell department. I think Grace had MUCH more potential than she was ultimately given.
I agree on abishai though. That would have been really interresting.
The two are named Aethelgrin and Tegar'in and are Black Abishai.
According to Morte, they are suspected of being deserters from the "Blood War".
There was a plan for a quest to get a pendant (of Yemeth) from a "Collector" for them apparently but like many other quests, it got squashed due to time limitations ( damn Interplay!).
They evidently know the N.O. from previous incarnations and lament his memory loss (sarcastically I suspect). What dialogue is still provided from them is quite interesting ( with high Wisdom at least), and gets quite confrontational with Grace in the group she being a Tanar'ri and they being Baatezu.
Not to hog the conversation but I think their previous dealings with N.O. would provide adequate fodder to flesh out an excellent party member ( though if you have Grace, it would probably result in bloodshed).
Personally, if I had an Abishai in the group, I would not mourn the loss of Grace (see what I did there? heh) for long. And for an evil leaning party, Ignus and Tegar'in would be an awesome duet.
M2c
He wasn't a Factol, just a group leader. That would have been "wild'.
Ok, I'll stop the D'Es now...heh.
For special abilities, perhaps "gift of tongues" a means to heavily persuade someone ( he was coherent when possessed during your meeting with him) or special skill - "Insanity" which would affect an enemy similar to the spell Feeblemind?
Just some thoughts.
He and Morte would have ripped up the screen with banter I imagine.